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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/dr04.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/dr04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr04.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp index 4f0b222030..a832ea08f8 100644 --- a/engines/bladerunner/script/scene/dr04.cpp +++ b/engines/bladerunner/script/scene/dr04.cpp @@ -49,7 +49,7 @@ void SceneScriptDR04::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0); Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxFIREBD1, 55, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER1, 28, -100, 100); @@ -160,7 +160,7 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) { } if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, false)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false); Game_Flag_Set(kFlagDR04toDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); @@ -169,7 +169,7 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, false)) { Game_Flag_Set(kFlagNotUsed232); Game_Flag_Set(kFlagDR04toDR05); Set_Enter(kSetDR05, kSceneDR05); @@ -178,12 +178,12 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, false)) { Footstep_Sound_Override_On(3); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 0, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); @@ -280,10 +280,10 @@ void SceneScriptDR04::PlayerWalkedIn() { Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 0, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, false); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Footstep_Sound_Override_Off(); } |