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authorEugene Sandulenko2018-03-12 23:56:31 +0100
committerEugene Sandulenko2018-03-13 00:18:53 +0100
commitc2e4240f188f578b94512b95eee4e97f944fd12c (patch)
tree13c22a92898e234b8a82fb4c5da639d1046a0d30 /engines/bladerunner/script/ai
parentaca61ca2080a4f4830c12c239c79602f95cca8d1 (diff)
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BLADERUNNER: Added Tyrell actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/tyrell.cpp268
1 files changed, 268 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/tyrell.cpp b/engines/bladerunner/script/ai/tyrell.cpp
new file mode 100644
index 0000000000..90fd590f7e
--- /dev/null
+++ b/engines/bladerunner/script/ai/tyrell.cpp
@@ -0,0 +1,268 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptTyrell::AIScriptTyrell(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = true;
+ _var = 0;
+}
+
+void AIScriptTyrell::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = true;
+ _var = 0;
+
+ Actor_Set_Goal_Number(kActorTyrell, 0);
+}
+
+bool AIScriptTyrell::Update() {
+ if (Global_Variable_Query(kVariableChapter) > 3 && Actor_Query_Goal_Number(kActorTyrell) < 300)
+ Actor_Set_Goal_Number(kActorTyrell, 300);
+
+ return false;
+}
+
+void AIScriptTyrell::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptTyrell::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptTyrell::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptTyrell::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptTyrell::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptTyrell::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptTyrell::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptTyrell::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptTyrell::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptTyrell::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptTyrell::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptTyrell::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptTyrell::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 300) {
+ Actor_Put_In_Set(kActorTyrell, kSetFreeSlotH);
+ Actor_Set_At_Waypoint(kActorTyrell, 40, 0);
+ }
+
+ return false;
+}
+
+bool AIScriptTyrell::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (_var == 1) {
+ *animation = 767;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(767)) {
+ *animation = 766;
+ _animationFrame = 0;
+ _var = 0;
+ }
+ } else if (_var == 0) {
+ *animation = 766;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(766)) {
+ _animationFrame = 0;
+ if (!Random_Query(0, 3)) {
+ _var = 1;
+ }
+ }
+ }
+ break;
+
+ case 1:
+ *animation = 765;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(765)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ if (!_animationFrame && _flag) {
+ *animation = 766;
+ _animationState = 0;
+ } else {
+ *animation = 768;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(768)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 769;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(769)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 768;
+ }
+ break;
+
+ case 4:
+ *animation = 770;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(770)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 768;
+ }
+ break;
+
+ case 5:
+ *animation = 771;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(771)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 768;
+ }
+ break;
+
+ case 6:
+ *animation = 772;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(772)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 768;
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptTyrell::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState >= 2 && _animationState <= 6) {
+ _flag = 1;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+ case 1:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+ case 3:
+ _animationState = 2;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 12:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 13:
+ _animationState = 4;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 14:
+ _animationState = 5;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 15:
+ _animationState = 6;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptTyrell::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptTyrell::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptTyrell::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner