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authorantoniou792019-08-19 17:39:01 +0300
committerantoniou792019-08-22 23:50:20 +0300
commitea6ae69ac6e2093b7c61cc3d21379be3d13c5af0 (patch)
tree9f43e093e04ebdf3b48d97856322a5d0ccb16b30 /engines/bladerunner/script/scene/ct02.cpp
parent178f507926ede6462e52defcb9435a9f94bc4ea7 (diff)
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BLADERUNNER: Named animations for Klein and Hasan
Diffstat (limited to 'engines/bladerunner/script/scene/ct02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct02.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp
index 07907d1fff..97efa5113e 100644
--- a/engines/bladerunner/script/scene/ct02.cpp
+++ b/engines/bladerunner/script/scene/ct02.cpp
@@ -96,10 +96,10 @@ void SceneScriptCT02::SceneLoaded() {
Unclickable_Object("COFFEJUG IN FOREGRO");
Unclickable_Object("BACK-DOOR");
if (!Game_Flag_Query(kFlagCT02PotTipped)) {
- Preload(0);
- Preload(3);
- Preload(3);
- Preload(28);
+ Preload(kModelAnimationMcCoyWithGunIdle);
+ Preload(kModelAnimationMcCoyWithGunWalking);
+ Preload(kModelAnimationMcCoyWithGunWalking); // A bug? Why is this preloaded twice?
+ Preload(kModelAnimationMcCoyDodgeAndDrawGun);
Preload(400);
Preload(419);
Preload(420);