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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/hc02.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/hc02.cpp')
-rw-r--r--engines/bladerunner/script/scene/hc02.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp
index e3b5189914..b4cbc818c3 100644
--- a/engines/bladerunner/script/scene/hc02.cpp
+++ b/engines/bladerunner/script/scene/hc02.cpp
@@ -90,7 +90,7 @@ bool SceneScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) {
bool SceneScriptHC02::ClickedOnActor(int actorId) {
if (actorId == kActorHawkersBarkeep) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorHawkersBarkeep, true);
if (!Game_Flag_Query(kFlagHC02HawkersBarkeepIntroduction)) {
Actor_Says(kActorMcCoy, 1225, 13);
@@ -174,7 +174,7 @@ bool SceneScriptHC02::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHC02::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagHC02toHC01);
@@ -184,7 +184,7 @@ bool SceneScriptHC02::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagHC02toHC04);
@@ -226,7 +226,7 @@ void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptHC02::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagHC04toHC02)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, false);
Game_Flag_Reset(kFlagHC04toHC02);
}
}