diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hf02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf02.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/bladerunner/script/scene/hf02.cpp b/engines/bladerunner/script/scene/hf02.cpp index 88a4b7d420..f774399a5f 100644 --- a/engines/bladerunner/script/scene/hf02.cpp +++ b/engines/bladerunner/script/scene/hf02.cpp @@ -39,20 +39,20 @@ void SceneScriptHF02::InitializeScene() { Ambient_Sounds_Add_Looping_Sound(kSfxARCBED1, 28, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCIRCUS1, 33, 0, 1); - Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); } void SceneScriptHF02::SceneLoaded() { |