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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/ct10.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/ct10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct10.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp index 9794ab2ddd..1b54837964 100644 --- a/engines/bladerunner/script/scene/ct10.cpp +++ b/engines/bladerunner/script/scene/ct10.cpp @@ -65,7 +65,7 @@ bool SceneScriptCT10::MouseClick(int x, int y) { } void SceneScriptCT10::checkCabinet() { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 10.6f, 0.0f, -50.5f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 10.6f, 0.0f, -50.5f, 0, true, false, false)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 0, false); Sound_Play(kSfxDRAWER1, 100, 0, 0, 50); @@ -82,7 +82,7 @@ void SceneScriptCT10::checkCabinet() { bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("TUB", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -106.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -106.0f, 0, true, false, false)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 850, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); @@ -96,7 +96,7 @@ bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) { Item_Pickup_Spin_Effect(kModelAnimationStrangeScale, 364, 214); } Delay(1000); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -82.0f, 0, 0, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -82.0f, 0, false, false, true); Player_Gains_Control(); } return true; @@ -121,8 +121,8 @@ bool SceneScriptCT10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptCT10::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, true, false, 0)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -121.0f, 0.0f, -78.0f, 0, false, false, 0); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, true, false, false)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -121.0f, 0.0f, -78.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT10toCT09); @@ -146,8 +146,8 @@ void SceneScriptCT10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptCT10::PlayerWalkedIn() { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, 0, false, 0); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -49.0f, 0.0f, -38.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, false, false, false); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -49.0f, 0.0f, -38.0f, 0, false, false, false); if (!Game_Flag_Query(kFlagCT10Entered)) { Actor_Voice_Over(450, kActorVoiceOver); Actor_Voice_Over(460, kActorVoiceOver); |