diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hc02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hc02.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp index e3b5189914..b4cbc818c3 100644 --- a/engines/bladerunner/script/scene/hc02.cpp +++ b/engines/bladerunner/script/scene/hc02.cpp @@ -90,7 +90,7 @@ bool SceneScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptHC02::ClickedOnActor(int actorId) { if (actorId == kActorHawkersBarkeep) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, false)) { Actor_Face_Actor(kActorMcCoy, kActorHawkersBarkeep, true); if (!Game_Flag_Query(kFlagHC02HawkersBarkeepIntroduction)) { Actor_Says(kActorMcCoy, 1225, 13); @@ -174,7 +174,7 @@ bool SceneScriptHC02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHC02::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHC02toHC01); @@ -184,7 +184,7 @@ bool SceneScriptHC02::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHC02toHC04); @@ -226,7 +226,7 @@ void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptHC02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagHC04toHC02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, false); Game_Flag_Reset(kFlagHC04toHC02); } } |