diff options
Diffstat (limited to 'engines/bladerunner/script/scene/bb10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb10.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp index d544c84a3d..f8c57c1738 100644 --- a/engines/bladerunner/script/scene/bb10.cpp +++ b/engines/bladerunner/script/scene/bb10.cpp @@ -103,7 +103,7 @@ bool SceneScriptBB10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB10::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) { Player_Set_Combat_Mode(false); Actor_Face_Heading(kActorMcCoy, 274, false); Footstep_Sound_Override_On(2); @@ -121,8 +121,8 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, 0) - && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, 0) + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, true, false, false) + && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, true, false, false) ) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -136,7 +136,7 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { } bool SceneScriptBB10::ClickedOn2DRegion(int region) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 274, false); Sound_Play(Random_Query(kSfxGLASSY1, kSfxGLASSY2), 40, 70, 70, 50); switch (region) { @@ -190,7 +190,7 @@ void SceneScriptBB10::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB09toBB10a)) { Player_Loses_Control(); Actor_Set_At_XYZ(kActorMcCoy, 214.01f, 66.84f, -349.62f, 462); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, false, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagBB09toBB10a); } else if (Game_Flag_Query(kFlagBB11toBB10)) { |