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path: root/engines/bladerunner/script/scene/ps10.cpp
AgeCommit message (Expand)Author
2019-07-29BLADERUNNER: Remove buzz at transition PS11 to PS10Thanasis Antoniou
2019-07-23BLADERUNNER: Fix minor code quality issues (codacy)Thanasis Antoniou
2019-05-09BLADERUNNER: Use booleans in walk functionsThanasis Antoniou
2019-05-05BLADERUNNER: fix for Clovis being stuck at BB11Thanasis Antoniou
2019-04-20BLADERUNNER: Named constants for animationIds P01Thanasis Antoniou
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
2019-03-27BLADERUNNER: Fix missing sound effects in some occassionsThanasis Antoniou
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2018-03-24BLADERUNNER: PoliceMaze fix & constantsPeter Kohaut
2018-03-24BLADERUNNER: Implement PoliceMaze hooksEugene Sandulenko
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
2018-02-05BLADERUNNER: Added more game constantsPeter Kohaut
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut