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-rw-r--r--engines/bladerunner/script/ai/zuben.cpp1186
1 files changed, 1186 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp
new file mode 100644
index 0000000000..7f1781110a
--- /dev/null
+++ b/engines/bladerunner/script/ai/zuben.cpp
@@ -0,0 +1,1186 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptZuben::AIScriptZuben(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var_45D258 = 0;
+ _var_45D25C = 0;
+ _animationFrameTarget2 = 0;
+ _animationFrameDelta = 0;
+ _animationFrameTarget1 = 0;
+}
+
+void AIScriptZuben::Initialize() {
+ _animationState = 0;
+ _animationFrame = 0;
+ _var_45D258 = 0;
+ _var_45D25C = 30;
+ _animationFrameTarget2 = 0;
+ _animationFrameDelta = 1;
+ _animationFrameTarget1 = 2;
+ Actor_Put_In_Set(kActorZuben, kSetCT01_CT12);
+ Actor_Set_At_XYZ(kActorZuben, -165.01f, -6.5f, 413.12f, 103);
+ Actor_Set_Goal_Number(kActorZuben, 0);
+}
+
+bool AIScriptZuben::Update() {
+ if (Actor_Query_Goal_Number(kActorZuben) == 599 && Actor_Query_Which_Set_In(kActorZuben) != kSetFreeSlotI) {
+ if (Actor_Query_Which_Set_In(kActorZuben) != Player_Query_Current_Set() ) {
+ Actor_Put_In_Set(kActorZuben, kSetFreeSlotI);
+ Actor_Set_At_Waypoint(kActorZuben, 41, 0);
+ }
+ }
+ if (Actor_Query_Goal_Number(kActorZuben) == 0 && Player_Query_Current_Scene() == kSceneCT01 && !Game_Flag_Query(129) ) {
+ AI_Countdown_Timer_Reset(kActorZuben, 2);
+ AI_Countdown_Timer_Start(kActorZuben, 2, 30);
+ Game_Flag_Set(129);
+ return true;
+ }
+ if (Actor_Query_Goal_Number(kActorZuben) == 0 && Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 48 && Actor_Query_Is_In_Current_Set(kActorZuben)) {
+ Actor_Face_Actor(kActorZuben, kActorHowieLee, true);
+ Actor_Says(kActorZuben, 0, 14);
+ if (Random_Query(1, 3) == 1) {
+ Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, true, -1);
+ }
+ Game_Flag_Set(29);
+ Actor_Set_Goal_Number(kActorZuben, 1);
+ return true;
+ }
+ if (Global_Variable_Query(kVariableChapter) >= 4 && !Game_Flag_Query(kFlagZubenRetired) && Actor_Query_Goal_Number(kActorZuben) < 200) {
+ AI_Movement_Track_Flush(kActorZuben);
+ Actor_Set_Goal_Number(kActorZuben, 200);
+ return true;
+ }
+ if (Global_Variable_Query(kVariableChapter) == 5 && !Game_Flag_Query(kFlagZubenRetired) && Actor_Query_Goal_Number(kActorZuben) < 400) {
+ AI_Movement_Track_Flush(kActorZuben);
+ Actor_Set_Goal_Number(kActorZuben, 400);
+ return true;
+ }
+ if (Actor_Query_Goal_Number(kActorZuben) == 12 && Player_Query_Current_Scene() == kSceneCT07) {
+ AI_Countdown_Timer_Reset(kActorZuben, 0);
+ Game_Flag_Set(94);
+ Actor_Set_Targetable(kActorZuben, true);
+ if (Actor_Query_Goal_Number(kActorGordo) == 0) {
+ Actor_Set_Goal_Number(kActorGordo, 1);
+ }
+ return true;
+ }
+ if (Actor_Query_Goal_Number(kActorZuben) == 14 && !Game_Flag_Query(210)) {
+ Game_Flag_Set(210);
+ return true;
+ }
+ return false;
+}
+
+void AIScriptZuben::TimerExpired(int timer) {
+ if (timer == 2) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 0 && Player_Query_Current_Scene() == kSceneCT01 && Random_Query(1, 3) < 3) {
+ Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -1);
+ }
+ Game_Flag_Reset(129);
+ // return true;
+ } else if (timer == 1) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 2) {
+ Music_Stop(10);
+ Actor_Set_Goal_Number(kActorZuben, 13);
+ AI_Countdown_Timer_Reset(kActorZuben, 1);
+ // return true;
+ }
+ } else if (timer == 0) {
+ if (Player_Query_Current_Set() != kSetCT01_CT12) {
+ Music_Stop(2);
+ }
+ Actor_Set_Goal_Number(kActorZuben, 20);
+ AI_Countdown_Timer_Reset(kActorZuben, 0);
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptZuben::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorZuben) == 2 && Game_Flag_Query(719)) {
+ Set_Enter(kSetCT03_CT04, kSceneCT03);
+ }
+
+ if (Actor_Query_Goal_Number(kActorZuben) == 3) {
+ Actor_Set_Goal_Number(kActorZuben, 5);
+ //return true;
+ } else if (Actor_Query_Goal_Number(kActorZuben) == 13 && Game_Flag_Query(719)) {
+ AI_Countdown_Timer_Reset(kActorZuben, 0);
+ Game_Flag_Reset(719);
+ Game_Flag_Set(720);
+ Game_Flag_Set(721);
+ Music_Stop(2);
+ Actor_Set_Goal_Number(kActorZuben, 20);
+ Set_Enter(kSetCT02, kSceneCT02);
+ //return true;
+ } else if (Actor_Query_Goal_Number(kActorZuben) == 9) {
+ Actor_Set_Goal_Number(kActorZuben, 10);
+ //return true;
+ } else {
+ if (Actor_Query_Goal_Number(kActorZuben) == 5) {
+ Music_Stop(2);
+ Sound_Play(574, 40, 100, 100, 50);
+ Delay(2000);
+ Game_Flag_Set(144);
+ Game_Flag_Set(kFlagZubenSpared);
+ Game_Flag_Set(31);
+ Actor_Set_Goal_Number(kActorZuben, 7);
+ Actor_Set_Goal_Number(kActorGaff, 1);
+ Set_Enter(kSetCT06, kSceneCT06);
+ }
+ if (Actor_Query_Goal_Number(kActorZuben) == 21) {
+ Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, kActorMcCoy, 6, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 15, 300, 0);
+ }
+ int goal = Actor_Query_Goal_Number(kActorZuben);
+ if (goal == 200) {
+ Actor_Set_Goal_Number(kActorZuben, 205);
+ } else if (goal == 205) {
+ Actor_Set_Goal_Number(kActorZuben, 206);
+ } else if (goal == 100) {
+ Actor_Set_Goal_Number(kActorZuben, 105);
+ } else if (goal == 105) {
+ Actor_Set_Goal_Number(kActorZuben, 106);
+ }
+ // return false;
+ }
+}
+
+void AIScriptZuben::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptZuben::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorZuben) == 599) {
+ if (Player_Query_Current_Scene() == kSceneCT06) {
+ // return true;
+ return;
+ }
+ Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
+ Actor_Says(kActorMcCoy, 8529, 13);
+ }
+ if (Global_Variable_Query(kVariableChapter) > 1 && Global_Variable_Query(kVariableChapter) < 5) {
+ if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) <= 20) {
+ Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
+ Actor_Says(kActorMcCoy, 8910, 11);
+ } else if (Game_Flag_Query(699)) {
+ Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
+ Actor_Says(kActorMcCoy, 8910, 11);
+ } else {
+ AI_Movement_Track_Pause(kActorZuben);
+ Actor_Face_Actor(kActorZuben, kActorMcCoy, true);
+ Actor_Says(kActorZuben, 140, 14);
+ Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
+ Actor_Says(kActorMcCoy, 7280, 11);
+ Actor_Says(kActorZuben, 150, 15);
+ Actor_Says(kActorMcCoy, 7285, 12);
+ dialogue();
+ Game_Flag_Set(699);
+ AI_Movement_Track_Unpause(kActorZuben);
+ }
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptZuben::EnteredScene(int sceneId) {
+ //return false;
+}
+
+void AIScriptZuben::OtherAgentEnteredThisScene(int otherActorId) {
+ //return false;
+}
+
+void AIScriptZuben::OtherAgentExitedThisScene(int otherActorId) {
+ //return false;
+}
+
+void AIScriptZuben::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (otherActorId == kActorMcCoy && !combatMode && Game_Flag_Query(516) && !Game_Flag_Query(712)) {
+ Non_Player_Actor_Combat_Mode_Off(kActorZuben);
+ Game_Flag_Reset(516);
+ AI_Movement_Track_Flush(kActorZuben);
+ Actor_Says(kActorMcCoy, 455, 18);
+ Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, 5);
+ Actor_Set_Goal_Number(kActorZuben, 4);
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptZuben::ShotAtAndMissed() {
+ //return false;
+}
+
+bool AIScriptZuben::ShotAtAndHit() {
+ Game_Flag_Set(712);
+ if (Actor_Query_Goal_Number(kActorZuben) == 5 && !Actor_Clue_Query(kActorZuben, kClueMcCoyShotZubenInTheBack)) {
+ Actor_Clue_Acquire(kActorZuben, kClueMcCoyShotZubenInTheBack, true, -1);
+ Actor_Clue_Lose(kActorZuben, kClueMcCoyLetZubenEscape);
+ Actor_Start_Speech_Sample(kActorMcCoy, 490);
+ }
+ if (Player_Query_Current_Scene() == kSceneCT07) {
+ Music_Stop(2);
+ }
+ return false;
+}
+
+void AIScriptZuben::Retired(int byActorId) {
+ if (!Actor_Query_In_Set(kActorZuben, kSetKP07)) {
+ // return false;
+ return;
+ }
+ Global_Variable_Decrement(51, 1);
+ Actor_Set_Goal_Number(kActorZuben, 599);
+ if (Global_Variable_Query(51)) {
+ // return false;
+ return;
+ }
+ Player_Loses_Control();
+ Delay(2000);
+ Player_Set_Combat_Mode(false);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(579);
+ Game_Flag_Reset(653);
+ Set_Enter(kSetKP05_KP06, kSceneKP06);
+ // return true;
+}
+
+int AIScriptZuben::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 1:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 86, 0);
+ AI_Movement_Track_Append(kActorZuben, 106, 0);
+ AI_Movement_Track_Append_With_Facing(kActorZuben, 45, 0, 481);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 2:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 84, 0);
+ AI_Movement_Track_Append_Run(kActorZuben, 85, 0);
+ AI_Movement_Track_Append(kActorZuben, 39, 0);
+ AI_Countdown_Timer_Reset(kActorZuben, 1);
+ AI_Countdown_Timer_Start(kActorZuben, 1, 10);
+ AI_Countdown_Timer_Reset(kActorZuben, 0);
+ AI_Countdown_Timer_Start(kActorZuben, 0, 70);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 4:
+ AI_Movement_Track_Flush(kActorZuben);
+ Actor_Face_Actor(kActorZuben, kActorMcCoy, true);
+ Music_Stop(3);
+ Actor_Says(kActorZuben, 100, 19);
+ Actor_Says(kActorMcCoy, 470, 12);
+ Actor_Says(kActorZuben, 110, 18);
+ Actor_Says(kActorMcCoy, 475, 12);
+ Actor_Says(kActorZuben, 120, 15);
+ Actor_Says(kActorMcCoy, 480, 16);
+ Actor_Says(kActorZuben, 130, 17);
+ Actor_Says(kActorMcCoy, 485, 14);
+ if (Random_Query(1, 3) < 3) {
+ Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, 1, -1);
+ }
+ if (Random_Query(1, 5) < 5) {
+ Actor_Clue_Acquire(kActorZuben, kClueMcCoyIsABladeRunner, 1, -1);
+ }
+ Actor_Clue_Acquire(kActorZuben, kClueMcCoyLetZubenEscape, 1, -1);
+ Actor_Set_Goal_Number(kActorZuben, 5);
+ return false;
+ case 5:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 94, 0);
+ AI_Movement_Track_Append_Run(kActorZuben, 33, 0);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 6:
+ Game_Flag_Set(kFlagZubenRetired);
+ Game_Flag_Set(31);
+ if (Actor_Query_In_Set(kActorZuben, kSetCT07)) {
+ Game_Flag_Set(144);
+ Actor_Set_Goal_Number(kActorGaff, 1);
+ Set_Enter(kSetCT06, kSceneCT06);
+ } else if (Actor_Query_In_Set(kActorZuben, kSetMA01)) {
+ Player_Set_Combat_Mode(false);
+ Actor_Set_Goal_Number(kActorGaff, 3);
+ }
+ Actor_Set_Goal_Number(kActorZuben, 599);
+ return false;
+ case 8:
+ _animationFrame = 0;
+ _animationState = 26;
+ return false;
+ case 9:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 46, 0);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 10:
+ Actor_Face_Heading(kActorZuben, kActorMcCoy, false);
+ _animationFrame = 0;
+ _animationState = 27;
+ return false;
+ case 11:
+ AI_Countdown_Timer_Reset(kActorZuben, 0);
+ Actor_Put_In_Set(kActorZuben, kSetCT06);
+ Actor_Set_At_XYZ(kActorZuben, 37.14f, -58.23f, 4.0f, 256);
+ _animationFrame = 0;
+ _animationState = 28;
+ return false;
+ case 12:
+ Player_Loses_Control();
+ if (!Player_Query_Combat_Mode()) {
+ Player_Set_Combat_Mode(true);
+ }
+ Player_Gains_Control();
+ Game_Flag_Set(142);
+ Set_Enter(kSetCT07, kSceneCT07);
+ return false;
+ case 13:
+ Actor_Set_Targetable(kActorZuben, true);
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 51, 0);
+ AI_Movement_Track_Append_Run(kActorZuben, 48, 0);
+ AI_Movement_Track_Append(kActorZuben, 33, 1);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 14:
+ if (Actor_Query_Goal_Number(kActorMcCoy) != 1) {
+ Player_Loses_Control();
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ Game_Flag_Set(210);
+ Game_Flag_Set(719);
+ }
