aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/hc02.cpp
diff options
context:
space:
mode:
authorThanasis Antoniou2019-04-20 17:32:47 +0300
committerThanasis Antoniou2019-04-20 17:33:39 +0300
commita663930dd062edd8bfc217fb19a5cbce37705ece (patch)
tree6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/scene/hc02.cpp
parent63b8ddb50e03a535c4f61a2424914a3c09579197 (diff)
downloadscummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz
scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2
scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/scene/hc02.cpp')
-rw-r--r--engines/bladerunner/script/scene/hc02.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp
index 413c9a78ae..bf35dd3257 100644
--- a/engines/bladerunner/script/scene/hc02.cpp
+++ b/engines/bladerunner/script/scene/hc02.cpp
@@ -114,7 +114,7 @@ bool SceneScriptHC02::ClickedOnActor(int actorId) {
} else if ( Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1)
&& !Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)
&& (Global_Variable_Query(kVariableChinyen) > 20
- || Query_Difficulty_Level() == 0
+ || Query_Difficulty_Level() == kGameDifficultyEasy
)
) {
Actor_Clue_Acquire(kActorMcCoy, kClueFlaskOfAbsinthe, true, kActorHawkersBarkeep);
@@ -129,7 +129,7 @@ bool SceneScriptHC02::ClickedOnActor(int actorId) {
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Delay(1500);
Actor_Says_With_Pause(kActorHawkersBarkeep, 50, 1.6f, 17);
- if (Query_Difficulty_Level() != 0) {
+ if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 20);
}
Actor_Says(kActorMcCoy, 1245, 13);
@@ -143,9 +143,9 @@ bool SceneScriptHC02::ClickedOnActor(int actorId) {
Game_Flag_Set(kFlagHC02HawkersBarkeepBraceletTalk);
}
if (Global_Variable_Query(kVariableChinyen) > 5
- || Query_Difficulty_Level() == 0
+ || Query_Difficulty_Level() == kGameDifficultyEasy
) {
- if (Query_Difficulty_Level() != 0) {
+ if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 5);
}
Global_Variable_Increment(kVariableMcCoyDrinks, 1);