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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/scene/nr04.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/scene/nr04.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr04.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp
index 6bd5b09594..85a677f80d 100644
--- a/engines/bladerunner/script/scene/nr04.cpp
+++ b/engines/bladerunner/script/scene/nr04.cpp
@@ -114,7 +114,7 @@ bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
}
if ( Object_Query_Click("TORUS01", objectName)
- && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, 0)
+ && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, false)
&& !Game_Flag_Query(kFlagNR04DiscFound)
) {
Unclickable_Object("TORUS01");
@@ -153,7 +153,7 @@ bool SceneScriptNR04::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR04::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagNR04toNR03);
@@ -302,7 +302,7 @@ void SceneScriptNR04::PlayerWalkedIn() {
Game_Flag_Reset(kFlagNR03toNR04);
#endif // BLADERUNNER_ORIGINAL_BUGS
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, false, false, false);
if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
Overlay_Play("nr04over", 0, true, false, 0);
Delay(4000);