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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/bb10.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/bb10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb10.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp index d544c84a3d..f8c57c1738 100644 --- a/engines/bladerunner/script/scene/bb10.cpp +++ b/engines/bladerunner/script/scene/bb10.cpp @@ -103,7 +103,7 @@ bool SceneScriptBB10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB10::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) { Player_Set_Combat_Mode(false); Actor_Face_Heading(kActorMcCoy, 274, false); Footstep_Sound_Override_On(2); @@ -121,8 +121,8 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, 0) - && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, 0) + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, false) + && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, false) ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -136,7 +136,7 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { } bool SceneScriptBB10::ClickedOn2DRegion(int region) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 274, false); Sound_Play(Random_Query(kSfxGLASSY1, kSfxGLASSY2), 40, 70, 70, 50); switch (region) { @@ -190,7 +190,7 @@ void SceneScriptBB10::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB09toBB10a)) { Player_Loses_Control(); Actor_Set_At_XYZ(kActorMcCoy, 214.01f, 66.84f, -349.62f, 462); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagBB09toBB10a); } else if (Game_Flag_Query(kFlagBB11toBB10)) { |