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author | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
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committer | Thanasis Antoniou | 2019-04-06 00:02:32 +0300 |
commit | 4e75b7e6b760f9fb3959b54ff0c7e3b8118023c4 (patch) | |
tree | fe573288b4017476aa6b722b2b272f7588c2c931 /engines/bladerunner/script/scene/nr03.cpp | |
parent | 5354c1b764ff16a1c7cb81fa5fba681a42a200f6 (diff) | |
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BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
Diffstat (limited to 'engines/bladerunner/script/scene/nr03.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr03.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/nr03.cpp b/engines/bladerunner/script/scene/nr03.cpp index 479ab7315e..f3dec8817d 100644 --- a/engines/bladerunner/script/scene/nr03.cpp +++ b/engines/bladerunner/script/scene/nr03.cpp @@ -45,7 +45,7 @@ void SceneScriptNR03::InitializeScene() { Scene_2D_Region_Add(0, 331, 73, 375, 114); - Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0); + Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); |