diff options
author | Peter Kohaut | 2018-03-17 16:40:33 +0100 |
---|---|---|
committer | Peter Kohaut | 2018-03-17 16:42:25 +0100 |
commit | 19d9e4cec818980a75772a204c96774afbd2b17e (patch) | |
tree | aaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/ai_script.cpp | |
parent | b2727018344535789c96b0e9c95c741d0dd054c5 (diff) | |
download | scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.gz scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.bz2 scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.zip |
BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/ai_script.cpp')
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 98ad4c152f..aa8c14c6fc 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -329,4 +329,16 @@ void AIScripts::changeAnimationMode(int actor, int mode) { _inScriptCounter--; } +void AIScripts::fledCombat(int actor) { + if (actor >= _actorCount) { + return; + } + + _inScriptCounter++; + if (_AIScripts[actor]) { + _AIScripts[actor]->FledCombat(); + } + _inScriptCounter--; +} + } // End of namespace BladeRunner |