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authorPeter Kohaut2017-03-23 16:20:10 +0100
committerPeter Kohaut2017-03-23 16:20:10 +0100
commit1c083fe0004c2b952da3bd8e45de0c4139f62786 (patch)
treee5c1da202a2fc646a0dfa45da4af62ba53828c40 /engines/bladerunner/script/nr02.cpp
parent4fe4cc8c0e975c3d5a3888f65335003108027a22 (diff)
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BLADERUNNER: Reorganized script files
Diffstat (limited to 'engines/bladerunner/script/nr02.cpp')
-rw-r--r--engines/bladerunner/script/nr02.cpp215
1 files changed, 0 insertions, 215 deletions
diff --git a/engines/bladerunner/script/nr02.cpp b/engines/bladerunner/script/nr02.cpp
deleted file mode 100644
index 72903906a7..0000000000
--- a/engines/bladerunner/script/nr02.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptNR02::InitializeScene() {
- sub_402134();
- Setup_Scene_Information(-283.0f, -24.0f, 326.0f, 200);
- Game_Flag_Reset(532);
- Scene_Exit_Add_2D_Exit(0, 0, 105, 75, 291, 3);
- Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
-}
-
-void ScriptNR02::SceneLoaded() {
- Obstacle_Object("VID PHONE 01", true);
- Unobstacle_Object("VICTORIAN CHAIR", true);
- Unobstacle_Object("WALL CANDLES", true);
- Unobstacle_Object("STAIRS", true);
- Unobstacle_Object("BOX30", true);
- Unobstacle_Object("VID CAM COVER", true);
- Unobstacle_Object("VID CAM COVER01", true);
- Unobstacle_Object("VID OUTER GLASS", true);
- Unobstacle_Object("VID OUTER GLASS01", true);
- Unobstacle_Object("VID MAIN MONITOR", true);
- Unobstacle_Object("VID MAIN MONITOR01", true);
- Clickable_Object("VID PHONE 01");
- Clickable_Object("VID PHONE 02");
-}
-
-bool ScriptNR02::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("VID PHONE 01", objectName) || Object_Query_Click("VID PHONE 02", objectName)) {
- if (!Loop_Actor_Walk_To_XYZ(0, -191.9f, -24.0f, 62.15f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 13, false);
- if (Actor_Clue_Query(0, 125) && Actor_Clue_Query(0, 126) && !Game_Flag_Query(670)) {
- Actor_Set_Goal_Number(0, 350);
- Game_Flag_Set(670);
- } else {
- Sound_Play(123, 50, 0, 0, 50);
- Delay(1000);
- Sound_Play(403, 30, 0, 0, 50);
- Delay(1500);
- Sound_Play(403, 30, 0, 0, 50);
- Delay(1500);
- Sound_Play(403, 30, 0, 0, 50);
- Delay(1500);
- Sound_Play(123, 50, 0, 0, 50);
- Delay(1000);
- Actor_Says(0, 170, 14);
- }
- }
- }
- return false;
-}
-
-bool ScriptNR02::ClickedOnActor(int actorId) {
- if (actorId == 2 && Actor_Query_Goal_Number(2) == 201 && !Loop_Actor_Walk_To_XYZ(0, 67.37f, -24.0f, 389.32f, 0, 1, false, 0)) {
- Actor_Set_Goal_Number(2, 215);
- }
- return false;
-}
-
-bool ScriptNR02::ClickedOnItem(int itemId, bool a2) {
- if ((itemId == 89 || itemId == 90) && !Loop_Actor_Walk_To_XYZ(0, 109.38f, -24.0f, 420.5f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 423, false);
- if (itemId == 89) {
- Item_Remove_From_World(89);
- Item_Pickup_Spin_Effect(953, 214, 380);
- Actor_Clue_Acquire(0, 105, 1, -1);
- }
- if (itemId == 90) {
- Item_Remove_From_World(90);
- Item_Pickup_Spin_Effect(954, 214, 380);
- Actor_Clue_Acquire(0, 106, 1, -1);
- }
- }
- return false;
-}
-
-bool ScriptNR02::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -283.0f, -24.0f, 326.0f, 0, 1, false, 0)) {
- if (Actor_Query_Goal_Number(2) < 230 || Actor_Query_Goal_Number(2) > 250) {
- Music_Stop(2);
- }
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(533);
- Set_Enter(54, 54);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptNR02::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptNR02::SceneFrameAdvanced(int frame) {
- if (!Music_Is_Playing() && (Actor_Query_Goal_Number(2) < 210 || Actor_Query_Goal_Number(2) > 222)) {
- sub_402134();
- }
- //return false;
-}
-
-void ScriptNR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptNR02::PlayerWalkedIn() {
- if (Actor_Query_Goal_Number(2) == 211) {
- Actor_Set_Goal_Number(2, 220);
- }
- if (Actor_Query_Goal_Number(2) == 204) {
- Actor_Set_Goal_Number(2, 205);
- }
- if (Actor_Query_Goal_Number(2) == 206) {
- Actor_Set_Goal_Number(2, 205);
- }
- Loop_Actor_Walk_To_XYZ(0, -203.0f, -24.0f, 334.0f, 0, 0, false, 0);
- //return false;
-}
-
-void ScriptNR02::PlayerWalkedOut() {
- Music_Stop(2);
- if (Actor_Query_Goal_Number(2) < 210 && Actor_Query_Goal_Number(2) >= 205) {
- Actor_Set_Goal_Number(2, 204);
- }
-}
-
-void ScriptNR02::DialogueQueueFlushed(int a1) {
- if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 206) {
- Sound_Play(575, 50, 0, 0, 50);
- Sound_Play(321, 50, 0, 0, 50);
- }
- if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 207) {
- Sound_Play(576, 50, 0, 0, 50);
- Sound_Play(323, 50, 0, 0, 50);
- }
- if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 208) {
- Sound_Play(579, 50, 0, 0, 50);
- Sound_Play(324, 50, 0, 0, 50);
- }
- if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) > 205 && Actor_Query_Goal_Number(2) < 210) {
- Actor_Set_Goal_Number(2, 205);
- //return true;
- return;
- } else if (Actor_Query_Goal_Number(2) > 205 && Actor_Query_Goal_Number(2) < 210) {
- Actor_Set_Goal_Number(2, 204);
- //return true;
- return;
- }
- //return false;
-}
-
-void ScriptNR02::sub_402134() {
- int v0 = Global_Variable_Query(50);
- if (v0 == 0) {
- Music_Play(8, 41, 0, 2, -1, 0, 0);
- } else if (v0 == 1) {
- Music_Play(9, 41, 0, 2, -1, 0, 0);
- } else if (v0 == 2) {
- Music_Play(10, 41, 0, 2, -1, 0, 0);
- }
- v0++;
- if (v0 > 2) {
- v0 = 0;
- }
- Global_Variable_Set(50, v0);
-}
-
-} // End of namespace BladeRunner