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authorThanasis Antoniou2019-04-27 19:57:55 +0300
committerThanasis Antoniou2019-04-28 00:21:16 +0300
commit083bfd16873f738bce64da472d95f42e2cc97cb1 (patch)
tree446b30d9ee095f3ad533e65646b0ec47e547120c /engines/bladerunner/script/scene/ma01.cpp
parent2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff)
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BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index 898b5f8123..7de96d7577 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -25,10 +25,10 @@
namespace BladeRunner {
enum kMA01Loops {
- kMA01LoopInshotRoof = 0,
- kMA01LoopMain = 1,
- kMA01LoopOutDoorAnim = 3,
- kMA01LoopOutshotRoof = 4
+ kMA01LoopInshotRoof = 0,
+ kMA01LoopMainLoop = 1,
+ kMA01LoopOutDoorAnim = 3,
+ kMA01LoopOutshotRoof = 4
};
enum kMA01Exits {
@@ -60,13 +60,13 @@ void SceneScriptMA01::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagMA06toMA01)) {
- Scene_Loop_Set_Default(kMA01LoopMain);
+ Scene_Loop_Set_Default(kMA01LoopMainLoop);
Game_Flag_Reset(kFlagMA06toMA01);
} else {
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(kFlagArrivedFromSpinner2);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false);
- Scene_Loop_Set_Default(kMA01LoopMain);
+ Scene_Loop_Set_Default(kMA01LoopMainLoop);
}
if (Game_Flag_Query(kFlagMA01GaffApproachMcCoy)) {