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authorPeter Kohaut2018-03-24 16:51:54 +0100
committerPeter Kohaut2018-03-24 16:52:09 +0100
commita70c59f90d43ce31c548c68416bf0ab5385f15a9 (patch)
tree7c3d3a36392ad86f8ab526a98d19f8d57f29314a /engines/bladerunner/script/scene/ps10.cpp
parenta222fc8ad8f31afb4a306b6ce391aa0d47ea86cf (diff)
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BLADERUNNER: PoliceMaze fix & constants
Diffstat (limited to 'engines/bladerunner/script/scene/ps10.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps10.cpp453
1 files changed, 368 insertions, 85 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp
index 8a1677fed3..3957ee1c7d 100644
--- a/engines/bladerunner/script/scene/ps10.cpp
+++ b/engines/bladerunner/script/scene/ps10.cpp
@@ -24,6 +24,299 @@
namespace BladeRunner {
+enum PoliceMazePS10Tracks {
+ kPoliceMazePS10Track1 = 0,
+ kPoliceMazePS10Track2 = 1,
+ kPoliceMazePS10Track3 = 2,
+ kPoliceMazePS10Track4 = 3,
+ kPoliceMazePS10Track5 = 4,
+ kPoliceMazePS10Track6 = 5,
+ kPoliceMazePS10Track7 = 6,
+ kPoliceMazePS10Track8 = 7,
+ kPoliceMazePS10Track9 = 8
+};
+
+static int kPoliceMazePS10TargetCount = 20;
+
+static const int *getPoliceMazePS10TrackData1() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget1,
+ kPMTIObstacleReset, kItemPoliceMazeTarget2,
+ kPMTIFacing, 989,
+ kPMTIPosition, 0,
+ kPMTITargetSet, kItemPoliceMazeTarget1, 1,
+ kPMTITargetSet, kItemPoliceMazeTarget2, 1,
+ kPMTIEnemyReset, kItemPoliceMazeTarget1,
+ kPMTIWaitRandom, 3000, 5000,
+ kPMTIObstacleSet, kItemPoliceMazeTarget1,
+ kPMTIPlaySound, 159, 100,
+ kPMTIMove, 14,
+ kPMTIWait, 1000,
+ kPMTIRotate, 740, 80,
+ kPMTIEnemySet, kItemPoliceMazeTarget1,
+ kPMTIWait, 0,
+ kPMTIRotate, 488, 80,
+ kPMTIWait, 1000,
+ kPMTIShoot, 27, 33,
+ kPMTIWait, 0,
+ kPMTIRotate, 740, 80,
+ kPMTIPausedReset, kPoliceMazePS10Track2,
+ kPMTIObstacleReset, kItemPoliceMazeTarget1,
+ kPMTIObstacleSet, kItemPoliceMazeTarget2,
+ kPMTIPausedSet, kPoliceMazePS10Track1,
+ kPMTIPosition, 0,
+ kPMTIRestart
+ };
+
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData2() {
+ static int trackData[] = {
+ kPMTIFacing, 740,
+ kPMTIPosition, 0,
+ kPMTIEnemySet, kItemPoliceMazeTarget2,
+ kPMTIMove, 69,
+ kPMTIWait, 500,
+ kPMTIObstacleReset, kItemPoliceMazeTarget2,
+ kPMTIPausedReset, kPoliceMazePS10Track5,
+ kPMTIPausedSet, kPoliceMazePS10Track2,
+ kPMTIPosition, 0,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData3() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget3,
+ kPMTIFacing, 993,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 5000,
+ kPMTIObstacleSet, kItemPoliceMazeTarget3,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPoliceMazeTarget3, 1,
+ kPMTIEnemyReset, kItemPoliceMazeTarget3,
+ kPMTIMove, 5,
+ kPMTIWait, 1000,
+ kPMTIEnemySet, kItemPoliceMazeTarget3,
+ kPMTIRotate, 233, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 491, 80,
+ kPMTIWait, 500,
+ kPMTIShoot, 27, 33,
+ kPMTIWait, 500,
+ kPMTIRotate, 233, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 993, 80,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPoliceMazeTarget3,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData4() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget4,
