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authorPeter Kohaut2018-03-17 16:40:33 +0100
committerPeter Kohaut2018-03-17 16:42:25 +0100
commit19d9e4cec818980a75772a204c96774afbd2b17e (patch)
treeaaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/script/ai_script.cpp
parentb2727018344535789c96b0e9c95c741d0dd054c5 (diff)
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BLADERUNNER: Added combat
Math cleanup Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/script/ai_script.cpp')
-rw-r--r--engines/bladerunner/script/ai_script.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 98ad4c152f..aa8c14c6fc 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -329,4 +329,16 @@ void AIScripts::changeAnimationMode(int actor, int mode) {
_inScriptCounter--;
}
+void AIScripts::fledCombat(int actor) {
+ if (actor >= _actorCount) {
+ return;
+ }
+
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ _AIScripts[actor]->FledCombat();
+ }
+ _inScriptCounter--;
+}
+
} // End of namespace BladeRunner