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author | Thanasis Antoniou | 2019-04-28 00:20:05 +0300 |
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committer | Thanasis Antoniou | 2019-04-28 00:21:16 +0300 |
commit | c72cde3149514dddb8f76f9e717a0fb03dcb8332 (patch) | |
tree | 64ab76f8e22b3fc26bdcd5af8872f288eb791189 /engines/bladerunner/script/scene/dr01.cpp | |
parent | 346361166cd95bb6c2fb56c1526f8f44be27a32f (diff) | |
download | scummvm-rg350-c72cde3149514dddb8f76f9e717a0fb03dcb8332.tar.gz scummvm-rg350-c72cde3149514dddb8f76f9e717a0fb03dcb8332.tar.bz2 scummvm-rg350-c72cde3149514dddb8f76f9e717a0fb03dcb8332.zip |
BLADERUNNER: Fix spinner transitions post Act 1
Also restored ascenting outtake when leaving RC01 in Act 1
Diffstat (limited to 'engines/bladerunner/script/scene/dr01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr01.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp index 334c0e4f49..2467d841cd 100644 --- a/engines/bladerunner/script/scene/dr01.cpp +++ b/engines/bladerunner/script/scene/dr01.cpp @@ -303,6 +303,14 @@ void SceneScriptDR01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeInside2, true, -1); +#if BLADERUNNER_ORIGINAL_BUGS +#else + // add another transition to make it less abrupt + if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) { + // but don't play this extra outtake when going to Tyrell Building + Outtake_Play(kOuttakeAway1, true, -1); + } +#endif // BLADERUNNER_ORIGINAL_BUGS } } |