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author | Thanasis Antoniou | 2019-04-27 19:57:55 +0300 |
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committer | Thanasis Antoniou | 2019-04-28 00:21:16 +0300 |
commit | 083bfd16873f738bce64da472d95f42e2cc97cb1 (patch) | |
tree | 446b30d9ee095f3ad533e65646b0ec47e547120c /engines/bladerunner/script/scene/ct04.cpp | |
parent | 2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff) | |
download | scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.gz scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.bz2 scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.zip |
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
Diffstat (limited to 'engines/bladerunner/script/scene/ct04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct04.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp index d86a992b76..94c585da0b 100644 --- a/engines/bladerunner/script/scene/ct04.cpp +++ b/engines/bladerunner/script/scene/ct04.cpp @@ -24,18 +24,18 @@ namespace BladeRunner { -enum kCT03Loops { - kCT03LoopInshoot = 0, - kCT03LoopMain = 1 +enum kCT04Loops { + kCT04LoopInshot = 0, + kCT04LoopMainLoop = 1 }; void SceneScriptCT04::InitializeScene() { if (Game_Flag_Query(kFlagCT03toCT04)) { - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT03LoopInshoot, false); - Scene_Loop_Set_Default(kCT03LoopMain); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT04LoopInshot, false); + Scene_Loop_Set_Default(kCT04LoopMainLoop); Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533); } else { - Scene_Loop_Set_Default(kCT03LoopMain); + Scene_Loop_Set_Default(kCT04LoopMainLoop); Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020); } |