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authorPeter Kohaut2019-01-25 23:06:34 +0100
committerPeter Kohaut2019-01-25 23:18:20 +0100
commitcd37d510f93a7e9ba35a442d2a3d15de9f4846da (patch)
tree9f3a6b5c6cc4e02ce0c1fbd4df876eb724e82db7 /engines/bladerunner/script/ai/steele.cpp
parent474e4e2f0914a106e02dac2779d58f990e119bf9 (diff)
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BLADERUNNER: Cleanup of actor scripts for a fight in BB11
Also named goal for McCoy arrest
Diffstat (limited to 'engines/bladerunner/script/ai/steele.cpp')
-rw-r--r--engines/bladerunner/script/ai/steele.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index 9c7d51f56f..ddc50ad568 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -1203,7 +1203,7 @@ bool AIScriptSteele::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Start_Speech_Sample(kActorSteele, 1150);
Actor_Change_Animation_Mode(kActorSteele, 49);
Delay(5000);
- Actor_Set_Goal_Number(kActorMcCoy, 500);
+ Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
return true;
case 275: