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author | Peter Kohaut | 2018-03-24 17:20:27 +0100 |
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committer | Peter Kohaut | 2018-03-24 17:28:34 +0100 |
commit | 5e9985bd6e4d136ec20e5e3be7589d34051227f1 (patch) | |
tree | e8b8f70ad0f509ec7b919c68c2f09bd2bbf0e8a1 /engines/bladerunner/script/ai_script.cpp | |
parent | 2a646f8cc287a98f90e561ce8072c2af4322fd22 (diff) | |
download | scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.gz scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.tar.bz2 scummvm-rg350-5e9985bd6e4d136ec20e5e3be7589d34051227f1.zip |
BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
Diffstat (limited to 'engines/bladerunner/script/ai_script.cpp')
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 257e323c5b..b328824de1 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -22,9 +22,8 @@ #include "bladerunner/script/ai_script.h" -#include "bladerunner/bladerunner.h" - #include "bladerunner/actor.h" +#include "bladerunner/bladerunner.h" namespace BladeRunner { @@ -358,7 +357,7 @@ void AIScripts::setAnimationState(int actor, int animationState, int animationFr } -void AIScripts::queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation) { +void AIScripts::queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { if (actor >= _actorCount) { return; } @@ -366,7 +365,7 @@ void AIScripts::queryAnimationState(int actor, int *animationState, int *animati _inScriptCounter++; if (_AIScripts[actor]) { _AIScripts[actor]->FledCombat(); - _AIScripts[actor]->QueryAnimationState(animationState, animationFrame, animationStateNext, nextAnimation); + _AIScripts[actor]->QueryAnimationState(animationState, animationFrame, animationStateNext, animationNext); } _inScriptCounter--; } |