diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hf06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf06.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp index ea5c01b516..7afb3d8821 100644 --- a/engines/bladerunner/script/scene/hf06.cpp +++ b/engines/bladerunner/script/scene/hf06.cpp @@ -68,7 +68,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) { || Object_Query_Click("BOX30", objectName) || Object_Query_Click("HOOD BOX", objectName) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 486, true); if (Actor_Query_In_Set(kActorDektora, kSetHF06) && Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone @@ -92,7 +92,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOX19", objectName) || Object_Query_Click("BOX21", objectName) ) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 367.93f, 318.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 367.93f, 318.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 85, true); Actor_Says(kActorMcCoy, 8522, 0); } @@ -100,7 +100,7 @@ bool SceneScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("BOX13", objectName)) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 63.0f, 367.93f, 120.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 63.0f, 367.93f, 120.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 568, true); Actor_Says(kActorMcCoy, 8522, 0); } @@ -138,7 +138,7 @@ bool SceneScriptHF06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHF06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 170.0f, 367.93f, 497.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 170.0f, 367.93f, 497.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 730, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 2, false, kAnimationModeIdle); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); @@ -261,7 +261,7 @@ void SceneScriptHF06::steelInterruption() { } Actor_Set_Targetable(actorId, true); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, false, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.33f, 367.93f, 399.0f, 0, false, true, false); Actor_Face_Heading(kActorMcCoy, 486, true); addAmbientSounds(); Actor_Put_In_Set(kActorSteele, kSetHF06); @@ -279,7 +279,7 @@ void SceneScriptHF06::steelInterruption() { Player_Set_Combat_Mode(true); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatWalk); - Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, false, false, false); Actor_Face_Actor(kActorSteele, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle); Actor_Says(kActorSteele, 290, 58); |