diff options
Diffstat (limited to 'engines/bladerunner/script/scene/kp05.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/kp05.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/kp05.cpp b/engines/bladerunner/script/scene/kp05.cpp index f1105d7c9d..f04e1a2c93 100644 --- a/engines/bladerunner/script/scene/kp05.cpp +++ b/engines/bladerunner/script/scene/kp05.cpp @@ -77,7 +77,7 @@ bool SceneScriptKP05::ClickedOnActor(int actorId) { bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemPowerSource) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, false)) { Actor_Face_Item(kActorMcCoy, kItemPowerSource, true); Actor_Clue_Acquire(kActorMcCoy, kCluePowerSource, true, -1); Item_Remove_From_World(kItemPowerSource); @@ -89,7 +89,7 @@ bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) { bool SceneScriptKP05::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP03); @@ -99,7 +99,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP04); @@ -109,7 +109,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP05toKP06); @@ -135,10 +135,10 @@ void SceneScriptKP05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagKP06toKP05)) { Game_Flag_Reset(kFlagKP06toKP05); } else if (Game_Flag_Query(kFlagKP04toKP05)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, false); Game_Flag_Reset(kFlagKP04toKP05); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, false); Game_Flag_Query(kFlagKP03toKP05); // bug in game? } |