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author | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
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committer | Thanasis Antoniou | 2019-05-09 15:15:33 +0300 |
commit | 074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch) | |
tree | 889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/nr04.cpp | |
parent | 6e84264735986f165b6fe1cf8793337efb1d7875 (diff) | |
download | scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.gz scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.tar.bz2 scummvm-rg350-074baf9b26fcb4efac67b71bea7bf0f979bb7a8f.zip |
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/nr04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr04.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp index 6bd5b09594..85a677f80d 100644 --- a/engines/bladerunner/script/scene/nr04.cpp +++ b/engines/bladerunner/script/scene/nr04.cpp @@ -114,7 +114,7 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) { } if ( Object_Query_Click("TORUS01", objectName) - && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, 0) + && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, false) && !Game_Flag_Query(kFlagNR04DiscFound) ) { Unclickable_Object("TORUS01"); @@ -153,7 +153,7 @@ bool SceneScriptNR04::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR04::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR04toNR03); @@ -302,7 +302,7 @@ void SceneScriptNR04::PlayerWalkedIn() { Game_Flag_Reset(kFlagNR03toNR04); #endif // BLADERUNNER_ORIGINAL_BUGS - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, false, false, false); if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) { Overlay_Play("nr04over", 0, true, false, 0); Delay(4000); |