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author | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
commit | 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 (patch) | |
tree | fe573288b4017476aa6b722b2b272f7588c2c931 /engines/bladerunner/script/scene/dr06.cpp | |
parent | 5354c1b764ff16a1c7cb81fa5fba681a42a200f6 (diff) | |
download | scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.tar.gz scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.tar.bz2 scummvm-rg350-4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4.zip |
BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
Diffstat (limited to 'engines/bladerunner/script/scene/dr06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr06.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp index ef1e83d074..3e007d1b44 100644 --- a/engines/bladerunner/script/scene/dr06.cpp +++ b/engines/bladerunner/script/scene/dr06.cpp @@ -38,13 +38,13 @@ void SceneScriptDR06::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2); } - Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 25, 0, 1); Ambient_Sounds_Add_Sound(73, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagDR06JesterActive)) { Overlay_Play("DR06over", 1, true, false, 0); - Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0); } else { Overlay_Play("DR06over", 0, true, false, 0); } @@ -76,11 +76,11 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Face_Object(kActorMcCoy, "BOX16", true); if (!Game_Flag_Query(kFlagDR06JesterActive)) { Overlay_Play("DR06over", 1, true, true, 0); - Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0); Game_Flag_Set(kFlagDR06JesterActive); } else { Overlay_Play("DR06over", 0, true, true, 0); - Ambient_Sounds_Remove_Looping_Sound(300, false); + Ambient_Sounds_Remove_Looping_Sound(kSfxJESTMOV1, false); Game_Flag_Reset(kFlagDR06JesterActive); } return true; |