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| author | Peter Kohaut | 2017-03-29 01:50:47 +0200 |
|---|---|---|
| committer | Peter Kohaut | 2017-03-29 01:55:06 +0200 |
| commit | d42b39817d89421b932f2b4079a2bed0b737754c (patch) | |
| tree | 7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/script/scene/ps10.cpp | |
| parent | 4564b84d918e13bfceed4338aa3111bf468b0f0e (diff) | |
| download | scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.gz scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.bz2 scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.zip | |
BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/script/scene/ps10.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ps10.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index a00868cb6a..5811bdcc7a 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -185,7 +185,7 @@ bool SceneScriptPS10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS10::ClickedOnExit(int exitId) { if (exitId == 1) { - if (!Loop_Actor_Walk_To_Waypoint(0, 6, 12, 1, false)) { + if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, 1, false)) { Game_Flag_Set(14); sub_402238(); Global_Variable_Decrement(9, 20 - Global_Variable_Query(10)); @@ -210,17 +210,17 @@ void SceneScriptPS10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptPS10::PlayerWalkedIn() { if (Game_Flag_Query(15)) { - Loop_Actor_Walk_To_XYZ(0, -352.09f, -9.23f, 267.95f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, 0, true, 0); Police_Maze_Set_Pause_State(0); Game_Flag_Reset(15); //return true; return; } else { Player_Set_Combat_Mode(true); - Loop_Actor_Walk_To_Waypoint(0, 5, 0, 0, true); - Actor_Says(39, 280, 3); - Actor_Says(39, 290, 3); - Actor_Says(39, 300, 3); + Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 5, 0, 0, true); + Actor_Says(kActorAnsweringMachine, 280, 3); + Actor_Says(kActorAnsweringMachine, 290, 3); + Actor_Says(kActorAnsweringMachine, 300, 3); Police_Maze_Set_Pause_State(0); //return true; return; |
