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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/hf05.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/hf05.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf05.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp index 6900d24a49..a724a5bbf1 100644 --- a/engines/bladerunner/script/scene/hf05.cpp +++ b/engines/bladerunner/script/scene/hf05.cpp @@ -77,7 +77,7 @@ bool SceneScriptHF05::MouseClick(int x, int y) { bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("TOP CON", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, true, false, false)) { Actor_Face_Object(kActorMcCoy, "TOP CON", true); if (Actor_Query_In_Set(kActorCrazylegs, kSetHF05) && Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsShotAndHit @@ -104,7 +104,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { Unobstacle_Object("MONTE CARLO DRY", true); if (getCompanionActor() != kActorMcCoy) { - Loop_Actor_Walk_To_XYZ(getCompanionActor(), 181.54f, 40.63f, 388.09f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(getCompanionActor(), 181.54f, 40.63f, 388.09f, 0, false, true, false); Actor_Face_Actor(kActorMcCoy, getCompanionActor(), true); Actor_Face_Actor(getCompanionActor(), kActorMcCoy, true); Actor_Says(kActorMcCoy, 1785, kAnimationModeTalk); @@ -122,7 +122,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) { ADQ_Add(kActorVoiceOver, 940, -1); Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0); Delay(1500); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, false); Actor_Face_Heading(kActorMcCoy, 0, false); Actor_Change_Animation_Mode(kActorMcCoy, 23); Actor_Clue_Lose(kActorMcCoy, kClueBomb); @@ -182,7 +182,7 @@ bool SceneScriptHF05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { Game_Flag_Set(kFlagHF05toHF01); Set_Enter(kSetHF01, kSceneHF01); @@ -192,7 +192,7 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { int affectionTowardsActor = getAffectionTowardsActor(); if (Game_Flag_Query(kFlagHF05PoliceArrived) @@ -210,7 +210,7 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, true, false, false)) { if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) { Game_Flag_Set(kFlagHF05toHF06); Set_Enter(kSetHF06, kSceneHF06); @@ -303,7 +303,7 @@ void SceneScriptHF05::PlayerWalkedIn() { Actor_Force_Stop_Walking(affectionTowardsActor); if (Game_Flag_Query(kFlagHF01toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 506.81f, 40.63f, -140.92f, 0); - Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, 0); + Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, false); } else if (Game_Flag_Query(kFlagHF06toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 288.0f, 40.63f, 410.0f, 909); } else if (Game_Flag_Query(kFlagHF07toHF05)) { @@ -336,7 +336,7 @@ void SceneScriptHF05::PlayerWalkedIn() { talkWithCrazylegs3(affectionTowardsActor); } } else if (Game_Flag_Query(kFlagHF01toHF05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, false, false, false); } else if (Game_Flag_Query(kFlagHF07toHF05)) { Actor_Set_At_XYZ(kActorMcCoy, 346.0f, 4.63f, -151.0f, 603); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle); @@ -685,7 +685,7 @@ void SceneScriptHF05::talkWithCrazylegs3(int affectionTowardsActor) { Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true); Actor_Says(kActorMcCoy, 1745, kAnimationModeTalk); Async_Actor_Walk_To_XYZ(affectionTowardsActor, 309.0f, 40.63f, 402.0f, 0, false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, false, false, false); Game_Flag_Set(kFlagHF05toHF06); Set_Enter(kSetHF06, kSceneHF06); } @@ -700,7 +700,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() { ADQ_Add(kActorCrazylegs, 150, 18); ADQ_Add(kActorCrazylegs, 160, 17); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, false); Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, false, false); Ambient_Sounds_Play_Sound(kSfxLABMISC4, 99, 99, 0, 0); Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true); @@ -733,7 +733,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() { Actor_Says(kActorCrazylegs, 270, kAnimationModeTalk); Actor_Says(kActorCrazylegs, 280, 12); Async_Actor_Walk_To_XYZ(kActorCrazylegs, 276.0f, 40.63f, 182.0f, 12, false); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, false, false, false); Actor_Face_Object(kActorCrazylegs, "MONTE CARLO DRY", true); Actor_Face_Object(kActorMcCoy, "MONTE CARLO DRY", true); Actor_Says(kActorCrazylegs, 290, 14); |