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author | Eugene Sandulenko | 2018-03-16 18:59:49 +0100 |
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committer | Eugene Sandulenko | 2018-03-16 21:31:33 +0100 |
commit | d982eee927fd7ddad86e866e5cc07d475a259f36 (patch) | |
tree | 4ff524e1f08939e30fe2c74750516cddb14842bc /engines/bladerunner/script/ai | |
parent | 4be622d66440b726bc68f6a8fe1ec25d93b290b7 (diff) | |
download | scummvm-rg350-d982eee927fd7ddad86e866e5cc07d475a259f36.tar.gz scummvm-rg350-d982eee927fd7ddad86e866e5cc07d475a259f36.tar.bz2 scummvm-rg350-d982eee927fd7ddad86e866e5cc07d475a259f36.zip |
BLADERUNNER: Added Holloway actor
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/holloway.cpp | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/holloway.cpp b/engines/bladerunner/script/ai/holloway.cpp new file mode 100644 index 0000000000..5c5f7f8925 --- /dev/null +++ b/engines/bladerunner/script/ai/holloway.cpp @@ -0,0 +1,374 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptHolloway::AIScriptHolloway(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = 0; +} + +void AIScriptHolloway::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = 0; + + Actor_Set_Goal_Number(kActorHolloway, 0); +} + +bool AIScriptHolloway::Update() { + if (Actor_Query_Goal_Number(kActorHolloway) == 256) + Actor_Set_Goal_Number(kActorHolloway, 257); + + return false; +} + +void AIScriptHolloway::TimerExpired(int timer) { + if (!timer) { + AI_Countdown_Timer_Reset(kActorHolloway, 0); + if (Global_Variable_Query(40) == 1) { + Player_Gains_Control(); + } + Actor_Set_Goal_Number(kActorHolloway, 251); + } +} + +void AIScriptHolloway::CompletedMovementTrack() { + if (Actor_Query_Goal_Number(kActorHolloway) < 245 && Actor_Query_Goal_Number(kActorHolloway) > 239) { + Loop_Actor_Walk_To_Actor(kActorHolloway, 0, 24, 0, 0); + Actor_Set_Goal_Number(kActorHolloway, 250); + } +} + +void AIScriptHolloway::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptHolloway::ClickedByPlayer() { + //return false; +} + +void AIScriptHolloway::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptHolloway::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptHolloway::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptHolloway::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (otherActorId == kActorMcCoy && Actor_Query_Goal_Number(kActorHolloway) == 250) { + AI_Countdown_Timer_Reset(kActorHolloway, 0); + Actor_Set_Goal_Number(kActorHolloway, 255); + } +} + +void AIScriptHolloway::ShotAtAndMissed() { + // return false; +} + +bool AIScriptHolloway::ShotAtAndHit() { + return false; +} + +void AIScriptHolloway::Retired(int byActorId) { + // return false; +} + +int AIScriptHolloway::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptHolloway::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 240: + Actor_Put_In_Set(kActorHolloway, kSetNR07); + Actor_Set_At_XYZ(kActorHolloway, -102.0f, -73.5f, -233.0f, 0); + Player_Loses_Control(); + AI_Movement_Track_Flush(kActorHolloway); + AI_Movement_Track_Append(kActorHolloway, 336, 1); + AI_Movement_Track_Repeat(kActorHolloway); + break; + + case 241: + Player_Loses_Control(); + AI_Movement_Track_Flush(kActorHolloway); + AI_Movement_Track_Append(kActorHolloway, 375, 0); + AI_Movement_Track_Append(kActorHolloway, 376, 0); + AI_Movement_Track_Repeat(kActorHolloway); + break; + + case 242: + Player_Loses_Control(); + AI_Movement_Track_Flush(kActorHolloway); + AI_Movement_Track_Append(kActorHolloway, 372, 0); + AI_Movement_Track_Repeat(kActorHolloway); + break; + + case 250: + Scene_Exits_Disable(); + Actor_Says(kActorHolloway, 20, 3); + Actor_Face_Actor(kActorHolloway, 0, 1); + if (Player_Query_Combat_Mode() == 1) { + Actor_Set_Goal_Number(kActorHolloway, 255); + } else { + Actor_Says(kActorHolloway, 30, 3); + Actor_Face_Actor(kActorMcCoy, kActorHolloway, 1); + AI_Countdown_Timer_Reset(kActorHolloway, 0); + AI_Countdown_Timer_Start(kActorHolloway, 0, 1); + } + break; + + case 251: + Actor_Face_Actor(kActorMcCoy, kActorHolloway, 1); + Actor_Says(kActorMcCoy, 6130, 15); + Actor_Says(kActorHolloway, 40, 3); + Actor_Says(kActorMcCoy, 6135, 13); + Actor_Says(kActorHolloway, 50, 3); + Actor_Says(kActorMcCoy, 6140, 16); + Actor_Says(kActorHolloway, 60, 3); + Actor_Says(kActorMcCoy, 6145, 12); + Actor_Says(kActorHolloway, 70, 3); + Actor_Set_Goal_Number(kActorHolloway, 255); + break; + + case 255: + Player_Loses_Control(); + Actor_Change_Animation_Mode(kActorHolloway, 6); + break; + + case 257: + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Player_Gains_Control(); + Outtake_Play(11, 0, 1); + if (Global_Variable_Query(40) == 1) { + Actor_Set_Goal_Number(kActorDektora, 245); + Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle); + } + Player_Gains_Control(); + Game_Flag_Set(616); + Scene_Exits_Enable(); + Actor_Set_Goal_Number(kActorSteele, 230); + Actor_Put_In_Set(kActorHolloway, kSetFreeSlotI); + Actor_Set_At_Waypoint(kActorHolloway, 41, 0); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); + if (Global_Variable_Query(40) != 1) { + Player_Gains_Control(); + } + Game_Flag_Set(334); + Set_Enter(kSetUG04, kSetUG18); + break; + + default: + break; + } + + return false; +} + +bool AIScriptHolloway::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 717; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(717) - 1) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 719; + _animationFrame++; + if (_animationFrame == 9) { + Ambient_Sounds_Play_Sound(222, 90, 99, 0, 0); + } + if (_animationFrame == 10) { + Actor_Change_Animation_Mode(kActorMcCoy, 48); + } + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(719) - 1) { + Actor_Change_Animation_Mode(kActorHolloway, 0); + _animationFrame = 0; + _animationState = 0; + *animation = 717; + Actor_Set_Goal_Number(kActorHolloway, 256); + } + break; + + case 2: + if (!_animationFrame && _flag) { + *animation = 717; + _animationState = 0; + } else { + *animation = 720; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(720) - 1) { + _animationFrame = 0; + } + } + break; + + case 3: + *animation = 721; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 720; + } + break; + + case 4: + *animation = 721; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 720; + } + break; + + case 5: + *animation = 721; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 720; + } + break; + + case 6: + *animation = 721; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(721) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 720; + } + break; + + case 7: + *animation = 716; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(716) - 1) { + _animationFrame = 0; + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptHolloway::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState > 6) { + _animationState = 0; + _animationFrame = 0; + } else { + _flag = 1; + } + break; + + case 1: + _animationState = 7; + _animationFrame = 0; + break; + + case 3: + _animationState = 2; + _animationFrame = 0; + _flag = 0; + break; + + case 6: + _animationState = 1; + _animationFrame = 0; + break; + + case 12: + _animationState = 3; + _animationFrame = 0; + _flag = 0; + break; + + case 13: + _animationState = 4; + _animationFrame = 0; + _flag = 0; + break; + + case 14: + _animationState = 5; + _animationFrame = 0; + _flag = 0; + break; + + case 15: + _animationState = 6; + _animationFrame = 0; + _flag = 0; + break; + + default: + break; + } + + return true; +} + +void AIScriptHolloway::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptHolloway::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptHolloway::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptHolloway::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |