aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ai
diff options
context:
space:
mode:
authorThanasis Antoniou2019-06-22 11:01:39 +0300
committerThanasis Antoniou2019-06-22 11:01:39 +0300
commitf3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d (patch)
tree7b7b67c0d60f98a5e364a5291e95cb0fb2519487 /engines/bladerunner/script/ai
parent2287a4f607bab243ca6cb164942502c6ba82ce9d (diff)
downloadscummvm-rg350-f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d.tar.gz
scummvm-rg350-f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d.tar.bz2
scummvm-rg350-f3cdbd2ea9bf65ab50bfa8bb6d0ea66c22704e5d.zip
BLADERUNNER: _playerActorIdle should affect McCoy only
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r--engines/bladerunner/script/ai/clovis.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
index 4d476f4cab..f054ce3d50 100644
--- a/engines/bladerunner/script/ai/clovis.cpp
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -353,8 +353,13 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
} else {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
}
+#if BLADERUNNER_ORIGINAL_BUGS
Delay(3000);
Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis);
+#else
+ Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis);
+ Delay(3000);
+#endif // BLADERUNNER_ORIGINAL_BUGS
return true;
case kGoalClovisStartChapter5: