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path: root/engines/bladerunner/script/scene/ct02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ct02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct02.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp
index 7e9de7aeda..aef8e45c56 100644
--- a/engines/bladerunner/script/scene/ct02.cpp
+++ b/engines/bladerunner/script/scene/ct02.cpp
@@ -226,7 +226,7 @@ void SceneScriptCT02::dialogueWithZuben() {
bool SceneScriptCT02::ClickedOnActor(int actorId) {
if (actorId == kActorZuben && Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT01WalkToCT02) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
Actor_Face_Actor(kActorZuben, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagCT02ZubenTalk)) {
@@ -248,7 +248,7 @@ bool SceneScriptCT02::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT02::ClickedOnExit(int exitId) {
if (exitId == kCT02ExitCT01) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT02toCT01walk);
@@ -260,9 +260,9 @@ bool SceneScriptCT02::ClickedOnExit(int exitId) {
if (exitId == kCT02ExitCT03) {
bool v1;
if (Player_Query_Combat_Mode()) {
- v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, true, 0);
+ v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, true, true, false);
} else {
- v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, false, 0);
+ v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, true, false, false);
}
if (!v1) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);