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author | Eugene Sandulenko | 2018-03-08 23:34:26 +0100 |
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committer | Eugene Sandulenko | 2018-03-08 23:34:46 +0100 |
commit | 7cc85b156b9680b7ae1dcf146fbc2b654eedaa3d (patch) | |
tree | 463e3529b0533a568121479991603ded604cac13 /engines/bladerunner/script/ai | |
parent | ae95bcf31f0a4558b7f7dd96a2afcfcf52cf45ec (diff) | |
download | scummvm-rg350-7cc85b156b9680b7ae1dcf146fbc2b654eedaa3d.tar.gz scummvm-rg350-7cc85b156b9680b7ae1dcf146fbc2b654eedaa3d.tar.bz2 scummvm-rg350-7cc85b156b9680b7ae1dcf146fbc2b654eedaa3d.zip |
BLADERUNNER: Added Bryant actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/bryant.cpp | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/bryant.cpp b/engines/bladerunner/script/ai/bryant.cpp new file mode 100644 index 0000000000..2cda2f8c49 --- /dev/null +++ b/engines/bladerunner/script/ai/bryant.cpp @@ -0,0 +1,282 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptBryant::AIScriptBryant(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptBryant::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + World_Waypoint_Set(324, 22, 267.0, -60.299999, 203.0); + World_Waypoint_Set(325, 22, 84.0, -60.299999, 337.0); + World_Waypoint_Set(326, 2, -36.0, 0.0, 185.0); + World_Waypoint_Set(327, 2, -166.0, 0.0, -103.0); + World_Waypoint_Set(328, 3, -556.0, 252.59, -1018.11); + World_Waypoint_Set(329, 3, -655.0, 252.60001, -1012.0); + World_Waypoint_Set(330, 3, -657.0, 253.0, -1127.0); + World_Waypoint_Set(331, 102, 163.8, 0.0, 67.0); + World_Waypoint_Set(332, 2, -39.0, 0.0, 11.5); + World_Waypoint_Set(333, 102, -34.0, 0.0, 33.0); + World_Waypoint_Set(334, 22, 3.0, -60.299999, -144.0); + World_Waypoint_Set(335, 102, -50.0, 0.0, 212.0); + Actor_Put_In_Set(kActorBryant, 22); + Actor_Set_Goal_Number(kActorBryant, 100); +} + +bool AIScriptBryant::Update() { + if (Global_Variable_Query(kVariableChapter) == 2 && Actor_Query_Goal_Number(kActorBryant) <= 101 && Player_Query_Current_Scene() == kSceneBB05) { + Actor_Set_Goal_Number(kActorBryant, 101); + return true; + } else if (Global_Variable_Query(kVariableChapter) != 3 || Game_Flag_Query(686) || Player_Query_Current_Scene() != kSceneBB05) { + return false; + } else { + Game_Flag_Set(686); + return true; + } +} + +void AIScriptBryant::TimerExpired(int timer) { + //return false; +} + +void AIScriptBryant::CompletedMovementTrack() { + if (Actor_Query_Goal_Number(kActorBryant) == 101) { + Actor_Set_Goal_Number(kActorBryant, 102); + //result = true; + } else if (Actor_Query_Goal_Number(kActorBryant) == 102) { + Actor_Set_Goal_Number(kActorBryant, 101); + //result = true; + } else { + //result = false; + } +} + +void AIScriptBryant::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptBryant::ClickedByPlayer() { + Actor_Face_Actor(kActorMcCoy, kActorBryant, true); + Actor_Voice_Over(30, kActorVoiceOver); + Actor_Voice_Over(40, kActorVoiceOver); +} + +void AIScriptBryant::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptBryant::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptBryant::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptBryant::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptBryant::ShotAtAndMissed() { + // return false; +} + +bool AIScriptBryant::ShotAtAndHit() { + AI_Movement_Track_Flush(kActorBryant); + Sound_Play(3, 100, 0, 0, 50); + + return false; +} + +void AIScriptBryant::Retired(int byActorId) { + // return false; +} + +int AIScriptBryant::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptBryant::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if ((newGoalNumber - 101) <= 1) { + if (newGoalNumber == 101) { + AI_Movement_Track_Flush(kActorBryant); + + switch (Random_Query(0, 9)) { + case 0: + AI_Movement_Track_Append(kActorBryant, 134, 0); + AI_Movement_Track_Append(kActorBryant, 135, 0); + AI_Movement_Track_Append(kActorBryant, 136, 0); + AI_Movement_Track_Append(kActorBryant, 137, 0); + AI_Movement_Track_Append(kActorBryant, 138, 0); + AI_Movement_Track_Append(kActorBryant, 139, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 1: + AI_Movement_Track_Append(kActorBryant, 139, 0); + AI_Movement_Track_Append(kActorBryant, 138, 0); + AI_Movement_Track_Append(kActorBryant, 137, 0); + AI_Movement_Track_Append(kActorBryant, 136, 0); + AI_Movement_Track_Append(kActorBryant, 135, 0); + AI_Movement_Track_Append(kActorBryant, 134, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 2: + AI_Movement_Track_Append(kActorBryant, 196, 0); + AI_Movement_Track_Append(kActorBryant, 197, 0); + AI_Movement_Track_Append(kActorBryant, 198, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 3: + AI_Movement_Track_Append(kActorBryant, 198, 0); + AI_Movement_Track_Append(kActorBryant, 197, 0); + AI_Movement_Track_Append(kActorBryant, 196, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 4: + AI_Movement_Track_Append(kActorBryant, 326, 0); + AI_Movement_Track_Append(kActorBryant, 332, 0); + AI_Movement_Track_Append(kActorBryant, 327, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 5: + AI_Movement_Track_Append(kActorBryant, 327, 0); + AI_Movement_Track_Append(kActorBryant, 332, 0); + AI_Movement_Track_Append(kActorBryant, 326, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 6: + AI_Movement_Track_Append(kActorBryant, 329, 0); + AI_Movement_Track_Append(kActorBryant, 328, 0); + AI_Movement_Track_Append(kActorBryant, 330, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 7: + AI_Movement_Track_Append(kActorBryant, 330, 0); + AI_Movement_Track_Append(kActorBryant, 328, 0); + AI_Movement_Track_Append(kActorBryant, 329, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 8: + AI_Movement_Track_Append(kActorBryant, 331, 0); + AI_Movement_Track_Append(kActorBryant, 333, 0); + AI_Movement_Track_Append(kActorBryant, 335, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + case 9: + AI_Movement_Track_Append(kActorBryant, 335, 0); + AI_Movement_Track_Append(kActorBryant, 333, 0); + AI_Movement_Track_Append(kActorBryant, 331, 0); + AI_Movement_Track_Repeat(kActorBryant); + break; + default: + break; + } + } + + AI_Movement_Track_Append(kActorBryant, 39, 0); + AI_Movement_Track_Repeat(kActorBryant); + } + + return false; +} + +bool AIScriptBryant::UpdateAnimation(int *animation, int *frame) { + if (_animationState <= 3) { + if (_animationState) { + if (_animationState == 1) { + *animation = 805; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(805)) { + _animationFrame = 0; + } + } else if (_animationState == 2) { + *animation = 808; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(808) - 1) { + _animationState = 3; + } + } else { + *animation = 808; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(808) - 1; + } + } else { + *animation = 806; + _animationFrame++; + + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(806)) { + _animationFrame = 0; + } + } + } + + *frame = _animationFrame; + + return true; +} + +bool AIScriptBryant::ChangeAnimationMode(int mode) { + if (mode > 1) { + if (mode == 48) { + _animationState = 2; + _animationFrame = 0; + Actor_Set_Goal_Number(kActorBryant, 0); + } + } else { + _animationState = (mode != 0); + _animationFrame = 0; + } + + return true; +} + +void AIScriptBryant::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptBryant::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptBryant::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptBryant::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |