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path: root/engines/bladerunner/script/scene/dr04.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/dr04.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr04.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp
index 4f0b222030..a832ea08f8 100644
--- a/engines/bladerunner/script/scene/dr04.cpp
+++ b/engines/bladerunner/script/scene/dr04.cpp
@@ -49,7 +49,7 @@ void SceneScriptDR04::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0);
Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxFIREBD1, 55, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER1, 28, -100, 100);
@@ -160,7 +160,7 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) {
}
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, false)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false);
Game_Flag_Set(kFlagDR04toDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
@@ -169,7 +169,7 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagNotUsed232);
Game_Flag_Set(kFlagDR04toDR05);
Set_Enter(kSetDR05, kSceneDR05);
@@ -178,12 +178,12 @@ bool SceneScriptDR04::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, false)) {
Footstep_Sound_Override_On(3);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Actor_Face_Heading(kActorMcCoy, 512, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 0, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
@@ -280,10 +280,10 @@ void SceneScriptDR04::PlayerWalkedIn() {
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Actor_Face_Heading(kActorMcCoy, 512, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 0, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, false);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Footstep_Sound_Override_Off();
}