aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/kp05.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/scene/kp05.cpp')
-rw-r--r--engines/bladerunner/script/scene/kp05.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/kp05.cpp b/engines/bladerunner/script/scene/kp05.cpp
index f1105d7c9d..f04e1a2c93 100644
--- a/engines/bladerunner/script/scene/kp05.cpp
+++ b/engines/bladerunner/script/scene/kp05.cpp
@@ -77,7 +77,7 @@ bool SceneScriptKP05::ClickedOnActor(int actorId) {
bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemPowerSource) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, false)) {
Actor_Face_Item(kActorMcCoy, kItemPowerSource, true);
Actor_Clue_Acquire(kActorMcCoy, kCluePowerSource, true, -1);
Item_Remove_From_World(kItemPowerSource);
@@ -89,7 +89,7 @@ bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptKP05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP05toKP03);
@@ -99,7 +99,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP05toKP04);
@@ -109,7 +109,7 @@ bool SceneScriptKP05::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP05toKP06);
@@ -135,10 +135,10 @@ void SceneScriptKP05::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagKP06toKP05)) {
Game_Flag_Reset(kFlagKP06toKP05);
} else if (Game_Flag_Query(kFlagKP04toKP05)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, false);
Game_Flag_Reset(kFlagKP04toKP05);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, false);
Game_Flag_Query(kFlagKP03toKP05); // bug in game?
}