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authorPeter Kohaut2017-03-29 01:50:47 +0200
committerPeter Kohaut2017-03-29 01:55:06 +0200
commitd42b39817d89421b932f2b4079a2bed0b737754c (patch)
tree7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/script/scene/ps10.cpp
parent4564b84d918e13bfceed4338aa3111bf468b0f0e (diff)
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BLADERUNNER: introduced some game constants
Game script are more readable now Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/script/scene/ps10.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps10.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp
index a00868cb6a..5811bdcc7a 100644
--- a/engines/bladerunner/script/scene/ps10.cpp
+++ b/engines/bladerunner/script/scene/ps10.cpp
@@ -185,7 +185,7 @@ bool SceneScriptPS10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptPS10::ClickedOnExit(int exitId) {
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_Waypoint(0, 6, 12, 1, false)) {
+ if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, 1, false)) {
Game_Flag_Set(14);
sub_402238();
Global_Variable_Decrement(9, 20 - Global_Variable_Query(10));
@@ -210,17 +210,17 @@ void SceneScriptPS10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptPS10::PlayerWalkedIn() {
if (Game_Flag_Query(15)) {
- Loop_Actor_Walk_To_XYZ(0, -352.09f, -9.23f, 267.95f, 0, 0, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, 0, true, 0);
Police_Maze_Set_Pause_State(0);
Game_Flag_Reset(15);
//return true;
return;
} else {
Player_Set_Combat_Mode(true);
- Loop_Actor_Walk_To_Waypoint(0, 5, 0, 0, true);
- Actor_Says(39, 280, 3);
- Actor_Says(39, 290, 3);
- Actor_Says(39, 300, 3);
+ Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 5, 0, 0, true);
+ Actor_Says(kActorAnsweringMachine, 280, 3);
+ Actor_Says(kActorAnsweringMachine, 290, 3);
+ Actor_Says(kActorAnsweringMachine, 300, 3);
Police_Maze_Set_Pause_State(0);
//return true;
return;