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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/bb08.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/bb08.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb08.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/bb08.cpp b/engines/bladerunner/script/scene/bb08.cpp index 1177c8eba7..8bc281b85c 100644 --- a/engines/bladerunner/script/scene/bb08.cpp +++ b/engines/bladerunner/script/scene/bb08.cpp @@ -83,10 +83,10 @@ bool SceneScriptBB08::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB08::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 0.1f, 94.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 0.1f, 94.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 256, false); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 8, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -97,7 +97,7 @@ bool SceneScriptBB08::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 247.0f, 0.1f, 27.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 247.0f, 0.1f, 27.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagBB08toBB12); @@ -122,12 +122,12 @@ void SceneScriptBB08::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB09toBB08)) { Actor_Set_At_XYZ(kActorMcCoy, 204.0f, 96.1f, 94.0f, 256); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Ladder(kActorMcCoy, 8, false, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 8, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); Actor_Face_Heading(kActorMcCoy, 768, false); Game_Flag_Reset(kFlagBB09toBB08); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 188.0f, 0.1f, 28.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 188.0f, 0.1f, 28.0f, 0, false, false, false); } } |