+ Actor_Set_Goal_Number(kActorZuben, 9);
+ return false;
+ case 21:
+ Game_Flag_Set(94);
+ Actor_Set_Targetable(kActorZuben, true);
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 125, 0);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 22:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 125, 0);
+ AI_Movement_Track_Append_Run(kActorZuben, 33, 0);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 99:
+ AI_Movement_Track_Flush(kActorZuben);
+ Scene_Exits_Enable();
+ Music_Stop(2);
+ return false;
+ case 100:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 33, 3);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 105:
+ {
+ int rnd1 = Random_Query(1, 3);
+
+ if (rnd1 == 1) {
+ int rnd2 = Random_Query(1, 3);
+ if (rnd2 == 1) {
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 472, 0);
+ AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 2, 506);
+ AI_Movement_Track_Append(kActorZuben, 471, 5);
+ AI_Movement_Track_Append(kActorZuben, 470, 0);
+ AI_Movement_Track_Append(kActorZuben, 469, 0);
+ AI_Movement_Track_Append(kActorZuben, 468, 2);
+ } else if (rnd2 == 2) {
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 471, 0);
+ AI_Movement_Track_Append(kActorZuben, 472, 5);
+ AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 3, 506);
+ AI_Movement_Track_Append(kActorZuben, 471, 5);
+ AI_Movement_Track_Append(kActorZuben, 472, 0);
+ } else if (rnd2 == 3){
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 468, 0);
+ AI_Movement_Track_Append(kActorZuben, 469, 3);
+ AI_Movement_Track_Append(kActorZuben, 470, 0);
+ AI_Movement_Track_Append(kActorZuben, 471, 0);
+ }
+ AI_Movement_Track_Append(kActorZuben, 33, 15);
+ AI_Movement_Track_Repeat(kActorZuben);
+ }
+
+ if (rnd1 == 1 || rnd1 == 2) {
+ int rnd2 = Random_Query(1, 3);
+ if (rnd2 == 1) {
+ AI_Movement_Track_Append(kActorZuben, 473, 0);
+ AI_Movement_Track_Append(kActorZuben, 474, 5);
+ AI_Movement_Track_Append(kActorZuben, 473, 5);
+ AI_Movement_Track_Append(kActorZuben, 475, 0);
+ } else if (rnd2 == 2) {
+ AI_Movement_Track_Append(kActorZuben, 473, 0);
+ AI_Movement_Track_Append(kActorZuben, 476, 0);
+ } else if (rnd2 == 3) {
+ AI_Movement_Track_Append(kActorZuben, 475, 0);
+ AI_Movement_Track_Append(kActorZuben, 473, 5);
+ AI_Movement_Track_Append(kActorZuben, 474, 5);
+ }
+ AI_Movement_Track_Append(kActorZuben, 33, 15);
+ AI_Movement_Track_Repeat(kActorZuben);
+ }
+
+ if (rnd1 == 1 || rnd1 == 2 || rnd1 == 3) {
+ int rnd2 = Random_Query(1, 3);
+ if (rnd2 == 1) {
+ AI_Movement_Track_Append(kActorZuben, 477, 3);
+ AI_Movement_Track_Append(kActorZuben, 478, 0);
+ } else if (rnd2 == 2) {
+ AI_Movement_Track_Append(kActorZuben, 479, 0);
+ AI_Movement_Track_Append(kActorZuben, 488, 0);
+ AI_Movement_Track_Append(kActorZuben, 489, 0);
+ AI_Movement_Track_Append(kActorZuben, 480, 0);
+ } else if (rnd2 == 3) {
+ AI_Movement_Track_Append(kActorZuben, 481, 0);
+ AI_Movement_Track_Append(kActorZuben, 482, 5);
+ AI_Movement_Track_Append(kActorZuben, 483, 5);
+ }
+ AI_Movement_Track_Append(kActorZuben, 33, 15);
+ AI_Movement_Track_Repeat(kActorZuben);
+ }
+ return false;
+ }
+ case 106:
+ Actor_Set_Goal_Number(kActorZuben, 105);
+ return true;
+ case 200:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append_Run(kActorZuben, 33, 3);
+ AI_Movement_Track_Repeat(kActorZuben);
+ return false;
+ case 205:
+ switch (Random_Query(1, 8)) {
+ case 1:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 490, 0);
+ AI_Movement_Track_Append(kActorZuben, 491, 8);
+ AI_Movement_Track_Append(kActorZuben, 492, 2);
+ AI_Movement_Track_Append(kActorZuben, 493, 5);
+ AI_Movement_Track_Append(kActorZuben, 494, 0);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45));
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ case 2:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 495, 0);
