diff options
Diffstat (limited to 'engines/bladerunner/script/ai_script.cpp')
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 257e323c5b..b328824de1 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -22,9 +22,8 @@ #include "bladerunner/script/ai_script.h" -#include "bladerunner/bladerunner.h" - #include "bladerunner/actor.h" +#include "bladerunner/bladerunner.h" namespace BladeRunner { @@ -358,7 +357,7 @@ void AIScripts::setAnimationState(int actor, int animationState, int animationFr } -void AIScripts::queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation) { +void AIScripts::queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { if (actor >= _actorCount) { return; } @@ -366,7 +365,7 @@ void AIScripts::queryAnimationState(int actor, int *animationState, int *animati _inScriptCounter++; if (_AIScripts[actor]) { _AIScripts[actor]->FledCombat(); - _AIScripts[actor]->QueryAnimationState(animationState, animationFrame, animationStateNext, nextAnimation); + _AIScripts[actor]->QueryAnimationState(animationState, animationFrame, animationStateNext, animationNext); } _inScriptCounter--; } |