diff options
Diffstat (limited to 'engines/bladerunner/script/nr02.cpp')
-rw-r--r-- | engines/bladerunner/script/nr02.cpp | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/engines/bladerunner/script/nr02.cpp b/engines/bladerunner/script/nr02.cpp deleted file mode 100644 index 72903906a7..0000000000 --- a/engines/bladerunner/script/nr02.cpp +++ /dev/null @@ -1,215 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptNR02::InitializeScene() { - sub_402134(); - Setup_Scene_Information(-283.0f, -24.0f, 326.0f, 200); - Game_Flag_Reset(532); - Scene_Exit_Add_2D_Exit(0, 0, 105, 75, 291, 3); - Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0); - Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(262, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); -} - -void ScriptNR02::SceneLoaded() { - Obstacle_Object("VID PHONE 01", true); - Unobstacle_Object("VICTORIAN CHAIR", true); - Unobstacle_Object("WALL CANDLES", true); - Unobstacle_Object("STAIRS", true); - Unobstacle_Object("BOX30", true); - Unobstacle_Object("VID CAM COVER", true); - Unobstacle_Object("VID CAM COVER01", true); - Unobstacle_Object("VID OUTER GLASS", true); - Unobstacle_Object("VID OUTER GLASS01", true); - Unobstacle_Object("VID MAIN MONITOR", true); - Unobstacle_Object("VID MAIN MONITOR01", true); - Clickable_Object("VID PHONE 01"); - Clickable_Object("VID PHONE 02"); -} - -bool ScriptNR02::MouseClick(int x, int y) { - return false; -} - -bool ScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("VID PHONE 01", objectName) || Object_Query_Click("VID PHONE 02", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(0, -191.9f, -24.0f, 62.15f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 13, false); - if (Actor_Clue_Query(0, 125) && Actor_Clue_Query(0, 126) && !Game_Flag_Query(670)) { - Actor_Set_Goal_Number(0, 350); - Game_Flag_Set(670); - } else { - Sound_Play(123, 50, 0, 0, 50); - Delay(1000); - Sound_Play(403, 30, 0, 0, 50); - Delay(1500); - Sound_Play(403, 30, 0, 0, 50); - Delay(1500); - Sound_Play(403, 30, 0, 0, 50); - Delay(1500); - Sound_Play(123, 50, 0, 0, 50); - Delay(1000); - Actor_Says(0, 170, 14); - } - } - } - return false; -} - -bool ScriptNR02::ClickedOnActor(int actorId) { - if (actorId == 2 && Actor_Query_Goal_Number(2) == 201 && !Loop_Actor_Walk_To_XYZ(0, 67.37f, -24.0f, 389.32f, 0, 1, false, 0)) { - Actor_Set_Goal_Number(2, 215); - } - return false; -} - -bool ScriptNR02::ClickedOnItem(int itemId, bool a2) { - if ((itemId == 89 || itemId == 90) && !Loop_Actor_Walk_To_XYZ(0, 109.38f, -24.0f, 420.5f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 423, false); - if (itemId == 89) { - Item_Remove_From_World(89); - Item_Pickup_Spin_Effect(953, 214, 380); - Actor_Clue_Acquire(0, 105, 1, -1); - } - if (itemId == 90) { - Item_Remove_From_World(90); - Item_Pickup_Spin_Effect(954, 214, 380); - Actor_Clue_Acquire(0, 106, 1, -1); - } - } - return false; -} - -bool ScriptNR02::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -283.0f, -24.0f, 326.0f, 0, 1, false, 0)) { - if (Actor_Query_Goal_Number(2) < 230 || Actor_Query_Goal_Number(2) > 250) { - Music_Stop(2); - } - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(533); - Set_Enter(54, 54); - } - return true; - } - return false; -} - -bool ScriptNR02::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptNR02::SceneFrameAdvanced(int frame) { - if (!Music_Is_Playing() && (Actor_Query_Goal_Number(2) < 210 || Actor_Query_Goal_Number(2) > 222)) { - sub_402134(); - } - //return false; -} - -void ScriptNR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptNR02::PlayerWalkedIn() { - if (Actor_Query_Goal_Number(2) == 211) { - Actor_Set_Goal_Number(2, 220); - } - if (Actor_Query_Goal_Number(2) == 204) { - Actor_Set_Goal_Number(2, 205); - } - if (Actor_Query_Goal_Number(2) == 206) { - Actor_Set_Goal_Number(2, 205); - } - Loop_Actor_Walk_To_XYZ(0, -203.0f, -24.0f, 334.0f, 0, 0, false, 0); - //return false; -} - -void ScriptNR02::PlayerWalkedOut() { - Music_Stop(2); - if (Actor_Query_Goal_Number(2) < 210 && Actor_Query_Goal_Number(2) >= 205) { - Actor_Set_Goal_Number(2, 204); - } -} - -void ScriptNR02::DialogueQueueFlushed(int a1) { - if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 206) { - Sound_Play(575, 50, 0, 0, 50); - Sound_Play(321, 50, 0, 0, 50); - } - if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 207) { - Sound_Play(576, 50, 0, 0, 50); - Sound_Play(323, 50, 0, 0, 50); - } - if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 208) { - Sound_Play(579, 50, 0, 0, 50); - Sound_Play(324, 50, 0, 0, 50); - } - if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) > 205 && Actor_Query_Goal_Number(2) < 210) { - Actor_Set_Goal_Number(2, 205); - //return true; - return; - } else if (Actor_Query_Goal_Number(2) > 205 && Actor_Query_Goal_Number(2) < 210) { - Actor_Set_Goal_Number(2, 204); - //return true; - return; - } - //return false; -} - -void ScriptNR02::sub_402134() { - int v0 = Global_Variable_Query(50); - if (v0 == 0) { - Music_Play(8, 41, 0, 2, -1, 0, 0); - } else if (v0 == 1) { - Music_Play(9, 41, 0, 2, -1, 0, 0); - } else if (v0 == 2) { - Music_Play(10, 41, 0, 2, -1, 0, 0); - } - v0++; - if (v0 > 2) { - v0 = 0; - } - Global_Variable_Set(50, v0); -} - -} // End of namespace BladeRunner |