diff options
Diffstat (limited to 'engines/bladerunner/script/scene/dr06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr06.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp index ef1e83d074..3e007d1b44 100644 --- a/engines/bladerunner/script/scene/dr06.cpp +++ b/engines/bladerunner/script/scene/dr06.cpp @@ -38,13 +38,13 @@ void SceneScriptDR06::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2); } - Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1); + Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 25, 0, 1); Ambient_Sounds_Add_Sound(73, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagDR06JesterActive)) { Overlay_Play("DR06over", 1, true, false, 0); - Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0); } else { Overlay_Play("DR06over", 0, true, false, 0); } @@ -76,11 +76,11 @@ bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Face_Object(kActorMcCoy, "BOX16", true); if (!Game_Flag_Query(kFlagDR06JesterActive)) { Overlay_Play("DR06over", 1, true, true, 0); - Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0); Game_Flag_Set(kFlagDR06JesterActive); } else { Overlay_Play("DR06over", 0, true, true, 0); - Ambient_Sounds_Remove_Looping_Sound(300, false); + Ambient_Sounds_Remove_Looping_Sound(kSfxJESTMOV1, false); Game_Flag_Reset(kFlagDR06JesterActive); } return true; |