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author | Eugene Sandulenko | 2018-03-16 17:14:29 +0100 |
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committer | Eugene Sandulenko | 2018-03-16 21:31:33 +0100 |
commit | 4be622d66440b726bc68f6a8fe1ec25d93b290b7 (patch) | |
tree | 8f11d9cb977675886f07e570d4ad7db42a705b6f /engines/bladerunner/script/ai | |
parent | 1a44eecafb3b1d328a203c067dabc1197e00d27e (diff) | |
download | scummvm-rg350-4be622d66440b726bc68f6a8fe1ec25d93b290b7.tar.gz scummvm-rg350-4be622d66440b726bc68f6a8fe1ec25d93b290b7.tar.bz2 scummvm-rg350-4be622d66440b726bc68f6a8fe1ec25d93b290b7.zip |
BLADERUNNER: Added GeneralDoll actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/general_doll.cpp | 393 |
1 files changed, 393 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/general_doll.cpp b/engines/bladerunner/script/ai/general_doll.cpp new file mode 100644 index 0000000000..7fdc9b0ba0 --- /dev/null +++ b/engines/bladerunner/script/ai/general_doll.cpp @@ -0,0 +1,393 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptGeneralDoll::AIScriptGeneralDoll(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = 0; +} + +void AIScriptGeneralDoll::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = 0; + + Actor_Put_In_Set(kActorGeneralDoll, kSetFreeSlotG); + Actor_Set_At_Waypoint(kActorGeneralDoll, 39, 0); + Actor_Set_Goal_Number(kActorGeneralDoll, 100); +} + +bool AIScriptGeneralDoll::Update() { + if (Global_Variable_Query(kVariableChapter) == 2 + && Actor_Query_Goal_Number(kActorGeneralDoll) <= 101 + && Player_Query_Current_Scene() == kSceneBB05) { + Actor_Set_Goal_Number(kActorGeneralDoll, 101); + } else if (Global_Variable_Query(kVariableChapter) != 3 || Actor_Query_Goal_Number(kActorGeneralDoll) >= 200) { + return false; + } + + return true; +} + +void AIScriptGeneralDoll::TimerExpired(int timer) { + if (timer != 2) + return; //false; + + Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Change_Animation_Mode(kActorGeneralDoll, 48); + AI_Countdown_Timer_Reset(kActorGeneralDoll, 2); + + return; //true; +} + +void AIScriptGeneralDoll::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorGeneralDoll)) { + case 200: + Actor_Set_Goal_Number(kActorGeneralDoll, 201); + return; //true; + + case 201: + Actor_Set_Goal_Number(kActorGeneralDoll, 200); + return; //true; + + case 101: + if (Player_Query_Current_Scene() == 6) { + switch (Random_Query(0, 5)) { + case 0: + Ambient_Sounds_Play_Speech_Sound(58, 0, 80, 0, 0, 0); + break; + case 1: + Ambient_Sounds_Play_Speech_Sound(58, 10, 80, 0, 0, 0); + break; + case 2: + Ambient_Sounds_Play_Speech_Sound(58, 20, 80, 0, 0, 0); + break; + case 3: + Ambient_Sounds_Play_Speech_Sound(58, 30, 80, 0, 0, 0); + break; + case 4: + Ambient_Sounds_Play_Speech_Sound(58, 40, 80, 0, 0, 0); + break; + case 5: + Ambient_Sounds_Play_Speech_Sound(58, 50, 80, 0, 0, 0); + break; + } + Actor_Set_Goal_Number(kActorGeneralDoll, 102); + } else { + Actor_Set_Goal_Number(kActorGeneralDoll, 103); + } + return; //true; + + case 102: + Actor_Set_Goal_Number(kActorGeneralDoll, 103); + return; //true; + + case 103: + Actor_Set_Goal_Number(kActorGeneralDoll, 101); + return; //true; + + } + + return; //false +} + +void AIScriptGeneralDoll::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptGeneralDoll::ClickedByPlayer() { + Actor_Face_Actor(kActorMcCoy, kActorGeneralDoll, 1); + Actor_Voice_Over(30, kActorVoiceOver); + Actor_Voice_Over(40, kActorVoiceOver); +} + +void AIScriptGeneralDoll::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptGeneralDoll::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptGeneralDoll::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptGeneralDoll::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptGeneralDoll::ShotAtAndMissed() { + // return false; +} + +bool AIScriptGeneralDoll::ShotAtAndHit() { + AI_Movement_Track_Flush(kActorGeneralDoll); + Global_Variable_Increment(25, 1); + if (!Game_Flag_Query(399) && Global_Variable_Query(25) == 1) { + Sound_Play(121, 100, 0, 0, 50); + Game_Flag_Set(399); + Actor_Set_Goal_Number(kActorGeneralDoll, 104); + ChangeAnimationMode(48); + Actor_Set_Targetable(kActorGeneralDoll, 0); + } + + return false; +} + +void AIScriptGeneralDoll::Retired(int byActorId) { + // return false; +} + +int AIScriptGeneralDoll::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptGeneralDoll::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 100: + AI_Movement_Track_Flush(kActorGeneralDoll); + AI_Movement_Track_Append(kActorGeneralDoll, 39, 0); + AI_Movement_Track_Repeat(kActorGeneralDoll); + break; + + case 101: + AI_Movement_Track_Flush(kActorGeneralDoll); + AI_Movement_Track_Append(kActorGeneralDoll, 196, 0); + AI_Movement_Track_Repeat(kActorGeneralDoll); + break; + + case 102: + AI_Movement_Track_Flush(kActorGeneralDoll); + AI_Movement_Track_Append(kActorGeneralDoll, 197, 0); + AI_Movement_Track_Repeat(kActorGeneralDoll); + break; + + case 103: + AI_Movement_Track_Flush(kActorGeneralDoll); + if (Random_Query(1, 2) == 1) { + AI_Movement_Track_Append(kActorGeneralDoll, 198, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 329, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 328, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 330, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 331, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 335, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 139, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 138, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 137, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 136, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 135, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 134, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 326, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 327, 0); + } else { + AI_Movement_Track_Append(kActorGeneralDoll, 136, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 137, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 138, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 139, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 335, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 331, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 327, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 326, 0); + } + AI_Movement_Track_Repeat(kActorGeneralDoll); + break; + + case 104: + AI_Movement_Track_Flush(kActorGeneralDoll); + break; + + case 106: + AI_Movement_Track_Flush(kActorGeneralDoll); + AI_Movement_Track_Append(kActorGeneralDoll, 196, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 197, 0); + AI_Movement_Track_Repeat(kActorGeneralDoll); + break; + + case 200: + AI_Movement_Track_Flush(kActorGeneralDoll); + Actor_Put_In_Set(kActorGeneralDoll, kSetBB05); + Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0); + Actor_Set_Goal_Number(kActorGeneralDoll, 201); + break; + + case 201: + AI_Movement_Track_Flush(kActorGeneralDoll); + if (Random_Query(1, 2) == 1) { + AI_Movement_Track_Append(kActorGeneralDoll, 198, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 329, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 328, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 330, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 331, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 335, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 139, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 138, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 137, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 136, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 135, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 134, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 326, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 327, 0); + } else { + AI_Movement_Track_Append(kActorGeneralDoll, 136, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 137, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 138, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 139, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 335, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 331, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 327, 0); + AI_Movement_Track_Append(kActorGeneralDoll, 326, 0); + } + AI_Movement_Track_Repeat(kActorGeneralDoll); + break; + + case 299: + AI_Movement_Track_Flush(kActorGeneralDoll); + break; + + default: + return false; + } + + return true; +} + +bool AIScriptGeneralDoll::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 834; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(834)) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 835; + if (!_animationFrame && _flag) { + *animation = 834; + _animationFrame = 0; + _animationState = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(835)) { + _animationFrame = 0; + } + } + break; + + case 2: + *animation = 833; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(833)) { + _animationFrame = 0; + } + break; + + case 3: + *animation = 837; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(837)) { + *animation = 834; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 4: + *animation = 836; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(836) - 1) { + _animationFrame++; + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptGeneralDoll::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState == 1) { + _flag = 1; + } else { + _animationState = 0; + _animationFrame = 0; + } + break; + case 1: + _animationState = 2; + _animationFrame = 0; + break; + + case 3: + _animationState = 1; + _animationFrame = 0; + _flag = 0; + break; + + case 43: + _animationState = 3; + _animationFrame = 0; + break; + + case 48: + _animationState = 4; + _animationFrame = 0; + break; + } + + return true; +} + +void AIScriptGeneralDoll::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptGeneralDoll::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptGeneralDoll::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptGeneralDoll::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |