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author | Thanasis Antoniou | 2019-03-10 18:00:29 +0200 |
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committer | Thanasis Antoniou | 2019-03-10 18:02:05 +0200 |
commit | 1c6905217e4c249a67a5ca289868e0fcc68ae9eb (patch) | |
tree | 1819b34e71d81e4162ad8f8a1d835b6dbbf045b9 /engines/bladerunner/script/ai | |
parent | fe83c985be5b16b2f1ef51c4c6ac173117580489 (diff) | |
download | scummvm-rg350-1c6905217e4c249a67a5ca289868e0fcc68ae9eb.tar.gz scummvm-rg350-1c6905217e4c249a67a5ca289868e0fcc68ae9eb.tar.bz2 scummvm-rg350-1c6905217e4c249a67a5ca289868e0fcc68ae9eb.zip |
BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Enabled by default.
Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/moraji.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/zuben.cpp | 7 |
2 files changed, 6 insertions, 8 deletions
diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp index e1180a8eb3..00234764bd 100644 --- a/engines/bladerunner/script/ai/moraji.cpp +++ b/engines/bladerunner/script/ai/moraji.cpp @@ -192,11 +192,10 @@ bool AIScriptMoraji::GoalChanged(int currentGoalNumber, int newGoalNumber) { // Added check here to have Moraji death speech SFX // when shot by McCoy outside the Dermo Design Lab if (Game_Flag_Query(kFlagDR04McCoyShotMoraji)) { -#if BLADERUNNER_ORIGINAL_BUGS - // original code uses no voice here -#else +#if BLADERUNNER_RESTORED_CUT_CONTENT + // original code used no voice here Sound_Play_Speech_Line(kActorMoraji, 9020, 50, 0, 50); // Use Moraji's death SPCHSFX, also lower volume -#endif // BLADERUNNER_ORIGINAL_BUGS +#endif // BLADERUNNER_RESTORED_CUT_CONTENT } _animationFrame = -1; _animationState = 13; diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp index 8b85126f64..a24a0b631c 100644 --- a/engines/bladerunner/script/ai/zuben.cpp +++ b/engines/bladerunner/script/ai/zuben.cpp @@ -1162,11 +1162,10 @@ bool AIScriptZuben::ChangeAnimationMode(int mode) { break; case kAnimationModeDie: Actor_Set_Targetable(kActorZuben, false); -#if BLADERUNNER_ORIGINAL_BUGS - // original code uses no voice here -#else +#if BLADERUNNER_RESTORED_CUT_CONTENT + // original code used no voice here Sound_Play_Speech_Line(kActorZuben, 9020, 75, 0, 99); // add Zuben's death rattle here -#endif // BLADERUNNER_ORIGINAL_BUGS +#endif // BLADERUNNER_RESTORED_CUT_CONTENT switch (_animationState) { case 2: case 4: |