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author | Eugene Sandulenko | 2018-03-18 16:53:29 +0100 |
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committer | Eugene Sandulenko | 2018-03-18 16:53:45 +0100 |
commit | 4dd0713fddb2589a7a23ec62f083994f384140c1 (patch) | |
tree | ff0621f9c5cde101463fc13ddcc37cf92c329490 /engines/bladerunner/script/ai | |
parent | acdb8d055c76a9237bf32be447acb34f3b66030d (diff) | |
download | scummvm-rg350-4dd0713fddb2589a7a23ec62f083994f384140c1.tar.gz scummvm-rg350-4dd0713fddb2589a7a23ec62f083994f384140c1.tar.bz2 scummvm-rg350-4dd0713fddb2589a7a23ec62f083994f384140c1.zip |
BLADERUNNER: Added FreeSlotB actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/free_slot_b.cpp | 541 |
1 files changed, 541 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/free_slot_b.cpp b/engines/bladerunner/script/ai/free_slot_b.cpp new file mode 100644 index 0000000000..431b27a062 --- /dev/null +++ b/engines/bladerunner/script/ai/free_slot_b.cpp @@ -0,0 +1,541 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptFreeSlotB::AIScriptFreeSlotB(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 0; + _var2 = 1; +} + +void AIScriptFreeSlotB::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 0; + _var2 = 1; + + World_Waypoint_Set(527, 45, -468.46f, -616.58f, 2840.60f); + World_Waypoint_Set(528, 45, -1024.46f, -615.49f, 2928.60f); + World_Waypoint_Set(529, 45, -1024.46f, -615.49f, 2788.60f); +} + +bool AIScriptFreeSlotB::Update() { + if (Global_Variable_Query(kVariableChapter) > 5) { + return false; + } + + if (Global_Variable_Query(kVariableChapter) == 4) { + switch (Actor_Query_Goal_Number(kActorFreeSlotB)) { + case 300: + Actor_Set_Goal_Number(kActorFreeSlotB, 301); + Actor_Set_Targetable(kActorFreeSlotB, 1); + break; + + case 301: + if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set() + && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48) { + Actor_Set_Goal_Number(kActorFreeSlotB, 302); + } + break; + + case 302: + if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorFreeSlotB, 301); + } + break; + + case 599: + if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) { + Actor_Set_Goal_Number(kActorFreeSlotB, 300); + } + break; + + default: + Actor_Set_Goal_Number(kActorFreeSlotB, 300); + break; + } + + return false; + } + if (Actor_Query_Goal_Number(kActorFreeSlotB) < 400) { + AI_Movement_Track_Flush(kActorFreeSlotB); + Actor_Set_Goal_Number(kActorFreeSlotB, 400); + return true; + } else { + if (Actor_Query_Goal_Number(kActorFreeSlotB) != 405 || Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02) { + if (Actor_Query_Goal_Number(kActorFreeSlotB) == 599) { + if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) { + Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB); + Actor_Set_Goal_Number(kActorFreeSlotB, 400); + return true; + } + } + return false; + } + Actor_Set_Goal_Number(kActorFreeSlotB, 406); + Actor_Set_Targetable(kActorFreeSlotB, 1); + return true; + } +} + +void AIScriptFreeSlotB::TimerExpired(int timer) { + //return false; +} + +void AIScriptFreeSlotB::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorFreeSlotB)) { + case 300: + Actor_Set_Goal_Number(kActorFreeSlotB, 301); + break; + + case 301: + Actor_Set_Goal_Number(kActorFreeSlotB, 300); + break; + + case 400: + Actor_Set_Goal_Number(kActorFreeSlotB, 405); + break; + + case 406: + Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 0, 0, 100, 5, 300, 0); + break; + + default: + return; //false; + } + + return; //true; +} + +void AIScriptFreeSlotB::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptFreeSlotB::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorFreeSlotB) != 599) + return; //false; + + Actor_Face_Actor(kActorMcCoy, kActorFreeSlotB, 1); + if (Random_Query(1, 2) == 1) { + Actor_Says(kActorMcCoy, 8655, 16); + } else { + Actor_Says(kActorMcCoy, 8665, 16); + } +} + +void