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authorThanasis Antoniou2019-04-27 19:57:55 +0300
committerThanasis Antoniou2019-04-28 00:21:16 +0300
commit083bfd16873f738bce64da472d95f42e2cc97cb1 (patch)
tree446b30d9ee095f3ad533e65646b0ec47e547120c
parent2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff)
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BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
-rw-r--r--engines/bladerunner/game_constants.h6
-rw-r--r--engines/bladerunner/script/scene/ar01.cpp24
-rw-r--r--engines/bladerunner/script/scene/bb01.cpp30
-rw-r--r--engines/bladerunner/script/scene/ct01.cpp9
-rw-r--r--engines/bladerunner/script/scene/ct02.cpp4
-rw-r--r--engines/bladerunner/script/scene/ct04.cpp12
-rw-r--r--engines/bladerunner/script/scene/ct11.cpp4
-rw-r--r--engines/bladerunner/script/scene/dr01.cpp25
-rw-r--r--engines/bladerunner/script/scene/dr05.cpp4
-rw-r--r--engines/bladerunner/script/scene/hc03.cpp4
-rw-r--r--engines/bladerunner/script/scene/hf01.cpp20
-rw-r--r--engines/bladerunner/script/scene/hf04.cpp6
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp12
-rw-r--r--engines/bladerunner/script/scene/ma04.cpp16
-rw-r--r--engines/bladerunner/script/scene/ma05.cpp10
-rw-r--r--engines/bladerunner/script/scene/ma06.cpp6
-rw-r--r--engines/bladerunner/script/scene/nr01.cpp30
-rw-r--r--engines/bladerunner/script/scene/ps01.cpp24
-rw-r--r--engines/bladerunner/script/scene/rc03.cpp12
-rw-r--r--engines/bladerunner/script/scene/rc51.cpp4
-rw-r--r--engines/bladerunner/script/scene/tb07.cpp4
-rw-r--r--engines/bladerunner/script/scene/ug04.cpp12
22 files changed, 145 insertions, 133 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index 037f131561..c944db81d8 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -1134,12 +1134,12 @@ enum Flags {
kFlagPS05TV4 = 692,
kFlagUG03DeadHomeless = 693,
kFlagUG14DeadHomeless = 694,
- // 695 is never used
+ kFlagNR01VisitedFirstTimeWithSpinner = 695, // Re-purposed. Original: 695 is never used
kFlagKP07ReplicantsAttackMcCoy = 696,
kFlagKP07McCoyPulledGun = 697,
kFlagUG15LanceLuthorTrade = 698,
kFlagTalkToZuben = 699,
- // 700 is never used
+ kFlagBB01VisitedFirstTimeWithSpinner = 700, // Re-purposed. Original: 700 is never used
kFlagMcCoyAttackedLucy = 701,
kFlagBulletBobDead = 702,
kFlagUG18BriefcaseTaken = 703,
@@ -1167,7 +1167,7 @@ enum Flags {
kFlagCT11DogWrapperAvailable = 725,
kFlagAR02Entered = 726,
kFlagPS04WeaponsOrderForm = 727,
- kFlagDR01Visited = 728, // Re-purposed: Original: 728 is never used
+ kFlagDR01Visited = 728, // Re-purposed. Original: 728 is never used
kFlagNR08DektoraShow = 729
};
diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp
index cce057a996..d658cc4476 100644
--- a/engines/bladerunner/script/scene/ar01.cpp
+++ b/engines/bladerunner/script/scene/ar01.cpp
@@ -26,10 +26,10 @@ namespace BladeRunner {
enum kAR01Loops {
kAR01LoopFromAR02WithSpinner = 0,
- kAR01LoopInshoot = 1,
+ kAR01LoopInshot = 1,
kAR01LoopMainLoop = 2,
kAR01LoopDoorAnim = 4,
- kAR01LoopOutshoot = 5,
+ kAR01LoopOutshot = 5,
kAR01LoopFromAR02NoSpinner = 6,
kAR01LoopMainLoopNoSpinner = 7
};
@@ -89,7 +89,7 @@ void SceneScriptAR01::InitializeScene() {
) {
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(kFlagArrivedFromSpinner2);
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshoot, false);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshot, false);
Scene_Loop_Set_Default(kAR01LoopMainLoop);
} else if (Game_Flag_Query(kFlagSpinnerAtAR01)
&& Game_Flag_Query(kFlagAR02toAR01)
@@ -272,63 +272,63 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtAR01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
break;
default:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp
index b64434b485..76fe189687 100644
--- a/engines/bladerunner/script/scene/bb01.cpp
+++ b/engines/bladerunner/script/scene/bb01.cpp
@@ -28,7 +28,7 @@ enum kBB01Loops {
kBB01LoopInshot = 0,
kBB01LoopMainLoop = 1,
kBB01LoopDoorAnim = 3,
- kBB01LoopOutshoot = 4,
+ kBB01LoopOutshot = 4,
kBB01LoopMainLoopNoSpinner = 5
};
@@ -66,7 +66,12 @@ void SceneScriptBB01::InitializeScene() {
&& !Game_Flag_Query(kFlagDR02toBB01)
&& !Game_Flag_Query(kFlagBB02toBB01)
) {
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kBB01LoopInshot, false);
+ if (!Game_Flag_Query(kFlagBB01VisitedFirstTimeWithSpinner)
+ || Random_Query(1, 3) == 1
+ ) {
+ // enhancement: don't always play after first visit
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kBB01LoopInshot, false);
+ }
Scene_Loop_Set_Default(kBB01LoopMainLoop);
} else if (Game_Flag_Query(kFlagSpinnerAtBB01)
&& Game_Flag_Query(kFlagDR02toBB01)
@@ -135,63 +140,63 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true);
break;
default:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
@@ -244,6 +249,9 @@ void SceneScriptBB01::PlayerWalkedIn() {
} else if (Game_Flag_Query(kFlagBB02toBB01)) {
Game_Flag_Reset(kFlagBB02toBB01);
} else {
+ if (!Game_Flag_Query(kFlagBB01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagSpinnerAtBB01)) {
+ Game_Flag_Set(kFlagBB01VisitedFirstTimeWithSpinner);
+ }
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, false, false, 0);
}
}
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index f227986a7b..d3312f74b7 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
enum kCT01Loops {
kCT01LoopInshotFromCT12WithSpinner = 0, // 0 - 14
kCT01LoopInshot = 1, // 15 - 194
- kCT01LoopMain = 2, // 195 - 255
+ kCT01LoopMainLoop = 2, // 195 - 255
kCT01LoopDoorAnim = 4, // 256 - 315
kCT01LoopOutshot = 5, // 316 - 435
kCT01LoopInshotFromCT12NoSpinner = 6, // 436 - 450
@@ -71,9 +71,10 @@ void SceneScriptCT01::InitializeScene() {
// Note 2: Gordo sitting at the diner overlaps with the counter bar in front of him
// so the loop will be prevented from playing when he is there.
if ( Global_Variable_Query(kVariableChapter) < 4
- && Actor_Query_Which_Set_In(kActorGordo) != kSetCT01_CT12
- && Random_Query(1, 3) == 1
+ && Actor_Query_Which_Set_In(kActorGordo) != kSetCT01_CT12
+ && Random_Query(1, 3) == 1
){
+ // enhancement: don't always play
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshot, false);
}
// Pause generic walkers outside special loop
@@ -115,7 +116,7 @@ void SceneScriptCT01::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
- Scene_Loop_Set_Default(kCT01LoopMain);
+ Scene_Loop_Set_Default(kCT01LoopMainLoop);
} else {
Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner);
}
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp
index b091afdbe0..7e9de7aeda 100644
--- a/engines/bladerunner/script/scene/ct02.cpp
+++ b/engines/bladerunner/script/scene/ct02.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
enum kCT02Loops {
- kCT02LoopMain = 0,
+ kCT02LoopMainLoop = 0,
kCT02LoopTippingPot = 2,
kCT02LoopMainPotTipped = 3
};
@@ -64,7 +64,7 @@ void SceneScriptCT02::InitializeScene() {
if (Game_Flag_Query(kFlagCT02PotTipped)) {
Scene_Loop_Set_Default(kCT02LoopMainPotTipped);
} else {
- Scene_Loop_Set_Default(kCT02LoopMain);
+ Scene_Loop_Set_Default(kCT02LoopMainLoop);
}
}
diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp
index d86a992b76..94c585da0b 100644
--- a/engines/bladerunner/script/scene/ct04.cpp
+++ b/engines/bladerunner/script/scene/ct04.cpp
@@ -24,18 +24,18 @@
namespace BladeRunner {
-enum kCT03Loops {
- kCT03LoopInshoot = 0,
- kCT03LoopMain = 1
+enum kCT04Loops {
+ kCT04LoopInshot = 0,
+ kCT04LoopMainLoop = 1
};
void SceneScriptCT04::InitializeScene() {
if (Game_Flag_Query(kFlagCT03toCT04)) {
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT03LoopInshoot, false);
- Scene_Loop_Set_Default(kCT03LoopMain);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT04LoopInshot, false);
+ Scene_Loop_Set_Default(kCT04LoopMainLoop);
Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533);
} else {
- Scene_Loop_Set_Default(kCT03LoopMain);
+ Scene_Loop_Set_Default(kCT04LoopMainLoop);
Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020);
}
diff --git a/engines/bladerunner/script/scene/ct11.cpp b/engines/bladerunner/script/scene/ct11.cpp
index 71b90b8005..0d52c77403 100644
--- a/engines/bladerunner/script/scene/ct11.cpp
+++ b/engines/bladerunner/script/scene/ct11.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
enum kCT11Loops {
- kCT11LoopMain = 0,
+ kCT11LoopMainLoop = 0,
kCT11LoopMainNoCar = 2
};
@@ -52,7 +52,7 @@ void SceneScriptCT11::InitializeScene() {
if (Global_Variable_Query(kVariableChapter) > 3) {
Scene_Loop_Set_Default(kCT11LoopMainNoCar);
} else {
- Scene_Loop_Set_Default(kCT11LoopMain);
+ Scene_Loop_Set_Default(kCT11LoopMainLoop);
}
}
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp
index 8a98fc90c2..46063587d4 100644
--- a/engines/bladerunner/script/scene/dr01.cpp
+++ b/engines/bladerunner/script/scene/dr01.cpp
@@ -29,8 +29,7 @@ enum kDR01Loops {
kDR01LoopPanFromDR02 = 1,
kDR01LoopPanFromDR04Pre = 2,
kDR01LoopPanFromDR04Post = 3,
- kDR01LoopMainLoop = 4,
- kDR01LoopMainLoopNoFirstFrame = 5,
+ kDR01LoopMainLoop = 4
};
void SceneScriptDR01::InitializeScene() {
@@ -86,8 +85,9 @@ void SceneScriptDR01::InitializeScene() {
Scene_Loop_Set_Default(kDR01LoopMainLoop);
} else {
if ((!Game_Flag_Query(kFlagDR01Visited) && Global_Variable_Query(kVariableChapter) == 2)
- || Random_Query(1, 5) == 1)
- { // enhancement: don't always play the bikers after first visit
+ || Random_Query(1, 3) == 1)
+ {
+ // enhancement: don't always play after first visit
// But first visit in 2nd chapter should always show it.
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopBikerInshot, false);
}
@@ -268,26 +268,9 @@ void SceneScriptDR01::PlayerWalkedIn() {
) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, false, 0);
-#if BLADERUNNER_RESTORED_CUT_CONTENT
if (!Game_Flag_Query(kFlagDR01Visited)) {
Game_Flag_Set(kFlagDR01Visited);
- // Make use of the kFlagDirectorsCut like in CT01 case
- // extra flags and chapter check are for compatibility / sane behavior
- // in imported original save games (or "exported" save games for the original)
- if (
- Global_Variable_Query(kVariableChapter) == 2
- && !Game_Flag_Query(kFlagDR03ChewTalk1)
- && !Game_Flag_Query(kFlagDR05MorajiTalk)
- && !Game_Flag_Query(kFlagDirectorsCut)) {
- Actor_Voice_Over(600, kActorVoiceOver);
- Actor_Voice_Over(610, kActorVoiceOver);
- Actor_Voice_Over(620, kActorVoiceOver);
- Actor_Voice_Over(630, kActorVoiceOver);
- Actor_Voice_Over(640, kActorVoiceOver);
- Actor_Voice_Over(650, kActorVoiceOver);
- }
}
-#endif // BLADERUNNER_RESTORED_CUT_CONTENT
Player_Gains_Control();
}
Game_Flag_Reset(kFlagDR02toDR01);
diff --git a/engines/bladerunner/script/scene/dr05.cpp b/engines/bladerunner/script/scene/dr05.cpp
index b433a00618..f2ee2608a5 100644
--- a/engines/bladerunner/script/scene/dr05.cpp
+++ b/engines/bladerunner/script/scene/dr05.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
enum kDR05Loops {
- kDR05LoopMain = 0,
+ kDR05LoopMainLoop = 0,
kDR05LoopMainDestroyed = 2
};
@@ -44,7 +44,7 @@ void SceneScriptDR05::InitializeScene() {
if (Game_Flag_Query(kFlagDR05BombExploded)) {
Scene_Loop_Set_Default(kDR05LoopMainDestroyed);
} else {
- Scene_Loop_Set_Default(kDR05LoopMain);
+ Scene_Loop_Set_Default(kDR05LoopMainLoop);
}
}
diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp
index 06a8c3bca7..4c7b8ffe9d 100644
--- a/engines/bladerunner/script/scene/hc03.cpp
+++ b/engines/bladerunner/script/scene/hc03.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
enum kHC03Loops {
- kHC03LoopMain = 0,
+ kHC03LoopMainLoop = 0,
kHC03LoopCageDoorOpening = 2,
kHC03LoopMainCageOpen = 3,
kHC03LoopTrapDoorOpening = 5,
@@ -85,7 +85,7 @@ void SceneScriptHC03::InitializeScene() {
) {
Scene_Loop_Set_Default(kHC03LoopMainCageOpen);
} else {
- Scene_Loop_Set_Default(kHC03LoopMain);
+ Scene_Loop_Set_Default(kHC03LoopMainLoop);
}
}
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index 41468b0178..f7567bc438 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -28,7 +28,7 @@ enum kHF01Loops {
kHF01LoopInshot = 0,
kHF01LoopMainLoopSpinner = 1,
kHF01LoopDoorAnim = 3,
- kHF01LoopOutshoot = 4,
+ kHF01LoopOutshot = 4,
kHF01LoopMainLoopNoSpinner = 5
};
@@ -225,63 +225,63 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
default:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
diff --git a/engines/bladerunner/script/scene/hf04.cpp b/engines/bladerunner/script/scene/hf04.cpp
index 5a8cfab011..dea50534fa 100644
--- a/engines/bladerunner/script/scene/hf04.cpp
+++ b/engines/bladerunner/script/scene/hf04.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
enum kHF04Loops {
- kHF04LoopMain = 0,
+ kHF04LoopMainLoop = 0,
kHF04LoopDoorsClosing = 2,
kHF04LoopMainDoorsClosed = 3,
kHF04LoopDoorsOpening = 5
@@ -49,7 +49,7 @@ void SceneScriptHF04::InitializeScene() {
if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
} else {
- Scene_Loop_Set_Default(kHF04LoopMain);
+ Scene_Loop_Set_Default(kHF04LoopMainLoop);
}
}
@@ -133,7 +133,7 @@ void SceneScriptHF04::SceneFrameAdvanced(int frame) {
if (Game_Flag_Query(kFlagHF04OpenDoors)) {
Game_Flag_Reset(kFlagHF04OpenDoors);
- Scene_Loop_Set_Default(kHF04LoopMain);
+ Scene_Loop_Set_Default(kHF04LoopMainLoop);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);
return; // true;
}
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index 898b5f8123..7de96d7577 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -25,10 +25,10 @@
namespace BladeRunner {
enum kMA01Loops {
- kMA01LoopInshotRoof = 0,
- kMA01LoopMain = 1,
- kMA01LoopOutDoorAnim = 3,
- kMA01LoopOutshotRoof = 4
+ kMA01LoopInshotRoof = 0,
+ kMA01LoopMainLoop = 1,
+ kMA01LoopOutDoorAnim = 3,
+ kMA01LoopOutshotRoof = 4
};
enum kMA01Exits {
@@ -60,13 +60,13 @@ void SceneScriptMA01::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagMA06toMA01)) {
- Scene_Loop_Set_Default(kMA01LoopMain);
+ Scene_Loop_Set_Default(kMA01LoopMainLoop);
Game_Flag_Reset(kFlagMA06toMA01);
} else {
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(kFlagArrivedFromSpinner2);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false);
- Scene_Loop_Set_Default(kMA01LoopMain);
+ Scene_Loop_Set_Default(kMA01LoopMainLoop);
}
if (Game_Flag_Query(kFlagMA01GaffApproachMcCoy)) {
diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp
index 80dade2c41..7448f720aa 100644
--- a/engines/bladerunner/script/scene/ma04.cpp
+++ b/engines/bladerunner/script/scene/ma04.cpp
@@ -25,16 +25,16 @@
namespace BladeRunner {
enum kMA04Loops {
- kMA04LoopInshot = 0,
- kMA04LoopMain = 1,
- kMA04LoopSleep = 3,
- kMA04LoopWakeup = 4
+ kMA04LoopInshot = 0,
+ kMA04LoopMainLoop = 1,
+ kMA04LoopSleep = 3,
+ kMA04LoopWakeup = 4
};
enum kMA04Exits {
- kMA04ExitMA02 = 0,
- kMA04ExitMA05 = 1,
- kMA04ExitKitchen = 2
+ kMA04ExitMA02 = 0,
+ kMA04ExitMA05 = 1,
+ kMA04ExitKitchen = 2
};
enum kMA04Regions {
@@ -75,7 +75,7 @@ void SceneScriptMA04::InitializeScene() {
if (isPhoneRinging()) {
Ambient_Sounds_Add_Sound(kSfxVIDFONE1, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
}
- Scene_Loop_Set_Default(kMA04LoopMain);
+ Scene_Loop_Set_Default(kMA04LoopMainLoop);
}
void SceneScriptMA04::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp
index 6c2622d266..9eca4ba675 100644
--- a/engines/bladerunner/script/scene/ma05.cpp
+++ b/engines/bladerunner/script/scene/ma05.cpp
@@ -25,9 +25,9 @@
namespace BladeRunner {
enum kMA05Loops {
- kMA05LoopInshot = 0, // 0 - 29 // Frame 29 (in Acts 1 and 2 this ties in with Frame 30 of the Loop Main, in Act 5 it ties with frame 60?!)
- kMA05LoopMain = 1, // 30 - 90
- kMA05LoopSpinner = 3 // 91 - 150 // Frame 150 ties in with Frame 30 of Loop Main
+ kMA05LoopInshot = 0, // 0 - 29 // Frame 29 (in Acts 1 and 2 this ties in with Frame 30 of the Loop Main, in Act 5 it ties with frame 60?!)
+ kMA05LoopMainLoop = 1, // 30 - 90
+ kMA05LoopSpinner = 3 // 91 - 150 // Frame 150 ties in with Frame 30 of Loop Main
};
enum kMA05Exits {
@@ -63,7 +63,7 @@ void SceneScriptMA05::InitializeScene() {
if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA05LoopInshot, false);
}
- Scene_Loop_Set_Default(kMA05LoopMain);
+ Scene_Loop_Set_Default(kMA05LoopMainLoop);
}
void SceneScriptMA05::SceneLoaded() {
@@ -120,7 +120,7 @@ void SceneScriptMA05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptMA05::PlayerWalkedIn() {
Music_Play(kMusicBRBlues, 52, 0, 2, -1, 0, 0);
if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended))) && Global_Variable_Query(kVariableChapter) == 1) {
- Scene_Loop_Set_Default(kMA05LoopMain);
+ Scene_Loop_Set_Default(kMA05LoopMainLoop);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true);
Sound_Play(kSfxSPIN3A, 100, 0, 0, 50);
}
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp
index 219cda58ce..3779f946f5 100644
--- a/engines/bladerunner/script/scene/ma06.cpp
+++ b/engines/bladerunner/script/scene/ma06.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
// Appears that names for "open" and "close" are switched
enum kMA06Loops {
kMA06LoopDoorOpen = 0,
- kMA06LoopMain = 1,
+ kMA06LoopMainLoop = 1,
kMA06LoopDoorClose = 3
};
@@ -38,7 +38,7 @@ void SceneScriptMA06::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 33, 0, 1);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false);
- Scene_Loop_Set_Default(kMA06LoopMain);
+ Scene_Loop_Set_Default(kMA06LoopMainLoop);
Sound_Play(kSfxELDOORC1, 100, 50, 50, 100);
}
@@ -142,7 +142,7 @@ void SceneScriptMA06::activateElevator() {
int floor = Elevator_Activate(kElevatorMA);
Player_Loses_Control();
- Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMain, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMainLoop, true);
if (floor > 1) {
Game_Flag_Set(kFlagMA06toMA07);
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 14b74f99bf..41a571c5e0 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
enum kNR01Loops {
kNR01LoopInshot = 0,
kNR01LoopMainLoop = 1,
- kNR01LoopOutshoot = 3,
+ kNR01LoopOutshot = 3,
kNR01LoopMainLoopNoSpinner = 4
};
@@ -87,7 +87,12 @@ void SceneScriptNR01::InitializeScene() {
if ( Game_Flag_Query(kFlagSpinnerAtNR01)
&& !Game_Flag_Query(kFlagArrivedFromSpinner1)
) {
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR01LoopInshot, false);
+ if ((!Game_Flag_Query(kFlagNR01VisitedFirstTimeWithSpinner) && Global_Variable_Query(kVariableChapter) == 3)
+ || Random_Query(1, 3) == 1)
+ {
+ // enhancement: don't always play after first visit
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR01LoopInshot, false);
+ }
Scene_Loop_Set_Default(kNR01LoopMainLoop);
Game_Flag_Set(kFlagArrivedFromSpinner1);
} else if (Game_Flag_Query(kFlagSpinnerAtNR01)
@@ -178,7 +183,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
@@ -186,7 +191,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
@@ -194,7 +199,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
@@ -202,7 +207,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
@@ -210,7 +215,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
@@ -218,7 +223,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
@@ -226,7 +231,7 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
@@ -234,14 +239,14 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
default:
Player_Loses_Control();
@@ -423,6 +428,9 @@ void SceneScriptNR01::PlayerWalkedIn() {
Actor_Set_Goal_Number(kActorHanoi, 204);
Player_Gains_Control();
} else {
+ if (!Game_Flag_Query(kFlagNR01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagArrivedFromSpinner1)) {
+ Game_Flag_Set(kFlagNR01VisitedFirstTimeWithSpinner);
+ }
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, 23.88f, -189.0f, 0, false, false, 0);
}
diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp
index a30fd4c958..4ab8f24582 100644
--- a/engines/bladerunner/script/scene/ps01.cpp
+++ b/engines/bladerunner/script/scene/ps01.cpp
@@ -25,10 +25,10 @@
namespace BladeRunner {
enum kPS01Loops {
- kPS01LoopInshoot = 0,
+ kPS01LoopInshot = 0,
kPS01LoopMainLoop = 1,
kPS01LoopDoorAnim = 3,
- kPS01LoopOutshoot = 4,