+ kPMTIFacing, 993,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 6000,
+ kPMTIObstacleSet, kItemPoliceMazeTarget4,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPoliceMazeTarget4, 1,
+ kPMTIEnemyReset, kItemPoliceMazeTarget4,
+ kPMTIMove, 34,
+ kPMTIWait, 500,
+ kPMTIRotate, 491, 80,
+ kPMTIMove, 0,
+ kPMTILeave,
+ kPMTIObstacleReset, kItemPoliceMazeTarget4,
+ kPMTIPausedReset, kPoliceMazePS10Track8,
+ kPMTIPausedSet, kPoliceMazePS10Track4,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData5() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget5,
+ kPMTIFacing, 0,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTIObstacleSet, kItemPoliceMazeTarget5,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPoliceMazeTarget5, 1,
+ kPMTIEnemyReset, kItemPoliceMazeTarget5,
+ kPMTIMove, 5,
+ kPMTIWait, 1000,
+ kPMTIRotate, 512, 100,
+ kPMTIWait, 2000,
+ kPMTIRotate, 0, -100,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTILeave,
+ kPMTIObstacleReset, kItemPoliceMazeTarget5,
+ kPMTIPausedReset, kPoliceMazePS10Track1,
+ kPMTIPausedSet, kPoliceMazePS10Track5,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData6() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget6,
+ kPMTIFacing, 999,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTIObstacleSet, kItemPoliceMazeTarget6,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPoliceMazeTarget6, 1,
+ kPMTIEnemyReset, kItemPoliceMazeTarget6,
+ kPMTIMove, 7,
+ kPMTIWait, 500,
+ kPMTIEnemySet, kItemPoliceMazeTarget6,
+ kPMTIRotate, 750, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 500, 80,
+ kPMTIWait, 1000,
+ kPMTIShoot, 27, 33,
+ kPMTIWait, 0,
+ kPMTIRotate, 750, 80,
+ kPMTIWait, 0,
+ kPMTIRotate, 999, 80,
+ kPMTIPlaySound, 34, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPoliceMazeTarget6,
+ kPMTIPausedReset, kPoliceMazePS10Track7,
+ kPMTIPausedReset, kPoliceMazePS10Track9,
+ kPMTIPausedSet, kPoliceMazePS10Track6,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData7() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget7,
+ kPMTIFacing, 264,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 3000, 6000,
+ kPMTITargetSet, kItemPoliceMazeTarget7, 1,
+ kPMTIEnemyReset, kItemPoliceMazeTarget7,
+ kPMTIObstacleSet, kItemPoliceMazeTarget7,
+ kPMTIMove, 89,
+ kPMTIWaitRandom, 4000, 8000,
+ kPMTIFacing, 776,
+ kPMTIMove, 0,
+ kPMTILeave,
+ kPMTIObstacleReset, kItemPoliceMazeTarget7,
+ kPMTIPausedSet, kPoliceMazePS10Track7,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData8() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget8,
+ kPMTIFacing, 993,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTIObstacleSet, kItemPoliceMazeTarget8,
+ kPMTIPlaySound, 159, 100,
+ kPMTITargetSet, kItemPoliceMazeTarget8, 1,
+ kPMTIEnemyReset, kItemPoliceMazeTarget8,
+ kPMTIMove, 34,
+ kPMTIWait, 500,
+ kPMTIEnemySet, kItemPoliceMazeTarget8,
+ kPMTIRotate, 491, 80,
+ kPMTIMove, 20,
+ kPMTIWait, 0,
+ kPMTIShoot, 27, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPoliceMazeTarget8,
+ kPMTIPausedReset, kPoliceMazePS10Track4,
+ kPMTIPausedSet, kPoliceMazePS10Track8,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
+static const int *getPoliceMazePS10TrackData9() {
+ static int trackData[] = {
+ kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
+ kPMTIObstacleReset, kItemPoliceMazeTarget9,
+ kPMTIFacing, 738,
+ kPMTIPosition, 0,
+ kPMTIWaitRandom, 2000, 5000,
+ kPMTITargetSet, kItemPoliceMazeTarget9, 1,
+ kPMTIEnemySet, kItemPoliceMazeTarget9,
+ kPMTIObstacleSet, kItemPoliceMazeTarget9,
+ kPMTIPlaySound, 0, 33,
+ kPMTIMove, 23,
+ kPMTIPlaySound, 0, 33,
+ kPMTIWait, 200,
+ kPMTIPlaySound, 32, 33,
+ kPMTIRotate, 498, 100,
+ kPMTIPlaySound, 0, 33,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 35,
+ kPMTIPlaySound, 32, 33,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 0, 33,
+ kPMTIMove, 23,
+ kPMTIPlaySound, 32, 33,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 32, 33,
+ kPMTIRotate, 758, 100,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 89,
+ kPMTIPlaySound, 0, 33,
+ kPMTIWaitRandom, 4000, 6000,
+ kPMTITargetSet, kItemPoliceMazeTarget9, 1,
+ kPMTIEnemySet, kItemPoliceMazeTarget9,
+ kPMTIFacing, 216,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 69,
+ kPMTIWait, 100,
+ kPMTIPlaySound, 32, 33,
+ kPMTIRotate, 498, 100,
+ kPMTIWait, 100,
+ kPMTIShoot, 27, 33,
+ kPMTIPlaySound, 0, 33,
+ kPMTIRotate, 216, 100,
+ kPMTIPlaySound, 32, 33,
+ kPMTIMove, 0,
+ kPMTIObstacleReset, kItemPoliceMazeTarget9,
+ kPMTIPausedSet, kPoliceMazePS10Track9,
+ kPMTIRestart
+ };
+ return trackData;
+}
+
void SceneScriptPS10::InitializeScene() {
Police_Maze_Set_Pause_State(true);
if (Game_Flag_Query(15)) {
@@ -38,30 +331,20 @@ void SceneScriptPS10::InitializeScene() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
- Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
-}
-
-static int track_data_0[] = {-26, 10, 20, -18, 10, 20, -9, 0, -9, 1,-5, 989, -1, 0, -15, 0, 1, -15, 1, 1,-23, 0, -7, 3000, 5000, -8, 0, -10, 159, 100,-2, 14, -3, 1000, -6, 740, 80, -22, 0, -3,0, -6, 488, 80, -3, 1000, -24, 27, 33, -3, 0, -6, 740, 80, -11, 1, -9, 0, -8, 1, -12, 0, -1, 0, -4};
-static int track_data_1[] = {-5, 740, -1, 0, -22, 1, -2, 69, -3, 500, -9, 1, -11, 4, -12, 1, -1, 0, -4};
-static int track_data_2[] = {-26, 10, 20, -18, 10, 20, -9, 2, -5, 993, -1, 0, -7, 3000, 5000, -8, 2, -10, 159, 100, -15, 2, 1, -23, 2, -2, 5, -3, 1000, -22, 2, -6, 233, 80, -3, 0, -6, 491, 80, -3, 500, -24, 27, 33, -3, 500, -6, 233, 80, -3, 0, -6, 993, 80, -10, 34, 33, -2, 0, -9, 2, -4};
-static int track_data_3[] = {-26, 10, 20, -18, 10, 20, -9, 3, -5, 993, -1, 0, -7, 3000, 6000, -8, 3, -10, 159, 100, -15, 3, 1, -23, 3, -2, 34, -3, 500, -6, 491, 80, -2, 0, -25, -9, 3, -11, 7, -12, 3, -4};
-static int track_data_4[] = {-26, 10, 20, -18, 10, 20, -9, 4, -5, 0, -1, 0, -7, 4000, 6000, -8, 4, -10, 159, 100, -15, 4, 1, -23, 4, -2, 5, -3, 1000, -6, 512, 100, -3, 2000, -6, 0, -100, -10, 34, 33, -2, 0, -25, -9, 4, -11, 0, -12, 4, -4};
-static int track_data_5[] = {-26, 10, 20, -18, 10, 20, -9, 5, -5, 999, -1, 0, -7, 4000, 6000, -8, 5, -10, 159, 100, -15, 5, 1, -23, 5, -2, 7, -3, 500, -22, 5, -6, 750, 80, -3, 0, -6, 500, 80, -3, 1000, -24, 27, 33, -3, 0, -6, 750, 80, -3, 0, -6, 999, 80, -10, 34, 33, -2, 0, -9, 5, -11, 6, -11, 8, -12, 5, -4};
-static int track_data_6[] = {-26, 10, 20, -18, 10, 20, -9, 6, -5, 264, -1, 0, -7, 3000, 6000, -15, 6, 1, -23, 6, -8, 6, -2, 89, -7, 4000, 8000, -5, 776, -2, 0, -25, -9, 6, -12, 6, -4};
-static int track_data_7[] = {-26, 10, 20, -18, 10, 20, -9, 7, -5, 993, -1, 0, -7, 4000, 6000, -8, 7, -10, 159, 100, -15, 7, 1, -23, 7, -2, 34, -3, 500, -22, 7, -6, 491, 80, -2, 20, -3, 0, -24, 27, 33, -2, 0, -9, 7, -11, 3, -12, 7, -4};
-static int track_data_8[] = {-26, 10, 20, -18, 10, 20, -9, 8, -5, 738, -1, 0, -7, 2000, 5000, -15, 8, 1, -22, 8, -8, 8, -10, 0, 33, -2, 23, -10, 0, 33, -3, 200, -10, 32, 33, -6, 498, 100, -10, 0, 33, -3, 100, -24, 27, 33, -10, 32, 33, -2, 35, -10, 32, 33, -3, 100, -24, 27, 33, -10, 0, 33, -2, 23, -10, 32, 33, -3, 100, -24, 27, 33, -10, 32, 33, -6, 758, 100, -10, 32, 33, -2, 89, -10, 0, 33, -7, 4000, 6000, -15, 8, 1, -22, 8, -5, 216, -10, 32, 33, -2, 69, -3, 100, -10, 32, 33, -6, 498, 100, -3, 100, -24, 27, 33, -10, 0, 33, -6, 216, 100, -10, 32, 33, -2, 0, -9, 8, -12, 8, -4};
+ Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+}
void SceneScriptPS10::SceneLoaded() {
Obstacle_Object("PARKMETR01", true);
@@ -85,26 +368,26 @@ void SceneScriptPS10::SceneLoaded() {
Unclickable_Object("PARKMETR16");
Unobstacle_Object("E.SM.WIRE01", true);
if (!Query_System_Currently_Loading_Game()) {
- Item_Add_To_World(0, 443, 14, -240.0f, -80.74f, 145.0f, 989, 72, 36, true, false, false, true);
- Item_Add_To_World(1, 443, 14, -240.0f, -8.74f, 145.0f, 740, 72, 36, true, false, false, true);
- Item_Add_To_World(2, 445, 14, -165.0f, 111.53f, -10.0f, 993, 72, 36, true, false, false, true);
- Item_Add_To_World(3, 447, 14, -125.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
- Item_Add_To_World(4, 441, 14, -246.71f, 205.51f, -20.0f, 0, 72, 36, true, false, false, true);
- Item_Add_To_World(5, 445, 14, -27.69f, -86.92f, 434.0f, 999, 72, 36, true, false, false, true);
- Item_Add_To_World(6, 441, 14, -347.15f, 7.68f, -20.0f, 264, 72, 36, true, false, false, true);
- Item_Add_To_World(7, 449, 14, -51.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
- Item_Add_To_World(8, 445, 14, 39.0f, 9.16f, -20.0f, 738, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget1, 443, 14, -240.0f, -80.74f, 145.0f, 989, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget2, 443, 14, -240.0f, -8.74f, 145.0f, 740, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget3, 445, 14, -165.0f, 111.53f, -10.0f, 993, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget4, 447, 14, -125.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget5, 441, 14, -246.71f, 205.51f, -20.0f, 0, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget6, 445, 14, -27.69f, -86.92f, 434.0f, 999, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget7, 441, 14, -347.15f, 7.68f, -20.0f, 264, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget8, 449, 14, -51.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPoliceMazeTarget9, 445, 14, 39.0f, 9.16f, -20.0f, 738, 72, 36, true, false, false, true);
}
- Police_Maze_Target_Track_Add(0, -240.0f, -80.74f, 145.0f, -240.0f, -8.74f, 145.0f, 15, track_data_0, false);
- Police_Maze_Target_Track_Add(1, -240.0f, -8.74f, 145.0f, -450.0f, -8.74f, 145.0f, 70, track_data_1, false);
- Police_Maze_Target_Track_Add(2, -165.0f, 111.53f, -10.0f, -165.0f, 167.53f, -10.0f, 6, track_data_2, true);
- Police_Maze_Target_Track_Add(3, -125.0f, 160.0f, -10.0f, -51.0f, 160.0f, -10.0f, 35, track_data_3, false);
- Police_Maze_Target_Track_Add(4, -246.71f, 205.51f, -20.0f, -246.71f, 241.51f, -20.0f, 6, track_data_4, true);
- Police_Maze_Target_Track_Add(5, -27.69f, -86.92f, 434.0f, -27.69f, -18.92f, 434.0f, 8, track_data_5, true);
- Police_Maze_Target_Track_Add(6, -347.15f, 7.68f, -20.0f, 39.0f, 9.16f, -20.0f, 90, track_data_6, false);
- Police_Maze_Target_Track_Add(7, -51.0f, 160.0f, -10.0f, -125.0f, 160.0f, -10.0f, 35, track_data_7, true);
- Police_Maze_Target_Track_Add(8, 39.0f, 9.16f, -20.0f, -347.15f, 7.68f, -20.0f, 90, track_data_8, false);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget1, -240.0f, -80.74f, 145.0f, -240.0f, -8.74f, 145.0f, 15, getPoliceMazePS10TrackData1(), false);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget2, -240.0f, -8.74f, 145.0f, -450.0f, -8.74f, 145.0f, 70, getPoliceMazePS10TrackData2(), false);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget3, -165.0f, 111.53f, -10.0f, -165.0f, 167.53f, -10.0f, 6, getPoliceMazePS10TrackData3(), true);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget4, -125.0f, 160.0f, -10.0f, -51.0f, 160.0f, -10.0f, 35, getPoliceMazePS10TrackData4(), false);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget5, -246.71f, 205.51f, -20.0f, -246.71f, 241.51f, -20.0f, 6, getPoliceMazePS10TrackData5(), true);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget6, -27.69f, -86.92f, 434.0f, -27.69f, -18.92f, 434.0f, 8, getPoliceMazePS10TrackData6(), true);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget7, -347.15f, 7.68f, -20.0f, 39.0f, 9.16f, -20.0f, 90, getPoliceMazePS10TrackData7(), false);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget8, -51.0f, 160.0f, -10.0f, -125.0f, 160.0f, -10.0f, 35, getPoliceMazePS10TrackData8(), true);
+ Police_Maze_Target_Track_Add(kItemPoliceMazeTarget9, 39.0f, 9.16f, -20.0f, -347.15f, 7.68f, -20.0f, 90, getPoliceMazePS10TrackData9(), false);
Preload(441);
Preload(442);
Preload(443);
@@ -132,13 +415,13 @@ bool SceneScriptPS10::ClickedOnActor(int actorId) {
bool SceneScriptPS10::ClickedOnItem(int itemId, bool a2) {
if (Player_Query_Combat_Mode()) {
switch (itemId) {
- case 3:
+ case kItemPoliceMazeTarget4:
Sound_Play(4, 50, 0, 0, 50);
break;
- case 4:
+ case kItemPoliceMazeTarget5:
Sound_Play(555, 50, 0, 0, 50);
break;
- case 6:
+ case kItemPoliceMazeTarget7:
Sound_Play(555, 50, 0, 0, 50);
break;
default:
@@ -146,34 +429,34 @@ bool SceneScriptPS10::ClickedOnItem(int itemId, bool a2) {
break;
}
Item_Spin_In_World(itemId);
- if (itemId == 0) {
- Item_Flag_As_Non_Target(0);
- Item_Flag_As_Non_Target(1);
+ if (itemId == kItemPoliceMazeTarget1) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget1);
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget2);
}
- if (itemId == 1) {
- Item_Flag_As_Non_Target(0);
- Item_Flag_As_Non_Target(1);
+ if (itemId == kItemPoliceMazeTarget2) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget1);
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget2);
}
- if (itemId == 2) {
- Item_Flag_As_Non_Target(2);
+ if (itemId == kItemPoliceMazeTarget3) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget3);
}
- if (itemId == 3) {
- Item_Flag_As_Non_Target(3);
+ if (itemId == kItemPoliceMazeTarget4) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget4);
}
- if (itemId == 4) {
- Item_Flag_As_Non_Target(4);
+ if (itemId == kItemPoliceMazeTarget5) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget5);
}
- if (itemId == 5) {
- Item_Flag_As_Non_Target(5);
+ if (itemId == kItemPoliceMazeTarget6) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget6);
}
- if (itemId == 6) {
- Item_Flag_As_Non_Target(6);
+ if (itemId == kItemPoliceMazeTarget7) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget7);
}
- if (itemId == 7) {
- Item_Flag_As_Non_Target(7);
+ if (itemId == kItemPoliceMazeTarget8) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget8);
}
- if (itemId == 8) {
- Item_Flag_As_Non_Target(8);
+ if (itemId == kItemPoliceMazeTarget9) {
+ Item_Flag_As_Non_Target(kItemPoliceMazeTarget9);
} else {
Item_Flag_As_Non_Target(itemId);
}
@@ -185,12 +468,12 @@ bool SceneScriptPS10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptPS10::ClickedOnExit(int exitId) {
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, 1, false)) {
+ if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) {
Game_Flag_Set(14);
- sub_402238();
- Global_Variable_Decrement(9, 20 - Global_Variable_Query(10));
- Global_Variable_Set(10, 20);
- Set_Enter(14, kScenePS11);
+ removeTargets();
+ Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS10TargetCount - Global_Variable_Query(kVariablePoliceMazePS10TargetCounter));
+ Global_Variable_Set(kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount);
+ Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11);
}
return true;
}
@@ -210,17 +493,17 @@ void SceneScriptPS10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptPS10::PlayerWalkedIn() {
if (Game_Flag_Query(15)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, 0, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, false, true, 0);
Police_Maze_Set_Pause_State(false);
Game_Flag_Reset(15);
//return true;
return;
} else {
Player_Set_Combat_Mode(true);
- Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 5, 0, 0, true);
- Actor_Says(kActorAnsweringMachine, 280, 3);
- Actor_Says(kActorAnsweringMachine, 290, 3);
- Actor_Says(kActorAnsweringMachine, 300, 3);
+ Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 5, 0, false, true);
+ Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk);
+ Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk);
+ Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk);
Police_Maze_Set_Pause_State(false);
//return true;
return;
@@ -233,16 +516,16 @@ void SceneScriptPS10::PlayerWalkedOut() {
void SceneScriptPS10::DialogueQueueFlushed(int a1) {
}
-void SceneScriptPS10::sub_402238() {
- Item_Remove_From_World(0);
- Item_Remove_From_World(1);
- Item_Remove_From_World(2);
- Item_Remove_From_World(3);
- Item_Remove_From_World(4);
- Item_Remove_From_World(5);
- Item_Remove_From_World(6);
- Item_Remove_From_World(7);
- Item_Remove_From_World(8);
+void SceneScriptPS10::removeTargets() {
+ Item_Remove_From_World(kItemPoliceMazeTarget1);
+ Item_Remove_From_World(kItemPoliceMazeTarget2);
+ Item_Remove_From_World(kItemPoliceMazeTarget3);
+ Item_Remove_From_World(kItemPoliceMazeTarget4);
+ Item_Remove_From_World(kItemPoliceMazeTarget5);
+ Item_Remove_From_World(kItemPoliceMazeTarget6);
+ Item_Remove_From_World(kItemPoliceMazeTarget7);
+ Item_Remove_From_World(kItemPoliceMazeTarget8);
+ Item_Remove_From_World(kItemPoliceMazeTarget9);
}
} // End of namespace BladeRunner