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path: root/engines/bladerunner/script/scene/bb10.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb10.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb10.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp
index d544c84a3d..f8c57c1738 100644
--- a/engines/bladerunner/script/scene/bb10.cpp
+++ b/engines/bladerunner/script/scene/bb10.cpp
@@ -103,7 +103,7 @@ bool SceneScriptBB10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptBB10::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) {
Player_Set_Combat_Mode(false);
Actor_Face_Heading(kActorMcCoy, 274, false);
Footstep_Sound_Override_On(2);
@@ -121,8 +121,8 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, 0)
- && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, 0)
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, false)
+ && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, false)
) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
@@ -136,7 +136,7 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) {
}
bool SceneScriptBB10::ClickedOn2DRegion(int region) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 274, false);
Sound_Play(Random_Query(kSfxGLASSY1, kSfxGLASSY2), 40, 70, 70, 50);
switch (region) {
@@ -190,7 +190,7 @@ void SceneScriptBB10::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagBB09toBB10a)) {
Player_Loses_Control();
Actor_Set_At_XYZ(kActorMcCoy, 214.01f, 66.84f, -349.62f, 462);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagBB09toBB10a);
} else if (Game_Flag_Query(kFlagBB11toBB10)) {