diff options
author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
---|---|---|
committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ct02.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ct02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct02.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp index 7e9de7aeda..aef8e45c56 100644 --- a/engines/bladerunner/script/scene/ct02.cpp +++ b/engines/bladerunner/script/scene/ct02.cpp @@ -226,7 +226,7 @@ void SceneScriptCT02::dialogueWithZuben() { bool SceneScriptCT02::ClickedOnActor(int actorId) { if (actorId == kActorZuben && Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT01WalkToCT02) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Face_Actor(kActorZuben, kActorMcCoy, true); if (!Game_Flag_Query(kFlagCT02ZubenTalk)) { @@ -248,7 +248,7 @@ bool SceneScriptCT02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT02::ClickedOnExit(int exitId) { if (exitId == kCT02ExitCT01) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT02toCT01walk); @@ -260,9 +260,9 @@ bool SceneScriptCT02::ClickedOnExit(int exitId) { if (exitId == kCT02ExitCT03) { bool v1; if (Player_Query_Combat_Mode()) { - v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, true, 0); + v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, true, true, false); } else { - v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, false, 0); + v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, true, false, false); } if (!v1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); |