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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/kp05.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/kp05.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/kp05.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/kp05.cpp b/engines/bladerunner/script/scene/kp05.cpp index f1105d7c9d..f04e1a2c93 100644 --- a/engines/bladerunner/script/scene/kp05.cpp +++ b/engines/bladerunner/script/scene/kp05.cpp @@ -77,7 +77,7 @@ bool SceneScriptKP05::ClickedOnActor(int actorId) { bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemPowerSource) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, false)) { Actor_Face_Item(kActorMcCoy, kItemPowerSource, true); Actor_Clue_Acquire(kActorMcCoy, kCluePowerSource, true, -1); Item_Remove_From_World(kItemPowerSource); @@ -89,7 +89,7 @@ bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP03); @@ -99,7 +99,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP04); @@ -109,7 +109,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP06); @@ -135,10 +135,10 @@ void SceneScriptKP05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP06toKP05)) { Game_Flag_Reset(kFlagKP06toKP05); } else if (Game_Flag_Query(kFlagKP04toKP05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP04toKP05); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, false); Game_Flag_Query(kFlagKP03toKP05); // bug in game? } |