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author | Thanasis Antoniou | 2019-06-22 11:01:39 +0300 |
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committer | Thanasis Antoniou | 2019-06-22 11:01:39 +0300 |
commit | f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d (patch) | |
tree | 7b7b67c0d60f98a5e364a5291e95cb0fb2519487 /engines/bladerunner/script/ai | |
parent | 2287a4f607bab243ca6cb164942502c6ba82ce9d (diff) | |
download | scummvm-rg350-f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d.tar.gz scummvm-rg350-f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d.tar.bz2 scummvm-rg350-f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d.zip |
BLADERUNNER: _playerActorIdle should affect McCoy only
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/clovis.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp index 4d476f4cab..f054ce3d50 100644 --- a/engines/bladerunner/script/ai/clovis.cpp +++ b/engines/bladerunner/script/ai/clovis.cpp @@ -353,8 +353,13 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { } else { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); } +#if BLADERUNNER_ORIGINAL_BUGS Delay(3000); Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis); +#else + Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis); + Delay(3000); +#endif // BLADERUNNER_ORIGINAL_BUGS return true; case kGoalClovisStartChapter5: |