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author | Thanasis Antoniou | 2019-04-27 19:57:55 +0300 |
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committer | Thanasis Antoniou | 2019-04-28 00:21:16 +0300 |
commit | 083bfd16873f738bce64da472d95f42e2cc97cb1 (patch) | |
tree | 446b30d9ee095f3ad533e65646b0ec47e547120c /engines/bladerunner/script/scene/ma01.cpp | |
parent | 2858873db92ea96c8c69bfbd1f3dc9ec703ab871 (diff) | |
download | scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.gz scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.tar.bz2 scummvm-rg350-083bfd16873f738bce64da472d95f42e2cc97cb1.zip |
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index 898b5f8123..7de96d7577 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -25,10 +25,10 @@ namespace BladeRunner { enum kMA01Loops { - kMA01LoopInshotRoof = 0, - kMA01LoopMain = 1, - kMA01LoopOutDoorAnim = 3, - kMA01LoopOutshotRoof = 4 + kMA01LoopInshotRoof = 0, + kMA01LoopMainLoop = 1, + kMA01LoopOutDoorAnim = 3, + kMA01LoopOutshotRoof = 4 }; enum kMA01Exits { @@ -60,13 +60,13 @@ void SceneScriptMA01::InitializeScene() { Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagMA06toMA01)) { - Scene_Loop_Set_Default(kMA01LoopMain); + Scene_Loop_Set_Default(kMA01LoopMainLoop); Game_Flag_Reset(kFlagMA06toMA01); } else { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false); - Scene_Loop_Set_Default(kMA01LoopMain); + Scene_Loop_Set_Default(kMA01LoopMainLoop); } if (Game_Flag_Query(kFlagMA01GaffApproachMcCoy)) { |