+ AI_Movement_Track_Append(kActorZuben, 496, 0);
+ AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45));
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ case 3:
+ AI_Movement_Track_Append(kActorZuben, 498, 0);
+ AI_Movement_Track_Append(kActorZuben, 497, 0);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Append(kActorZuben, 33, 30);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ case 4:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 499, 2);
+ AI_Movement_Track_Append(kActorZuben, 500, 3);
+ AI_Movement_Track_Append(kActorZuben, 499, 2);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Append(kActorZuben, 33, 30);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ case 5:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 503, 0);
+ AI_Movement_Track_Append(kActorZuben, 504, 0);
+ AI_Movement_Track_Append(kActorZuben, 505, 5);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Append(kActorZuben, 33, 30);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ case 6:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 508, 0);
+ AI_Movement_Track_Append(kActorZuben, 509, 2);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Append(kActorZuben, 33, 30);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ case 7:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 514, 0);
+ AI_Movement_Track_Append(kActorZuben, 515, 0);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Append(kActorZuben, 33, 30);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ case 8:
+ AI_Movement_Track_Flush(kActorZuben);
+ AI_Movement_Track_Append(kActorZuben, 510, 0);
+ AI_Movement_Track_Append(kActorZuben, 511, 0);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Append(kActorZuben, 33, 40);
+ AI_Movement_Track_Append(kActorZuben, 39, 10);
+ AI_Movement_Track_Repeat(kActorZuben);
+ break;
+ }
+ return false;
+ case 206:
+ Actor_Set_Goal_Number(kActorZuben, 205);
+ return true;
+ case 400:
+ AI_Movement_Track_Flush(kActorZuben);
+ Actor_Put_In_Set(kActorZuben, kSetFreeSlotA);
+ Actor_Set_At_Waypoint(kActorZuben, 33, 0);
+ return false;
+ }
+ return false;
+}
+
+bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (Actor_Query_Goal_Number(kActorZuben) != 0) {
+ *animation = 408;
+ if (_var_45D258 < _var_45D25C) {
+ _animationFrame += _animationFrameDelta;
+ if (_animationFrame > _animationFrameTarget1) {
+ _animationFrame = _animationFrameTarget1;
+ _animationFrameDelta = -1;
+ } else if (_animationFrame < _animationFrameTarget2) {
+ _animationFrame = _animationFrameTarget2;
+ _animationFrameDelta = 1;
+ }
+ _var_45D258++;
+ } else {
+ _animationFrame += _animationFrameDelta;
+ _var_45D25C = 0;
+ if (_animationFrame == 13 && Random_Query(0, 1)) {
+ _animationFrameDelta = -1;
+ _var_45D258 = 0;
+ _animationFrameTarget2 = 8;
+ _animationFrameTarget1 = 13;
+ _var_45D25C = Random_Query(0, 30);
+ }
+ if (_animationFrame == 23) {
+ if (Random_Query(0, 1)) {
+ _animationFrameDelta = -1;
+ _var_45D258 = 0;
+ _animationFrameTarget2 = 20;
+ _animationFrameTarget1 = 23;
+ _var_45D25C = Random_Query(0, 30);
+ }
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(408)) {
+ _animationFrame = 0;
+ if (Random_Query(0, 1)) {
+ _var_45D258 = 0;
+ _animationFrameTarget2 = 0;
+ _animationFrameTarget1 = 2;
+ _var_45D25C = Random_Query(0, 45);
+ }
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(408) - 1;
+ }
+ }
+ } else {
+ *animation = 418;
+ _animationFrame++;
+ if (_animationFrame >= 24) {
+ _animationFrame = 5;
+ }
+ *frame = _animationFrame;
+ }
+ break;
+ case 1:
+ *animation = 399;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(399)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 2:
+ *animation = 391;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(391)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 3:
+ *animation = 400;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(400)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 4:
+ *animation = 392;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(392)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 5:
+ *animation = 396;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(396)) {
+ _animationFrame = 0;
+ if (Actor_Query_Goal_Number(kActorZuben) == 14) {
+ _animationState = 8;
+ } else {
+ _animationState = 7;
+ }
+ }
+ break;
+ case 6:
+ *animation = 397;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(397)) {
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+ case 7:
+ *animation = 388;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(388)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 8:
+ *animation = 398;
+ _animationFrame++;
+ if (_animationFrame == 8) {
+ int sentenceId;
+ if (Random_Query(1, 2) == 1) {
+ sentenceId = 9010;
+ } else {
+ sentenceId = 9015;
+ }
+ Sound_Play_Speech_Line(kActorZuben, sentenceId, 75, 0, 99);
+ }
+ if (_animationFrame == 11) {
+ Actor_Combat_AI_Hit_Attempt(kActorZuben);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(398)) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 14) {
+ Actor_Set_Goal_Number(kActorZuben, 9);
+ _animationFrame = 0;
+ _animationState = 0;
+ } else {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 388;
+ Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle);
+ }
+ }
+ break;
+ case 9:
+ *animation = 403;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(403)) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 99) {
+ _animationFrame = 0;
+ _animationState = 13;
+ *animation = 405;
+ Actor_Change_Animation_Mode(kActorZuben, 48);
+ } else {
+ _animationFrame = 0;
+ _animationState = 0;
+ *animation = 406;
+ Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle);
+ }
+ }
+ break;
+ case 10:
+ *animation = 404;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(404)) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 99) {
+ _animationFrame = 0;
+ _animationState = 13;
+ *animation = 405;
+ Actor_Change_Animation_Mode(kActorZuben, 48);
+ } else {
+ _animationFrame = 0;
+ _animationState = 0;
+ *animation = 406;
+ Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle);
+ }
+ }
+ break;
+ case 11:
+ *animation = 389;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(389)) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 99) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 393;
+ Actor_Change_Animation_Mode(kActorZuben, 48);
+ } else {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 388;
+ Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle);
+ }
+ }
+ break;
+ case 12:
+ *animation = 390;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(390)) {
+ if (Actor_Query_Goal_Number(kActorZuben) == 99) {
+ _animationFrame = 0;
+ _animationState = 14;
+ *animation = 393;
+ Actor_Change_Animation_Mode(kActorZuben, 48);
+ } else {
+ _animationFrame = 0;
+ _animationState = 7;
+ *animation = 388;
+ Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle);
+ }
+ }
+ break;
+ case 13:
+ *animation = 405;
+ _animationFrame++;
+ if (_animationFrame == 7) {
+ Sound_Play(207, 30, 0, 0, 50);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ Actor_Set_Goal_Number(kActorZuben, 6);
+ _animationState = 15;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ Actor_Set_Targetable(kActorZuben, false);
+ }
+ break;
+ case 14:
+ *animation = 393;
+ _animationFrame++;
+ if (_animationFrame == 7) {
+ Sound_Play(207, 30, 0, 0, 50);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ Actor_Set_Goal_Number(kActorZuben, 6);
