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authorEugene Sandulenko2018-03-16 18:59:49 +0100
committerEugene Sandulenko2018-03-16 21:31:33 +0100
commitd982eee927fd7ddad86e866e5cc07d475a259f36 (patch)
tree4ff524e1f08939e30fe2c74750516cddb14842bc /engines/bladerunner/script/ai
parent4be622d66440b726bc68f6a8fe1ec25d93b290b7 (diff)
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BLADERUNNER: Added Holloway actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/holloway.cpp374
1 files changed, 374 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/holloway.cpp b/engines/bladerunner/script/ai/holloway.cpp
new file mode 100644
index 0000000000..5c5f7f8925
--- /dev/null
+++ b/engines/bladerunner/script/ai/holloway.cpp
@@ -0,0 +1,374 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptHolloway::AIScriptHolloway(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = 0;
+}
+
+void AIScriptHolloway::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = 0;
+
+ Actor_Set_Goal_Number(kActorHolloway, 0);
+}
+
+bool AIScriptHolloway::Update() {
+ if (Actor_Query_Goal_Number(kActorHolloway) == 256)
+ Actor_Set_Goal_Number(kActorHolloway, 257);
+
+ return false;
+}
+
+void AIScriptHolloway::TimerExpired(int timer) {
+ if (!timer) {
+ AI_Countdown_Timer_Reset(kActorHolloway, 0);
+ if (Global_Variable_Query(40) == 1) {
+ Player_Gains_Control();
+ }
+ Actor_Set_Goal_Number(kActorHolloway, 251);
+ }
+}
+
+void AIScriptHolloway::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorHolloway) < 245 && Actor_Query_Goal_Number(kActorHolloway) > 239) {
+ Loop_Actor_Walk_To_Actor(kActorHolloway, 0, 24, 0, 0);
+ Actor_Set_Goal_Number(kActorHolloway, 250);
+ }
+}
+
+void AIScriptHolloway::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptHolloway::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptHolloway::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptHolloway::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHolloway::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHolloway::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (otherActorId == kActorMcCoy && Actor_Query_Goal_Number(kActorHolloway) == 250) {
+ AI_Countdown_Timer_Reset(kActorHolloway, 0);
+ Actor_Set_Goal_Number(kActorHolloway, 255);
+ }
+}
+
+void AIScriptHolloway::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptHolloway::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptHolloway::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptHolloway::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptHolloway::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 240:
+ Actor_Put_In_Set(kActorHolloway, kSetNR07);
+ Actor_Set_At_XYZ(kActorHolloway, -102.0f, -73.5f, -233.0f, 0);
+ Player_Loses_Control();
+ AI_Movement_Track_Flush(kActorHolloway);
+ AI_Movement_Track_Append(kActorHolloway, 336, 1);
+ AI_Movement_Track_Repeat(kActorHolloway);
+ break;
+
+ case 241:
+ Player_Loses_Control();
+ AI_Movement_Track_Flush(kActorHolloway);
+ AI_Movement_Track_Append(kActorHolloway, 375, 0);
+ AI_Movement_Track_Append(kActorHolloway, 376, 0);
+ AI_Movement_Track_Repeat(kActorHolloway);
+ break;
+
+ case 242:
+ Player_Loses_Control();
+ AI_Movement_Track_Flush(kActorHolloway);
+ AI_Movement_Track_Append(kActorHolloway, 372, 0);
+ AI_Movement_Track_Repeat(kActorHolloway);
+ break;
+
+ case 250:
+ Scene_Exits_Disable();
+ Actor_Says(kActorHolloway, 20, 3);
+ Actor_Face_Actor(kActorHolloway, 0, 1);
+ if (Player_Query_Combat_Mode() == 1) {
+ Actor_Set_Goal_Number(kActorHolloway, 255);
+ } else {
+ Actor_Says(kActorHolloway, 30, 3);
+ Actor_Face_Actor(kActorMcCoy, kActorHolloway, 1);
+ AI_Countdown_Timer_Reset(kActorHolloway, 0);
+ AI_Countdown_Timer_Start(kActorHolloway, 0, 1);
+ }
+ break;
+
+ case 251:
+ Actor_Face_Actor(kActorMcCoy, kActorHolloway, 1);
+ Actor_Says(kActorMcCoy, 6130, 15);
+ Actor_Says(kActorHolloway, 40, 3);
+ Actor_Says(kActorMcCoy, 6135, 13);
+ Actor_Says(kActorHolloway, 50, 3);
+ Actor_Says(kActorMcCoy, 6140, 16);
+ Actor_Says(kActorHolloway, 60, 3);
+ Actor_Says(kActorMcCoy, 6145, 12);
+ Actor_Says(kActorHolloway, 70, 3);
+ Actor_Set_Goal_Number(kActorHolloway, 255);
+ break;
+
+ case 255:
+ Player_Loses_Control();
+ Actor_Change_Animation_Mode(kActorHolloway, 6);
+ break;
+
+ case 257:
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Player_Gains_Control();
+ Outtake_Play(11, 0, 1);
+ if (Global_Variable_Query(40) == 1) {
+ Actor_Set_Goal_Number(kActorDektora, 245);
+ Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
+ }
+ Player_Gains_Control();
+ Game_Flag_Set(616);
+ Scene_Exits_Enable();
+ Actor_Set_Goal_Number(kActorSteele, 230);
+ Actor_Put_In_Set(kActorHolloway, kSetFreeSlotI);
+ Actor_Set_At_Waypoint(kActorHolloway, 41, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
+ if (Global_Variable_Query(40) != 1) {
+ Player_Gains_Control();
+ }
+ Game_Flag_Set(334);
+ Set_Enter(kSetUG04, kSetUG18);
+ break;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+bool AIScriptHolloway::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 717;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(717) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ *animation = 719;
+ _animationFrame++;
+ if (_animationFrame == 9) {
+ Ambient_Sounds_Play_Sound(222, 90, 99, 0, 0);
+ }
+ if (_animationFrame == 10) {
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ }
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(719) - 1) {
+ Actor_Change_Animation_Mode(kActorHolloway, 0);
+ _animationFrame = 0;
+ _animationState = 0;
+ *animation = 717;
+ Actor_Set_Goal_Number(kActorHolloway, 256);
+ }
+ break;
+
+ case 2:
+ if (!_animationFrame && _flag) {
+ *animation = 717;
+ _animationState = 0;
+ } else {
+ *animation = 720;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(720) - 1) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 721;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 720;
+ }
+ break;
+
+ case 4:
+ *animation = 721;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 720;
+ }
+ break;
+
+ case 5:
+ *animation = 721;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 720;
+ }
+ break;
+
+ case 6:
+ *animation = 721;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 720;
+ }
+ break;
+
+ case 7:
+ *animation = 716;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(716) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptHolloway::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState > 6) {
+ _animationState = 0;
+ _animationFrame = 0;
+ } else {
+ _flag = 1;
+ }
+ break;
+
+ case 1:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ _animationState = 2;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 6:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+
+ case 12:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 13:
+ _animationState = 4;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 14:
+ _animationState = 5;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 15:
+ _animationState = 6;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptHolloway::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptHolloway::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptHolloway::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptHolloway::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner