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authorPeter Kohaut2019-03-11 17:47:00 +0100
committerPeter Kohaut2019-03-11 21:36:16 +0100
commit2a86725d175514f43eefbf48421b2320adc331e6 (patch)
tree145c37161ebf483d3733e58329b5aeb09366bfac /engines/bladerunner/script/scene/ps10.cpp
parentdf4e18041f5c06cfec9270ef18efa6ba3e84c560 (diff)
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BLADERUNNER: Better formatting for police targets instructions
Diffstat (limited to 'engines/bladerunner/script/scene/ps10.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps10.cpp424
1 files changed, 212 insertions, 212 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp
index e4fad70802..f3ab121d39 100644
--- a/engines/bladerunner/script/scene/ps10.cpp
+++ b/engines/bladerunner/script/scene/ps10.cpp
@@ -28,33 +28,33 @@ static int kPoliceMazePS10TargetCount = 20;
static const int *getPoliceMazePS10TrackData1() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target1,
- kPMTIObstacleReset, kItemPS10Target2,
- kPMTIFacing, 989,
- kPMTIPosition, 0,
- kPMTITargetSet, kItemPS10Target1, 1,
- kPMTITargetSet, kItemPS10Target2, 1,
- kPMTIEnemyReset, kItemPS10Target1,
- kPMTIWaitRandom, 3000, 5000,
- kPMTIObstacleSet, kItemPS10Target1,
- kPMTIPlaySound, 159, 100,
- kPMTIMove, 14,
- kPMTIWait, 1000,
- kPMTIRotate, 740, 80,
- kPMTIEnemySet, kItemPS10Target1,
- kPMTIWait, 0,
- kPMTIRotate, 488, 80,
- kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
- kPMTIWait, 0,
- kPMTIRotate, 740, 80,
- kPMTIPausedReset, kItemPS10Target2,
- kPMTIObstacleReset, kItemPS10Target1,
- kPMTIObstacleSet, kItemPS10Target2,
- kPMTIPausedSet, kItemPS10Target1,
- kPMTIPosition, 0,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target1,
+ kPMTIObstacleReset, kItemPS10Target2,
+ kPMTIFacing, 989,
+ kPMTIPosition, 0,
+ kPMTITargetSet, kItemPS10Target1, 1,
+ kPMTITargetSet, kItemPS10Target2, 1,
+ kPMTIEnemyReset, kItemPS10Target1,
+ kPMTIWaitRandom, 3000, 5000,
+ kPMTIObstacleSet, kItemPS10Target1,
+ kPMTIPlaySound, 159, 100,
+ kPMTIMove, 14,
+ kPMTIWait, 1000,
+ kPMTIRotate, 740, 80,
+ kPMTIEnemySet, kItemPS10Target1,
+ kPMTIWait, 0,
+ kPMTIRotate, 488, 80,
+ kPMTIWait, 1000,
+ kPMTIShoot, 27, 33,
+ kPMTIWait, 0,
+ kPMTIRotate, 740, 80,
+ kPMTIPausedReset, kItemPS10Target2,
+ kPMTIObstacleReset, kItemPS10Target1,
+ kPMTIObstacleSet, kItemPS10Target2,
+ kPMTIPausedSet, kItemPS10Target1,
+ kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@@ -62,15 +62,15 @@ static const int *getPoliceMazePS10TrackData1() {
static const int *getPoliceMazePS10TrackData2() {
static int trackData[] = {
- kPMTIFacing, 740,
- kPMTIPosition, 0,
- kPMTIEnemySet, kItemPS10Target2,
- kPMTIMove, 69,
- kPMTIWait, 500,
- kPMTIObstacleReset, kItemPS10Target2,
- kPMTIPausedReset, kItemPS10Target5,
- kPMTIPausedSet, kItemPS10Target2,
- kPMTIPosition, 0,
+ kPMTIFacing, 740,
+ kPMTIPosition, 0,
+ kPMTIEnemySet, kItemPS10Target2,
+ kPMTIMove, 69,
+ kPMTIWait, 500,
+ kPMTIObstacleReset, kItemPS10Target2,
+ kPMTIPausedReset, kItemPS10Target5,
+ kPMTIPausedSet, kItemPS10Target2,
+ kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@@ -78,31 +78,31 @@ static const int *getPoliceMazePS10TrackData2() {
static const int *getPoliceMazePS10TrackData3() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target3,
- kPMTIFacing, 993,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 3000, 5000,
- kPMTIObstacleSet, kItemPS10Target3,
- kPMTIPlaySound, 159, 100,
- kPMTITargetSet, kItemPS10Target3, 1,
- kPMTIEnemyReset, kItemPS10Target3,
- kPMTIMove, 5,
- kPMTIWait, 1000,
- kPMTIEnemySet, kItemPS10Target3,
- kPMTIRotate, 233, 80,
- kPMTIWait, 0,
- kPMTIRotate, 491, 80,
- kPMTIWait, 500,
- kPMTIShoot, 27, 33,
- kPMTIWait, 500,
- kPMTIRotate, 233, 80,
- kPMTIWait, 0,
- kPMTIRotate, 993, 80,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS10Target3,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target3,
+ kPMTIFacing, 993,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 5000,
+ kPMTIObstacleSet, kItemPS10Target3,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPS10Target3, 1,
+ kPMTIEnemyReset, kItemPS10Target3,
+ kPMTIMove, 5,
+ kPMTIWait, 1000,
+ kPMTIEnemySet, kItemPS10Target3,
+ kPMTIRotate, 233, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 491, 80,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIWait, 500,
+ kPMTIRotate, 233, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 993, 80,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS10Target3,
kPMTIRestart
};
return trackData;
@@ -110,24 +110,24 @@ static const int *getPoliceMazePS10TrackData3() {
static const int *getPoliceMazePS10TrackData4() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target4,
- kPMTIFacing, 993,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 3000, 6000,
- kPMTIObstacleSet, kItemPS10Target4,
- kPMTIPlaySound, 159, 100,
- kPMTITargetSet, kItemPS10Target4, 1,
- kPMTIEnemyReset, kItemPS10Target4,
- kPMTIMove, 34,
- kPMTIWait, 500,
- kPMTIRotate, 491, 80,
- kPMTIMove, 0,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target4,
+ kPMTIFacing, 993,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 6000,
+ kPMTIObstacleSet, kItemPS10Target4,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPS10Target4, 1,
+ kPMTIEnemyReset, kItemPS10Target4,
+ kPMTIMove, 34,
+ kPMTIWait, 500,
+ kPMTIRotate, 491, 80,
+ kPMTIMove, 0,
kPMTILeave,
- kPMTIObstacleReset, kItemPS10Target4,
- kPMTIPausedReset, kItemPS10Target8,
- kPMTIPausedSet, kItemPS10Target4,
+ kPMTIObstacleReset, kItemPS10Target4,
+ kPMTIPausedReset, kItemPS10Target8,
+ kPMTIPausedSet, kItemPS10Target4,
kPMTIRestart
};
return trackData;
@@ -135,27 +135,27 @@ static const int *getPoliceMazePS10TrackData4() {
static const int *getPoliceMazePS10TrackData5() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target5,
- kPMTIFacing, 0,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 4000, 6000,
- kPMTIObstacleSet, kItemPS10Target5,
- kPMTIPlaySound, 159, 100,
- kPMTITargetSet, kItemPS10Target5, 1,
- kPMTIEnemyReset, kItemPS10Target5,
- kPMTIMove, 5,
- kPMTIWait, 1000,
- kPMTIRotate, 512, 100,
- kPMTIWait, 2000,
- kPMTIRotate, 0, -100,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target5,
+ kPMTIFacing, 0,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTIObstacleSet, kItemPS10Target5,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPS10Target5, 1,
+ kPMTIEnemyReset, kItemPS10Target5,
+ kPMTIMove, 5,
+ kPMTIWait, 1000,
+ kPMTIRotate, 512, 100,
+ kPMTIWait, 2000,
+ kPMTIRotate, 0, -100,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
kPMTILeave,
- kPMTIObstacleReset, kItemPS10Target5,
- kPMTIPausedReset, kItemPS10Target1,
- kPMTIPausedSet, kItemPS10Target5,
+ kPMTIObstacleReset, kItemPS10Target5,
+ kPMTIPausedReset, kItemPS10Target1,
+ kPMTIPausedSet, kItemPS10Target5,
kPMTIRestart
};
return trackData;
@@ -163,34 +163,34 @@ static const int *getPoliceMazePS10TrackData5() {
static const int *getPoliceMazePS10TrackData6() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target6,
- kPMTIFacing, 999,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 4000, 6000,
- kPMTIObstacleSet, kItemPS10Target6,
- kPMTIPlaySound, 159, 100,
- kPMTITargetSet, kItemPS10Target6, 1,
- kPMTIEnemyReset, kItemPS10Target6,
- kPMTIMove, 7,
- kPMTIWait, 500,
- kPMTIEnemySet, kItemPS10Target6,
- kPMTIRotate, 750, 80,
- kPMTIWait, 0,
- kPMTIRotate, 500, 80,
- kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
- kPMTIWait, 0,
- kPMTIRotate, 750, 80,
- kPMTIWait, 0,
- kPMTIRotate, 999, 80,
- kPMTIPlaySound, 34, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS10Target6,
- kPMTIPausedReset, kItemPS10Target7,
- kPMTIPausedReset, kItemPS10Target9,
- kPMTIPausedSet, kItemPS10Target6,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target6,
+ kPMTIFacing, 999,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTIObstacleSet, kItemPS10Target6,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPS10Target6, 1,
+ kPMTIEnemyReset, kItemPS10Target6,
+ kPMTIMove, 7,
+ kPMTIWait, 500,
+ kPMTIEnemySet, kItemPS10Target6,
+ kPMTIRotate, 750, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 500, 80,
+ kPMTIWait, 1000,
+ kPMTIShoot, 27, 33,
+ kPMTIWait, 0,
+ kPMTIRotate, 750, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 999, 80,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS10Target6,
+ kPMTIPausedReset, kItemPS10Target7,
+ kPMTIPausedReset, kItemPS10Target9,
+ kPMTIPausedSet, kItemPS10Target6,
kPMTIRestart
};
return trackData;
@@ -198,22 +198,22 @@ static const int *getPoliceMazePS10TrackData6() {
static const int *getPoliceMazePS10TrackData7() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target7,
- kPMTIFacing, 264,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 3000, 6000,
- kPMTITargetSet, kItemPS10Target7, 1,
- kPMTIEnemyReset, kItemPS10Target7,
- kPMTIObstacleSet, kItemPS10Target7,
- kPMTIMove, 89,
- kPMTIWaitRandom, 4000, 8000,
- kPMTIFacing, 776,
- kPMTIMove, 0,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target7,
+ kPMTIFacing, 264,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 6000,
+ kPMTITargetSet, kItemPS10Target7, 1,
+ kPMTIEnemyReset, kItemPS10Target7,
+ kPMTIObstacleSet, kItemPS10Target7,
+ kPMTIMove, 89,
+ kPMTIWaitRandom, 4000, 8000,
+ kPMTIFacing, 776,
+ kPMTIMove, 0,
kPMTILeave,
- kPMTIObstacleReset, kItemPS10Target7,
- kPMTIPausedSet, kItemPS10Target7,
+ kPMTIObstacleReset, kItemPS10Target7,
+ kPMTIPausedSet, kItemPS10Target7,
kPMTIRestart
};
return trackData;
@@ -221,27 +221,27 @@ static const int *getPoliceMazePS10TrackData7() {
static const int *getPoliceMazePS10TrackData8() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target8,
- kPMTIFacing, 993,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 4000, 6000,
- kPMTIObstacleSet, kItemPS10Target8,
- kPMTIPlaySound, 159, 100,
- kPMTITargetSet, kItemPS10Target8, 1,
- kPMTIEnemyReset, kItemPS10Target8,
- kPMTIMove, 34,
- kPMTIWait, 500,
- kPMTIEnemySet, kItemPS10Target8,
- kPMTIRotate, 491, 80,
- kPMTIMove, 20,
- kPMTIWait, 0,
- kPMTIShoot, 27, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS10Target8,
- kPMTIPausedReset, kItemPS10Target4,
- kPMTIPausedSet, kItemPS10Target8,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target8,
+ kPMTIFacing, 993,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTIObstacleSet, kItemPS10Target8,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPS10Target8, 1,
+ kPMTIEnemyReset, kItemPS10Target8,
+ kPMTIMove, 34,
+ kPMTIWait, 500,
+ kPMTIEnemySet, kItemPS10Target8,
+ kPMTIRotate, 491, 80,
+ kPMTIMove, 20,
+ kPMTIWait, 0,
+ kPMTIShoot, 27, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS10Target8,
+ kPMTIPausedReset, kItemPS10Target4,
+ kPMTIPausedSet, kItemPS10Target8,
kPMTIRestart
};
return trackData;
@@ -249,56 +249,56 @@ static const int *getPoliceMazePS10TrackData8() {
static const int *getPoliceMazePS10TrackData9() {
static int trackData[] = {
- kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
- kPMTIObstacleReset, kItemPS10Target9,
- kPMTIFacing, 738,
- kPMTIPosition, 0,
- kPMTIWaitRandom, 2000, 5000,
- kPMTITargetSet, kItemPS10Target9, 1,
- kPMTIEnemySet, kItemPS10Target9,
- kPMTIObstacleSet, kItemPS10Target9,
- kPMTIPlaySound, 0, 33,
- kPMTIMove, 23,
- kPMTIPlaySound, 0, 33,
- kPMTIWait, 200,
- kPMTIPlaySound, 32, 33,
- kPMTIRotate, 498, 100,
- kPMTIPlaySound, 0, 33,
- kPMTIWait, 100,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 32, 33,
- kPMTIMove, 35,
- kPMTIPlaySound, 32, 33,
- kPMTIWait, 100,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 0, 33,
- kPMTIMove, 23,
- kPMTIPlaySound, 32, 33,
- kPMTIWait, 100,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 32, 33,
- kPMTIRotate, 758, 100,
- kPMTIPlaySound, 32, 33,
- kPMTIMove, 89,
- kPMTIPlaySound, 0, 33,
- kPMTIWaitRandom, 4000, 6000,
- kPMTITargetSet, kItemPS10Target9, 1,
- kPMTIEnemySet, kItemPS10Target9,
- kPMTIFacing, 216,
- kPMTIPlaySound, 32, 33,
- kPMTIMove, 69,
- kPMTIWait, 100,
- kPMTIPlaySound, 32, 33,
- kPMTIRotate, 498, 100,
- kPMTIWait, 100,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 0, 33,
- kPMTIRotate, 216, 100,
- kPMTIPlaySound, 32, 33,
- kPMTIMove, 0,
- kPMTIObstacleReset, kItemPS10Target9,
- kPMTIPausedSet, kItemPS10Target9,
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPS10Target9,
+ kPMTIFacing, 738,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 2000, 5000,
+ kPMTITargetSet, kItemPS10Target9, 1,
+ kPMTIEnemySet, kItemPS10Target9,
+ kPMTIObstacleSet, kItemPS10Target9,
+ kPMTIPlaySound, 0, 33,
+ kPMTIMove, 23,
+ kPMTIPlaySound, 0, 33,
+ kPMTIWait, 200,
+ kPMTIPlaySound, 32, 33,
+ kPMTIRotate, 498, 100,
+ kPMTIPlaySound, 0, 33,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 35,
+ kPMTIPlaySound, 32, 33,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 0, 33,
+ kPMTIMove, 23,
+ kPMTIPlaySound, 32, 33,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 32, 33,
+ kPMTIRotate, 758, 100,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 89,
+ kPMTIPlaySound, 0, 33,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTITargetSet, kItemPS10Target9, 1,
+ kPMTIEnemySet, kItemPS10Target9,
+ kPMTIFacing, 216,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 69,
+ kPMTIWait, 100,
+ kPMTIPlaySound, 32, 33,
+ kPMTIRotate, 498, 100,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 0, 33,
+ kPMTIRotate, 216, 100,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPS10Target9,
+ kPMTIPausedSet, kItemPS10Target9,
kPMTIRestart
};
return trackData;