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path: root/engines/bladerunner/script/scene/ct10.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ct10.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct10.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/ct10.cpp b/engines/bladerunner/script/scene/ct10.cpp
index 9794ab2ddd..1b54837964 100644
--- a/engines/bladerunner/script/scene/ct10.cpp
+++ b/engines/bladerunner/script/scene/ct10.cpp
@@ -65,7 +65,7 @@ bool SceneScriptCT10::MouseClick(int x, int y) {
}
void SceneScriptCT10::checkCabinet() {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 10.6f, 0.0f, -50.5f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 10.6f, 0.0f, -50.5f, 0, true, false, false)) {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 0, false);
Sound_Play(kSfxDRAWER1, 100, 0, 0, 50);
@@ -82,7 +82,7 @@ void SceneScriptCT10::checkCabinet() {
bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("TUB", objectName)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -106.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -106.0f, 0, true, false, false)) {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 850, false);
Actor_Change_Animation_Mode(kActorMcCoy, 38);
@@ -96,7 +96,7 @@ bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) {
Item_Pickup_Spin_Effect(kModelAnimationStrangeScale, 364, 214);
}
Delay(1000);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -82.0f, 0, 0, false, 1);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -82.0f, 0, false, false, true);
Player_Gains_Control();
}
return true;
@@ -121,8 +121,8 @@ bool SceneScriptCT10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT10::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, true, false, 0)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -121.0f, 0.0f, -78.0f, 0, false, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, true, false, false)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -121.0f, 0.0f, -78.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT10toCT09);
@@ -146,8 +146,8 @@ void SceneScriptCT10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptCT10::PlayerWalkedIn() {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, 0, false, 0);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -49.0f, 0.0f, -38.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -93.0f, 0.0f, -38.0f, 0, false, false, false);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -49.0f, 0.0f, -38.0f, 0, false, false, false);
if (!Game_Flag_Query(kFlagCT10Entered)) {
Actor_Voice_Over(450, kActorVoiceOver);
Actor_Voice_Over(460, kActorVoiceOver);