+ kPS01LoopOutshot = 4,
kPS01LoopNoSpinner = 5
};
@@ -54,7 +54,7 @@ void SceneScriptPS01::InitializeScene() {
} else {
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(kFlagArrivedFromSpinner2);
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kPS01LoopInshoot, false);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kPS01LoopInshot, false);
Scene_Loop_Set_Default(kPS01LoopMainLoop);
Player_Loses_Control();
}
@@ -112,63 +112,63 @@ bool SceneScriptPS01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kPS01LoopOutshot, true);
break;
default:
Actor_Face_Heading(kActorMcCoy, 870, false);
diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp
index 2929296260..9f00c5f5ab 100644
--- a/engines/bladerunner/script/scene/rc03.cpp
+++ b/engines/bladerunner/script/scene/rc03.cpp
@@ -24,6 +24,11 @@
namespace BladeRunner {
+enum kRC03Loops {
+ kRC03LoopInshot = 0,
+ kRC03LoopMainLoop = 1
+};
+
void SceneScriptRC03::InitializeScene() {
if (Game_Flag_Query(kFlagRC01toRC03)) {
Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800);
@@ -82,11 +87,12 @@ void SceneScriptRC03::InitializeScene() {
if (Game_Flag_Query(kFlagHC04toRC03)
&& Actor_Query_Goal_Number(kActorIzo) != kGoalIzoWaitingAtRC03
) {
- if (Random_Query(1, 3) == 1) { // enhancement: don't always play this scene when exiting Hawker's Circle
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
+ if (Random_Query(1, 3) == 1) {
+ // enhancement: don't always play this scene when exiting Hawker's Circle
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC03LoopInshot, false);
}
}
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Set_Default(kRC03LoopMainLoop);
}
void SceneScriptRC03::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/rc51.cpp b/engines/bladerunner/script/scene/rc51.cpp
index 85182b8e9d..ed5642de6c 100644
--- a/engines/bladerunner/script/scene/rc51.cpp
+++ b/engines/bladerunner/script/scene/rc51.cpp
@@ -26,7 +26,7 @@ namespace BladeRunner {
enum kRC51Loops {
kRC51LoopInshotFromRC02 = 0,
- kRC51LoopMain = 1
+ kRC51LoopMainLoop = 1
};
enum kRC51Exits {
@@ -37,7 +37,7 @@ void SceneScriptRC51::InitializeScene() {
Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66);
Scene_Exit_Add_2D_Exit(kRC51ExitRC02, 0, 460, 639, 479, 2);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC51LoopInshotFromRC02, false);
- Scene_Loop_Set_Default(kRC51LoopMain);
+ Scene_Loop_Set_Default(kRC51LoopMainLoop);
}
void SceneScriptRC51::SceneLoaded() {
diff --git a/engines/bladerunner/script/scene/tb07.cpp b/engines/bladerunner/script/scene/tb07.cpp
index 0faa58d3ed..9e5578a907 100644
--- a/engines/bladerunner/script/scene/tb07.cpp
+++ b/engines/bladerunner/script/scene/tb07.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
enum kTB07Loops {
- kTB07LoopMain = 0,
+ kTB07LoopMainLoop = 0,
kTB07LoopShadeDrop = 2,
kTB07LoopMainShadeDown = 3
};
@@ -54,7 +54,7 @@ void SceneScriptTB07::InitializeScene() {
if (Game_Flag_Query(kFlagTB07ShadeDown)) {
Scene_Loop_Set_Default(kTB07LoopMainShadeDown);
} else {
- Scene_Loop_Set_Default(kTB07LoopMain);
+ Scene_Loop_Set_Default(kTB07LoopMainLoop);
}
}
diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp
index 357332a4c3..d80c67afaf 100644
--- a/engines/bladerunner/script/scene/ug04.cpp
+++ b/engines/bladerunner/script/scene/ug04.cpp
@@ -24,6 +24,11 @@
namespace BladeRunner {
+enum kUG04Loops {
+ kUG04LoopTrainLoop = 0,
+ kUG04LoopMainLoop = 1
+};
+
void SceneScriptUG04::InitializeScene() {
if (Game_Flag_Query(kFlagUG05toUG04)) {
Setup_Scene_Information( 0.0f, -1.74f, -2400.0f, 496);
@@ -61,10 +66,11 @@ void SceneScriptUG04::InitializeScene() {
if ((Global_Variable_Query(kVariableChapter) == 3)
|| (Global_Variable_Query(kVariableChapter) > 3 && Random_Query(1, 5) == 1)
- ){ // enhancement: don't always play the passing train after chapter 3
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
+ ){
+ // enhancement: don't always play the bikers after chapter 3
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kUG04LoopTrainLoop, false);
}
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Set_Default(kUG04LoopMainLoop);
}
void SceneScriptUG04::SceneLoaded() {