+ _animationState = 16;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
+ Actor_Set_Targetable(kActorZuben, 0);
+ }
+ break;
+ case 15:
+ *animation = 405;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(405) - 1;
+ Scene_Exits_Enable();
+ break;
+ case 16:
+ *animation = 393;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(393) - 1;
+ break;
+ case 17:
+ *animation = 409;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(409)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 18:
+ *animation = 410;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(410)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 19:
+ *animation = 411;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(411)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 20:
+ *animation = 412;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(412)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 21:
+ *animation = 413;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(413)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 22:
+ *animation = 414;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(414)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 23:
+ *animation = 415;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(415)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 24:
+ *animation = 416;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(416)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 25:
+ *animation = 417;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(417)) {
+ _animationFrame = 0;
+ _animationState = 17;
+ *animation = 409;
+ }
+ break;
+ case 26:
+ Actor_Set_Frame_Rate_FPS(kActorZuben, -1);
+ *animation = 419;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(419)) {
+ Actor_Set_Frame_Rate_FPS(kActorZuben, -2);
+ _animationState = 0;
+ _animationFrame = 0;
+ Actor_Set_Goal_Number(kActorZuben, 14);
+ }
+ break;
+ case 27:
+ Actor_Set_Frame_Rate_FPS(kActorZuben, -1);
+ *animation = 420;
+ _animationFrame++;
+ if (_animationFrame == 5) {
+ Overlay_Play("ct02over", 1, false, true, 0);
+ }
+ if (_animationFrame == 6) {
+ Sound_Play(201, 40, 0, 0, 50);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(420)) {
+ Actor_Set_Frame_Rate_FPS(kActorZuben, -2);
+ _animationState = 0;
+ _animationFrame = 0;
+ Actor_Set_Goal_Number(kActorZuben, 2);
+ }
+ break;
+ case 28:
+ *animation = 421;
+ _animationFrame++;
+ if (_animationFrame == 1) {
+ Sound_Play(206, 80, 0, 0, 50);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(421)) {
+ _animationFrame = 0;
+ _animationState = 5;
+ *animation = 396;
+ Actor_Set_Goal_Number(kActorZuben, 12);
+ }
+ break;
+ default:
+ *animation = 399;
+ break;
+ }
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptZuben::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case kAnimationModeIdle:
+ _animationState = 0;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeWalk:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeRun:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeTalk:
+ _animationState = 17;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeCombatIdle:
+ switch (_animationState) {
+ case 2:
+ case 4:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+ case 5:
+ case 7:
+ break;
+ default:
+ _animationState = 5;
+ _animationFrame = 0;
+ break;
+ }
+ break;
+ case kAnimationModeCombatShoot:
+ _animationState = 8;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeCombatWalk:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeCombatRun:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+ case 12:
+ _animationState = 18;
+ _animationFrame = 0;
+ break;
+ case 13:
+ _animationState = 19;
+ _animationFrame = 0;
+ break;
+ case 14:
+ _animationState = 20;
+ _animationFrame = 0;
+ break;
+ case 15:
+ _animationState = 21;