AIScriptFreeSlotB::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptFreeSlotB::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptFreeSlotB::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptFreeSlotB::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptFreeSlotB::ShotAtAndMissed() { + // return false; +} + +bool AIScriptFreeSlotB::ShotAtAndHit() { + return false; +} + +void AIScriptFreeSlotB::Retired(int byActorId) { + Actor_Set_Goal_Number(kActorFreeSlotB, 599); +} + +int AIScriptFreeSlotB::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 300: + AI_Movement_Track_Flush(kActorFreeSlotB); + AI_Movement_Track_Append(kActorFreeSlotB, 39, 2); + AI_Movement_Track_Repeat(kActorFreeSlotB); + break; + + case 301: + AI_Movement_Track_Flush(kActorFreeSlotB); + processGoal301(); + AI_Movement_Track_Repeat(kActorFreeSlotB); + break; + + case 302: + Actor_Set_Targetable(kActorFreeSlotB, 1); + Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, 0, 0, 0, 8, 4, 7, 8, 25, 0, 75, 5, 300, 0); + break; + + case 400: + AI_Movement_Track_Append(kActorFreeSlotB, 39, 0); + AI_Movement_Track_Repeat(kActorFreeSlotB); + break; + + case 406: + AI_Movement_Track_Flush(kActorFreeSlotB); + AI_Movement_Track_Append(kActorFreeSlotB, 527, 0); + AI_Movement_Track_Repeat(kActorFreeSlotB); + break; + + case 599: + Actor_Set_Health(kActorFreeSlotB, 20, 20); + break; + + default: + return false; + } + + return true; +} + +bool AIScriptFreeSlotB::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 861; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(861)) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 862; + if (_var1) { + _var1--; + } else { + _animationFrame += _var2; + if (_animationFrame < 8) { + _var2 = 1; + } else { + if (_animationFrame > 8) { + _var2 = -1; + } else if (Random_Query(0, 4)) { + _var2 = -_var2; + } + } + if (_animationFrame >= 7 && _animationFrame <= 9) { + _var1 = Random_Query(0, 1); + } + } + break; + + case 2: + *animation = 862; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(862) - 1) { + *animation = 861; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 3: + *animation = 858; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(858)) { + _animationFrame = 0; + } + break; + + case 4: + *animation = 857; + _animationFrame++; + if (_animationFrame == 3) { + int snd; + if (Random_Query(1, 2) == 1) { + snd = 9010; + } else { + snd = 9015; + } + Sound_Play_Speech_Line(kActorFreeSlotB, snd, 75, 0, 99); + } + if (_animationFrame == 3) { + Actor_Combat_AI_Hit_Attempt(kActorFreeSlotB); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + *animation = 861; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 5: + *animation = 874; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) { + _animationState = 8; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(874) - 1; + } + break; + + case 6: + if (_animationFrame == 1) { + Ambient_Sounds_Play_Sound(437, 99, 0, 0, 20); + } + *animation = 860; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(860)) { + _animationFrame = 0; + _animationState = 0; + Actor_Change_Animation_Mode(kActorFreeSlotB, 0); + } + break; + + case 7: + *animation = 859; + _animationFrame++; + if (_animationFrame == 1) { + Ambient_Sounds_Play_Sound(439, 99, 0, 0, 25); + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(859)) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(859); + } + _animationState = 8; + break; + + case 8: + *animation = 859; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(859) - 1; + break; + + default: + break; + } + *frame = _animationFrame; + return true; +} + +bool AIScriptFreeSlotB::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if ((unsigned int)(_animationState - 1) > 1) { + _animationState = 0; + _animationFrame = 0; + } else if (_animationState == 1) { + _animationState = 2; + } + break; + + case 1: + _animationState = 3; + _animationFrame = 0; + break; + + case 4: + if ((unsigned int)(_animationState - 1) > 1) { + _animationState = 0; + _animationFrame = 0; + } else if (_animationState == 1) { + _animationState = 2; + } + break; + + case 6: + _animationState = 4; + _animationFrame = 0; + break; + + case 7: + _animationState = 3; + _animationFrame = 0; + break; + + case 8: + _animationState = 3; + _animationFrame = 0; + break; + + case 21: + _animationState = 6; + _animationFrame = 0; + break; + + case 43: + _animationState = 1; + _animationFrame = 0; + break; + + case 48: + _animationState = 7; + _animationFrame = 0; + break; + } + + return true; +} + +void AIScriptFreeSlotB::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptFreeSlotB::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptFreeSlotB::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptFreeSlotB::FledCombat() { + // return false; +} + +void AIScriptFreeSlotB::processGoal301() { + switch (Random_Query(1, 14)) { + case 1: + AI_Movement_Track_Append(kActorFreeSlotB, 450, 1); + AI_Movement_Track_Append(kActorFreeSlotB, 451, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 450, 0); + break; + + case 2: + World_Waypoint_Set(466, 74, 144.98f, -50.13f, -175.75f); + World_Waypoint_Set(547, 74, 105.6f, -50.13f, -578.46f); + World_Waypoint_Set(548, 74, 62.0f, -50.13f, -574.0f); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); + AI_Movement_Track_Append(kActorFreeSlotB, 548, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 5); + break; + + case 3: + AI_Movement_Track_Append(kActorFreeSlotB, 446, 15); + AI_Movement_Track_Append(kActorFreeSlotB, 447, 1); + AI_Movement_Track_Append(kActorFreeSlotB, 449, 1); + AI_Movement_Track_Append(kActorFreeSlotB, 448, 2); + AI_Movement_Track_Append(kActorFreeSlotB, 449, 0); + break; + + case 4: + World_Waypoint_Set(466, 77, -22.70f, 6.39f, 33.12f); + World_Waypoint_Set(547, 77, -6.70f, -1.74f, -362.88f); + World_Waypoint_Set(548, 77, 164.0f, 11.87f, -1013.0f); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 2); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 0); + AI_Movement_Track_Append(kActorFreeSlotB, 548, 0); + break; + + case 5: + AI_Movement_Track_Append(kActorFreeSlotB, 457, 15); + AI_Movement_Track_Append(kActorFreeSlotB, 458, 0); + AI_Movement_Track_Append(kActorFreeSlotB, 459, 15); + break; + + case 6: + AI_Movement_Track_Append(kActorFreeSlotB, 460, 15); + AI_Movement_Track_Append(kActorFreeSlotB, 461, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 460, 15); + break; + + case 7: + if (Actor_Query_In_Set(kActorClovis, kSetUG07)) { + AI_Movement_Track_Append(kActorFreeSlotB, 39, 10); + } else { + World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); + } + break; + + case 8: + World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); + break; + + case 9: + World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 548, 1); + break; + + case 10: + World_Waypoint_Set(466, 80, -88.78f, -12.21f, -184.08f); + World_Waypoint_Set(547, 80, 250.0f, -12.21f, -342.0f); + World_Waypoint_Set(548, 80, -164.78f, -12.21f, -832.08f); + AI_Movement_Track_Append(kActorFreeSlotB, 548, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); + break; + + case 11: + World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f); + World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 1); + break; + + case 12: + World_Waypoint_Set(466, 82, 91.0f, 156.94f, -498.0f); + World_Waypoint_Set(547, 82, -149.0f, 156.94f, -498.0f); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 5); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); + break; + + case 13: + World_Waypoint_Set(466, 82, -152.51f, 277.31f, 311.98f); + World_Waypoint_Set(547, 82, -124.51f, 275.08f, 319.98f); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 8); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); + break; + + case 14: + World_Waypoint_Set(466, 84, -360.67f, 21.39f, 517.55f); + World_Waypoint_Set(547, 84, -250.67f, 21.39f, 477.55f); + World_Waypoint_Set(548, 84, -248.67f, 21.39f, -1454.45f); + AI_Movement_Track_Append(kActorFreeSlotB, 466, 1); + AI_Movement_Track_Append(kActorFreeSlotB, 547, 8); + AI_Movement_Track_Append(kActorFreeSlotB, 548, 1); + break; + + default: + AI_Movement_Track_Append(kActorFreeSlotB, 39, Random_Query(1, 10)); + break; + } +} + +} // End of namespace BladeRunner |