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author | Thanasis Antoniou | 2019-04-06 19:21:00 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 19:22:01 +0300 |
commit | 9c0c249a96b33ffd9e827a8ad62caaff03c10a81 (patch) | |
tree | ac82ac053efce1bdf26977b92a38da1e2cef9ee8 /engines/bladerunner/script/scene/hf02.cpp | |
parent | 94eb601f3793cf7c26a02aa53f97d1d9f806601c (diff) | |
download | scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.gz scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.tar.bz2 scummvm-rg350-9c0c249a96b33ffd9e827a8ad62caaff03c10a81.zip |
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/hf02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf02.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp index 88a4b7d420..f774399a5f 100644 --- a/engines/bladerunner/script/scene/hf02.cpp +++ b/engines/bladerunner/script/scene/hf02.cpp @@ -39,20 +39,20 @@ void SceneScriptHF02::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(kSfxARCBED1, 28, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCIRCUS1, 33, 0, 1); - Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); } void SceneScriptHF02::SceneLoaded() { |