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path: root/engines/bladerunner/script/scene/hf05.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/hf05.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf05.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index 6900d24a49..a724a5bbf1 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -77,7 +77,7 @@ bool SceneScriptHF05::MouseClick(int x, int y) {
bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("TOP CON", objectName)) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, 40.63f, 308.0f, 0, true, false, false)) {
Actor_Face_Object(kActorMcCoy, "TOP CON", true);
if (Actor_Query_In_Set(kActorCrazylegs, kSetHF05)
&& Actor_Query_Goal_Number(kActorCrazylegs) != kGoalCrazyLegsShotAndHit
@@ -104,7 +104,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) {
Unobstacle_Object("MONTE CARLO DRY", true);
if (getCompanionActor() != kActorMcCoy) {
- Loop_Actor_Walk_To_XYZ(getCompanionActor(), 181.54f, 40.63f, 388.09f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(getCompanionActor(), 181.54f, 40.63f, 388.09f, 0, false, true, false);
Actor_Face_Actor(kActorMcCoy, getCompanionActor(), true);
Actor_Face_Actor(getCompanionActor(), kActorMcCoy, true);
Actor_Says(kActorMcCoy, 1785, kAnimationModeTalk);
@@ -122,7 +122,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) {
ADQ_Add(kActorVoiceOver, 940, -1);
Ambient_Sounds_Play_Sound(kSfxLABMISC2, 50, 99, 0, 0);
Delay(1500);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 181.54f, 40.63f, 388.09f, 0, false, true, false);
Actor_Face_Heading(kActorMcCoy, 0, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Actor_Clue_Lose(kActorMcCoy, kClueBomb);
@@ -182,7 +182,7 @@ bool SceneScriptHF05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptHF05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 483.0f, 40.63f, -189.0f, 0, true, false, false)) {
if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) {
Game_Flag_Set(kFlagHF05toHF01);
Set_Enter(kSetHF01, kSceneHF01);
@@ -192,7 +192,7 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.0f, 40.63f, -85.0f, 0, true, false, false)) {
if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) {
int affectionTowardsActor = getAffectionTowardsActor();
if (Game_Flag_Query(kFlagHF05PoliceArrived)
@@ -210,7 +210,7 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, true, false, false)) {
if (!Game_Flag_Query(kFlagHF05PoliceAttacked)) {
Game_Flag_Set(kFlagHF05toHF06);
Set_Enter(kSetHF06, kSceneHF06);
@@ -303,7 +303,7 @@ void SceneScriptHF05::PlayerWalkedIn() {
Actor_Force_Stop_Walking(affectionTowardsActor);
if (Game_Flag_Query(kFlagHF01toHF05)) {
Actor_Set_At_XYZ(affectionTowardsActor, 506.81f, 40.63f, -140.92f, 0);
- Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, 0);
+ Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, false);
} else if (Game_Flag_Query(kFlagHF06toHF05)) {
Actor_Set_At_XYZ(affectionTowardsActor, 288.0f, 40.63f, 410.0f, 909);
} else if (Game_Flag_Query(kFlagHF07toHF05)) {
@@ -336,7 +336,7 @@ void SceneScriptHF05::PlayerWalkedIn() {
talkWithCrazylegs3(affectionTowardsActor);
}
} else if (Game_Flag_Query(kFlagHF01toHF05)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, false, false, false);
} else if (Game_Flag_Query(kFlagHF07toHF05)) {
Actor_Set_At_XYZ(kActorMcCoy, 346.0f, 4.63f, -151.0f, 603);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle);
@@ -685,7 +685,7 @@ void SceneScriptHF05::talkWithCrazylegs3(int affectionTowardsActor) {
Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true);
Actor_Says(kActorMcCoy, 1745, kAnimationModeTalk);
Async_Actor_Walk_To_XYZ(affectionTowardsActor, 309.0f, 40.63f, 402.0f, 0, false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 277.0f, 40.63f, 410.0f, 0, false, false, false);
Game_Flag_Set(kFlagHF05toHF06);
Set_Enter(kSetHF06, kSceneHF06);
}
@@ -700,7 +700,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() {
ADQ_Add(kActorCrazylegs, 150, 18);
ADQ_Add(kActorCrazylegs, 160, 17);
}
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 307.0f, 40.63f, 184.0f, 0, false, false, false);
Loop_Actor_Walk_To_Actor(kActorCrazylegs, kActorMcCoy, 72, false, false);
Ambient_Sounds_Play_Sound(kSfxLABMISC4, 99, 99, 0, 0);
Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, true);
@@ -733,7 +733,7 @@ void SceneScriptHF05::talkWithCrazyLegs1() {
Actor_Says(kActorCrazylegs, 270, kAnimationModeTalk);
Actor_Says(kActorCrazylegs, 280, 12);
Async_Actor_Walk_To_XYZ(kActorCrazylegs, 276.0f, 40.63f, 182.0f, 12, false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 335.0f, 40.63f, 131.0f, 12, false, false, false);
Actor_Face_Object(kActorCrazylegs, "MONTE CARLO DRY", true);
Actor_Face_Object(kActorMcCoy, "MONTE CARLO DRY", true);
Actor_Says(kActorCrazylegs, 290, 14);