+ _animationFrame = 0;
+ break;
+ case 16:
+ _animationState = 22;
+ _animationFrame = 0;
+ break;
+ case 17:
+ _animationState = 23;
+ _animationFrame = 0;
+ break;
+ case 18:
+ _animationState = 24;
+ _animationFrame = 0;
+ break;
+ case 19:
+ _animationState = 25;
+ _animationFrame = 0;
+ break;
+ case 21:
+ switch (_animationState) {
+ case 2:
+ case 4:
+ case 5:
+ case 7:
+ case 8:
+ if (Random_Query(0, 1)) {
+ _animationState = 11;
+ } else {
+ _animationState = 12;
+ }
+ _animationFrame = 0;
+ break;
+ case 3:
+ case 6:
+ if (Random_Query(0, 1)) {
+ _animationState = 9;
+ } else {
+ _animationState = 10;
+ }
+ _animationFrame = 0;
+ break;
+ }
+ break;
+ case 22:
+ if (Random_Query(0, 1)) {
+ _animationState = 11;
+ } else {
+ _animationState = 12;
+ }
+ _animationFrame = 0;
+ break;
+ case 24:
+ _animationState = 26;
+ _animationFrame = 0;
+ break;
+ case 25:
+ _animationState = 27;
+ _animationFrame = 0;
+ break;
+ case 26:
+ _animationState = 28;
+ _animationFrame = 0;
+ break;
+ case 48:
+ Actor_Set_Targetable(kActorZuben, false);
+ switch (_animationState) {
+ case 2:
+ case 4:
+ case 5:
+ case 7:
+ case 8:
+ case 11:
+ case 12:
+ _animationState = 14;
+ _animationFrame = 0;
+ break;
+ case 3:
+ case 6:
+ case 9:
+ case 10:
+ _animationState = 13;
+ _animationFrame = 0;
+ break;
+ }
+ break;
+ case 49:
+ Actor_Set_Targetable(kActorZuben, false);
+ _animationState = 14;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptZuben::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptZuben::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptZuben::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptZuben::FledCombat() {
+ // return false;
+}
+
+void AIScriptZuben::dialogue() {
+ Dialogue_Menu_Clear_List();
+ DM_Add_To_List_Never_Repeat_Once_Selected(1490, 5, 5, -1);
+ if (Actor_Query_Goal_Number(kActorLucy) != 599) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1500, 5, 5, 5);
+ }
+ DM_Add_To_List_Never_Repeat_Once_Selected(1510, -1, 5, 5);
+ Dialogue_Menu_Add_DONE_To_List(1520);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ switch (answer) {
+ case 1490:
+ Actor_Says(kActorMcCoy, 7290, 12);
+ Actor_Says(kActorZuben, 180, 15);
+ Actor_Says(kActorMcCoy, 7310, 16);
+ Actor_Says(kActorZuben, 190, 15);
+ break;
+ case 1500:
+ Actor_Says(kActorMcCoy, 7295, 11);
+ Actor_Says(kActorZuben, 200, 12);
+ Actor_Says(kActorMcCoy, 7315, 16);
+ Actor_Says(kActorZuben, 210, 12);
+ Delay(1000);
+ Actor_Says(kActorZuben, 220, 14);
+ Actor_Says(kActorMcCoy, 7320, 17);
+ if (Game_Flag_Query(kFlagLucyIsReplicant)) {
+ Actor_Says(kActorZuben, 230, 14);
+ Actor_Says(kActorMcCoy, 7325, 17);
+ Actor_Says(kActorZuben, 240, 15);
+ Actor_Says(kActorMcCoy, 7330, 16);
+ Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy1, false, kActorZuben);
+ } else {
+ Actor_Says(kActorZuben, 250, 14);
+ Actor_Says(kActorMcCoy, 7335, 14);
+ Actor_Says(kActorZuben, 260, 15);
+ Actor_Says(kActorMcCoy, 7340, 16);
+ Actor_Says(kActorZuben, 340, 15);
+ Actor_Says(kActorMcCoy, 7345, 12);
+ Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy2, false, kActorZuben);
+ }
+ break;
+ case 1510:
+ Actor_Says(kActorMcCoy, 7300, 13);
+ Actor_Says(kActorZuben, 280, 12);
+ Actor_Says(kActorMcCoy, 7355, 14);
+ Actor_Says(kActorZuben, 290, 15);
+ Actor_Says(kActorMcCoy, 7360, 14);
+ Actor_Says(kActorZuben, 300, 14);
+ Actor_Says(kActorZuben, 310, 13);
+ Delay(2000);
+ Actor_Says(kActorMcCoy, 7360, 11);
+ Actor_Says(kActorZuben, 320, 12);
+ Actor_Says(kActorZuben, 330, 12);
+ Actor_Clue_Acquire(kActorMcCoy, kClueZubensMotive, false, kActorZuben);
+ break;
+ case 1520:
+ Actor_Says(kActorZuben, 160, 13);
+ Actor_Says(kActorMcCoy, 7305, 15);
+ Actor_Says(kActorZuben, 170, 14);
+ break;
+ }
+}
+
+} // End of namespace BladeRunner