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author | Eugene Sandulenko | 2018-03-08 22:44:07 +0100 |
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committer | Eugene Sandulenko | 2018-03-08 22:44:32 +0100 |
commit | 9e6883bb228ea642bd45ba2177e77bbf58a5da0e (patch) | |
tree | ee6b862a7fe2f0a7ead0dca96debf5fdb0c0422f /engines/bladerunner/script/ai/shoeshine_man.cpp | |
parent | 383124994e3a5b765e1b1b0be6653cad2504499b (diff) | |
download | scummvm-rg350-9e6883bb228ea642bd45ba2177e77bbf58a5da0e.tar.gz scummvm-rg350-9e6883bb228ea642bd45ba2177e77bbf58a5da0e.tar.bz2 scummvm-rg350-9e6883bb228ea642bd45ba2177e77bbf58a5da0e.zip |
BLADERUNNER: Added ShoeshineMan actor
Diffstat (limited to 'engines/bladerunner/script/ai/shoeshine_man.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/shoeshine_man.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/shoeshine_man.cpp b/engines/bladerunner/script/ai/shoeshine_man.cpp new file mode 100644 index 0000000000..da31bb810b --- /dev/null +++ b/engines/bladerunner/script/ai/shoeshine_man.cpp @@ -0,0 +1,189 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptShoeshineMan::AIScriptShoeshineMan(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptShoeshineMan::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _state = false; +} + +bool AIScriptShoeshineMan::Update() { + return false; +} + +void AIScriptShoeshineMan::TimerExpired(int timer) { + //return false; +} + +void AIScriptShoeshineMan::CompletedMovementTrack() { + //return false; +} + +void AIScriptShoeshineMan::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptShoeshineMan::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorShoeshineMan) != 100) + return; + + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15, -0.039999999, -201.53, 0, true, false, 0)) { + Actor_Set_Goal_Number(kActorShoeshineMan, 102); + Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true); + Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2, 13); + Actor_Says(kActorMcCoy, 730, 17); + Actor_Says(kActorShoeshineMan, 10, 13); + Actor_Says(kActorShoeshineMan, 20, 12); + Actor_Says_With_Pause(kActorMcCoy, 735, 1.0, 14); + Actor_Change_Animation_Mode(kActorShoeshineMan, 29); + } +} + +void AIScriptShoeshineMan::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptShoeshineMan::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptShoeshineMan::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptShoeshineMan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptShoeshineMan::ShotAtAndMissed() { + // return false; +} + +bool AIScriptShoeshineMan::ShotAtAndHit() { + return false; +} + +void AIScriptShoeshineMan::Retired(int byActorId) { + // return false; +} + +int AIScriptShoeshineMan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptShoeshineMan::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber - 100 <= 1) { + if (newGoalNumber == 100) { + Actor_Put_In_Set(kActorShoeshineMan, kSetDR01_DR02_DR04); + Actor_Set_At_XYZ(kActorShoeshineMan, -1160.0, -0.039999999, -235.0, 524); + } else { + AI_Movement_Track_Flush(kActorShoeshineMan); + AI_Movement_Track_Append(kActorShoeshineMan, 281, 0); + AI_Movement_Track_Append(kActorShoeshineMan, 40, 0); + AI_Movement_Track_Repeat(kActorShoeshineMan); + } + } + + return false; +} + +bool AIScriptShoeshineMan::UpdateAnimation(int *animation, int *frame) { + return true; +} + +bool AIScriptShoeshineMan::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState >= 2 && _animationState <= 4) { + _state = true; + } else { + _animationState = 0; + _animationFrame = 0; + } + break; + case 1: + _animationState = 1; + _animationFrame = 0; + break; + case 3: + _animationState = 2; + _animationFrame = 0; + _state = false; + break; + case 12: + _animationState = 3; + _animationFrame = 0; + _state = false; + break; + case 13: + _animationState = 4; + _animationFrame = 0; + _state = false; + break; + case 23: + _animationState = 5; + _animationFrame = 0; + break; + case 29: + _animationState = 6; + _animationFrame = 0; + break; + default: + break; + } + + return true; +} + +void AIScriptShoeshineMan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptShoeshineMan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptShoeshineMan::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptShoeshineMan::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |