diff options
author | Peter Kohaut | 2019-03-11 17:47:00 +0100 |
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committer | Peter Kohaut | 2019-03-11 21:36:16 +0100 |
commit | 2a86725d175514f43eefbf48421b2320adc331e6 (patch) | |
tree | 145c37161ebf483d3733e58329b5aeb09366bfac /engines/bladerunner/script/scene/ps11.cpp | |
parent | df4e18041f5c06cfec9270ef18efa6ba3e84c560 (diff) | |
download | scummvm-rg350-2a86725d175514f43eefbf48421b2320adc331e6.tar.gz scummvm-rg350-2a86725d175514f43eefbf48421b2320adc331e6.tar.bz2 scummvm-rg350-2a86725d175514f43eefbf48421b2320adc331e6.zip |
BLADERUNNER: Better formatting for police targets instructions
Diffstat (limited to 'engines/bladerunner/script/scene/ps11.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps11.cpp | 661 |
1 files changed, 330 insertions, 331 deletions
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp index eac2df1844..5d70167a89 100644 --- a/engines/bladerunner/script/scene/ps11.cpp +++ b/engines/bladerunner/script/scene/ps11.cpp @@ -42,25 +42,25 @@ void SceneScriptPS11::InitializeScene() { static const int *getPoliceMazePS11TrackData9() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target1, - kPMTIFacing, 50, - kPMTIPosition, 0, - kPMTIWaitRandom, 5000, 5000, - kPMTIObstacleSet, kItemPS11Target1, - kPMTIPlaySound, 31, 33, - kPMTITargetSet, kItemPS11Target1, 1, - kPMTIEnemySet, kItemPS11Target1, - kPMTIMove, 7, - kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIWait, 500, - kPMTIObstacleReset, kItemPS11Target1, - kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2, - kPMTIPausedSet, kItemPS11Target1, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target1, + kPMTIFacing, 50, + kPMTIPosition, 0, + kPMTIWaitRandom, 5000, 5000, + kPMTIObstacleSet, kItemPS11Target1, + kPMTIPlaySound, 31, 33, + kPMTITargetSet, kItemPS11Target1, 1, + kPMTIEnemySet, kItemPS11Target1, + kPMTIMove, 7, + kPMTIWait, 1000, + kPMTIShoot, 27, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIWait, 500, + kPMTIObstacleReset, kItemPS11Target1, + kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2, + kPMTIPausedSet, kItemPS11Target1, kPMTIRestart }; return trackData; @@ -68,25 +68,25 @@ static const int *getPoliceMazePS11TrackData9() { static const int *getPoliceMazePS11TrackData10() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target2, - kPMTIObstacleReset, kItemPS11Target3, - kPMTITargetSet, kItemPS11Target2, 1, - kPMTITargetSet, kItemPS11Target3, 1, - kPMTIFacing, 860, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 6000, - kPMTIEnemyReset, kItemPS11Target2, - kPMTIObstacleSet, kItemPS11Target2, - kPMTIPlaySound, 33, 33, - kPMTIMove, 14, - kPMTIWait, 500, - kPMTIPausedReset, kItemPS11Target3, - kPMTIObstacleReset, kItemPS11Target2, - kPMTIObstacleSet, kItemPS11Target3, - kPMTIPausedSet, kItemPS11Target2, - kPMTIPosition, 0, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target2, + kPMTIObstacleReset, kItemPS11Target3, + kPMTITargetSet, kItemPS11Target2, 1, + kPMTITargetSet, kItemPS11Target3, 1, + kPMTIFacing, 860, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 6000, + kPMTIEnemyReset, kItemPS11Target2, + kPMTIObstacleSet, kItemPS11Target2, + kPMTIPlaySound, 33, 33, + kPMTIMove, 14, + kPMTIWait, 500, + kPMTIPausedReset, kItemPS11Target3, + kPMTIObstacleReset, kItemPS11Target2, + kPMTIObstacleSet, kItemPS11Target3, + kPMTIPausedSet, kItemPS11Target2, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -94,25 +94,25 @@ static const int *getPoliceMazePS11TrackData10() { static const int *getPoliceMazePS11TrackData11() { static int trackData[] = { - kPMTIFacing, 860, - kPMTIPosition, 0, - kPMTIEnemyReset, kItemPS11Target3, - kPMTIObstacleSet, kItemPS11Target3, - kPMTIMove, 25, - kPMTIWait, 500, - kPMTIEnemySet, kItemPS11Target3, - kPMTIPlaySound, 32, 33, - kPMTIRotate, 644, 80, - kPMTIWait, 0, - kPMTIRotate, 388, 80, - kPMTIWait, 1000, - kPMTIShoot, 12, 33, - kPMTIMove, 79, - kPMTIObstacleReset, kItemPS11Target3, - kPMTIPausedReset1of2, kItemPS11Target7, kItemPS10Target9, - kPMTIPausedSet, kItemPS11Target3, - kPMTIPosition, 0, - kPMTIFacing, 860, + kPMTIFacing, 860, + kPMTIPosition, 0, + kPMTIEnemyReset, kItemPS11Target3, + kPMTIObstacleSet, kItemPS11Target3, + kPMTIMove, 25, + kPMTIWait, 500, + kPMTIEnemySet, kItemPS11Target3, + kPMTIPlaySound, 32, 33, + kPMTIRotate, 644, 80, + kPMTIWait, 0, + kPMTIRotate, 388, 80, + kPMTIWait, 1000, + kPMTIShoot, 12, 33, + kPMTIMove, 79, + kPMTIObstacleReset, kItemPS11Target3, + kPMTIPausedReset1of2, kItemPS11Target7, kItemPS10Target9, + kPMTIPausedSet, kItemPS11Target3, + kPMTIPosition, 0, + kPMTIFacing, 860, kPMTIRestart }; return trackData; @@ -120,31 +120,31 @@ static const int *getPoliceMazePS11TrackData11() { static const int *getPoliceMazePS11TrackData12() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target4, - kPMTIFacing, 725, - kPMTIPosition, 0, - kPMTIWait, 2000, - kPMTITargetSet, kItemPS11Target4, 1, - kPMTIEnemyReset, kItemPS11Target4, - kPMTIObstacleSet, kItemPS11Target4, - kPMTIMove, 82, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target4, + kPMTIFacing, 725, + kPMTIPosition, 0, + kPMTIWait, 2000, + kPMTITargetSet, kItemPS11Target4, 1, + kPMTIEnemyReset, kItemPS11Target4, + kPMTIObstacleSet, kItemPS11Target4, + kPMTIMove, 82, kPMTILeave, - kPMTIWait, 1000, - kPMTIRotate, 570, 80, - kPMTIWait, 0, - kPMTIRotate, 462, 80, - kPMTIWait, 0, - kPMTIRotate, 213, 80, - kPMTIWait, 1000, - kPMTIMove, 0, - kPMTIRotate, 725, 80, - kPMTIMove, 99, - kPMTIObstacleReset, kItemPS11Target4, - kPMTIPausedReset, 27, - kPMTIPausedSet, kItemPS11Target4, - kPMTIPosition, 0, + kPMTIWait, 1000, + kPMTIRotate, 570, 80, + kPMTIWait, 0, + kPMTIRotate, 462, 80, + kPMTIWait, 0, + kPMTIRotate, 213, 80, + kPMTIWait, 1000, + kPMTIMove, 0, + kPMTIRotate, 725, 80, + kPMTIMove, 99, + kPMTIObstacleReset, kItemPS11Target4, + kPMTIPausedReset, 27, + kPMTIPausedSet, kItemPS11Target4, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -152,40 +152,40 @@ static const int *getPoliceMazePS11TrackData12() { static const int *getPoliceMazePS11TrackData13() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target5, - kPMTIFacing, 340, - kPMTIPosition, 0, - kPMTIWaitRandom, 4000, 8000, - kPMTIObstacleSet, kItemPS11Target5, - kPMTIPlaySound, 33, 33, - kPMTITargetSet, kItemPS11Target5, 1, - kPMTIEnemySet, kItemPS11Target5, - kPMTIMove, 4, - kPMTIWait, 0, - kPMTIRotate, 435, 80, - kPMTIWait, 0, - kPMTIRotate, 530, 80, - kPMTIWait, 100, - kPMTIRotate, 435, 80, - kPMTIWait, 0, - kPMTIRotate, 340, 80, - kPMTIWait, 0, - kPMTIRotate, 260, 80, - kPMTIWait, 0, - kPMTIRotate, 180, 80, - kPMTIWait, 100, - kPMTIRotate, 260, 80, - kPMTIWait, 0, - kPMTIRotate, 340, 80, - kPMTIWait, 200, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS11Target5, - kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10, - kPMTIPausedSet, kItemPS11Target5, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target5, + kPMTIFacing, 340, + kPMTIPosition, 0, + kPMTIWaitRandom, 4000, 8000, + kPMTIObstacleSet, kItemPS11Target5, + kPMTIPlaySound, 33, 33, + kPMTITargetSet, kItemPS11Target5, 1, + kPMTIEnemySet, kItemPS11Target5, + kPMTIMove, 4, + kPMTIWait, 0, + kPMTIRotate, 435, 80, + kPMTIWait, 0, + kPMTIRotate, 530, 80, + kPMTIWait, 100, + kPMTIRotate, 435, 80, + kPMTIWait, 0, + kPMTIRotate, 340, 80, + kPMTIWait, 0, + kPMTIRotate, 260, 80, + kPMTIWait, 0, + kPMTIRotate, 180, 80, + kPMTIWait, 100, + kPMTIRotate, 260, 80, + kPMTIWait, 0, + kPMTIRotate, 340, 80, + kPMTIWait, 200, + kPMTIShoot, 27, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS11Target5, + kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10, + kPMTIPausedSet, kItemPS11Target5, kPMTIRestart }; return trackData; @@ -193,29 +193,29 @@ static const int *getPoliceMazePS11TrackData13() { static const int *getPoliceMazePS11TrackData14() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target6, - kPMTITargetSet, kItemPS11Target6, 1, - kPMTIEnemyReset, kItemPS11Target6, - kPMTIFacing, 900, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 6000, - kPMTIObstacleSet, kItemPS11Target6, - kPMTIPlaySound, 33, 33, - kPMTIMove, 5, - kPMTIWait, 500, - kPMTIEnemySet, kItemPS11Target6, - kPMTIRotate, 644, 80, - kPMTIWait, 0, - kPMTIRotate, 388, 80, - kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS11Target6, - kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5, - kPMTIPausedSet, kItemPS11Target6, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target6, + kPMTITargetSet, kItemPS11Target6, 1, + kPMTIEnemyReset, kItemPS11Target6, + kPMTIFacing, 900, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 6000, + kPMTIObstacleSet, kItemPS11Target6, + kPMTIPlaySound, 33, 33, + kPMTIMove, 5, + kPMTIWait, 500, + kPMTIEnemySet, kItemPS11Target6, + kPMTIRotate, 644, 80, + kPMTIWait, 0, + kPMTIRotate, 388, 80, + kPMTIWait, 1000, + kPMTIShoot, 27, 33, + kPMTIPlaySound, 34, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS11Target6, + kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5, + kPMTIPausedSet, kItemPS11Target6, kPMTIRestart }; return trackData; @@ -223,26 +223,26 @@ static const int *getPoliceMazePS11TrackData14() { static const int *getPoliceMazePS11TrackData15() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target7, - kPMTIObstacleReset, kItemPS11Target8, - kPMTITargetSet, kItemPS11Target7, 1, - kPMTITargetSet, kItemPS11Target8, 1, - kPMTIFacing, 860, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 7000, - kPMTIObstacleSet, kItemPS11Target7, - kPMTIPlaySound, 29, 33, - kPMTIEnemyReset, kItemPS11Target7, - kPMTIMove, 14, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target7, + kPMTIObstacleReset, kItemPS11Target8, + kPMTITargetSet, kItemPS11Target7, 1, + kPMTITargetSet, kItemPS11Target8, 1, + kPMTIFacing, 860, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 7000, + kPMTIObstacleSet, kItemPS11Target7, + kPMTIPlaySound, 29, 33, + kPMTIEnemyReset, kItemPS11Target7, + kPMTIMove, 14, kPMTILeave, - kPMTIWait, 1000, - kPMTIPausedReset, kItemPS11Target8, - kPMTIObstacleReset, kItemPS11Target7, - kPMTIObstacleSet, kItemPS11Target8, - kPMTIPausedSet, kItemPS11Target7, - kPMTIPosition, 0, + kPMTIWait, 1000, + kPMTIPausedReset, kItemPS11Target8, + kPMTIObstacleReset, kItemPS11Target7, + kPMTIObstacleSet, kItemPS11Target8, + kPMTIPausedSet, kItemPS11Target7, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -250,24 +250,24 @@ static const int *getPoliceMazePS11TrackData15() { static const int *getPoliceMazePS11TrackData16() { static int trackData[] = { - kPMTIFacing, 860, - kPMTIPosition, 0, - kPMTIObstacleSet, kItemPS11Target8, - kPMTIEnemyReset, kItemPS11Target8, - kPMTIMove, 25, - kPMTIWait, 500, - kPMTIPlaySound, 32, 33, - kPMTIRotate, 644, 100, - kPMTIWait, 0, - kPMTIRotate, 388, 200, - kPMTIWait, 500, - kPMTIMove, 79, + kPMTIFacing, 860, + kPMTIPosition, 0, + kPMTIObstacleSet, kItemPS11Target8, + kPMTIEnemyReset, kItemPS11Target8, + kPMTIMove, 25, + kPMTIWait, 500, + kPMTIPlaySound, 32, 33, + kPMTIRotate, 644, 100, + kPMTIWait, 0, + kPMTIRotate, 388, 200, + kPMTIWait, 500, + kPMTIMove, 79, kPMTILeave, - kPMTIObstacleReset, kItemPS11Target8, - kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1, - kPMTIPausedSet, kItemPS11Target8, - kPMTIPosition, 0, - kPMTIFacing, 860, + kPMTIObstacleReset, kItemPS11Target8, + kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1, + kPMTIPausedSet, kItemPS11Target8, + kPMTIPosition, 0, + kPMTIFacing, 860, kPMTIRestart }; return trackData; @@ -275,33 +275,33 @@ static const int *getPoliceMazePS11TrackData16() { static const int *getPoliceMazePS11TrackData17() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIFacing, 310, - kPMTIPosition, 0, - kPMTIObstacleSet, kItemPS11Target9, - kPMTITargetSet, kItemPS11Target9, 1, - kPMTIEnemySet, kItemPS11Target9, - kPMTIWaitRandom, 4000, 8000, - kPMTIPlaySound, 32, 33, - kPMTIMove, 10, - kPMTIWait, 0, - kPMTIShoot, 27, 33, - kPMTIMove, 0, - kPMTITargetSet, kItemPS11Target9, 1, - kPMTIEnemySet, kItemPS11Target9, - kPMTIMove, 24, - kPMTITargetSet, kItemPS11Target9, 1, - kPMTIEnemySet, kItemPS11Target9, - kPMTIMove, 10, - kPMTIWait, 0, - kPMTIShoot, 27, 33, - kPMTIMove, 24, - kPMTIWait, 1000, - kPMTIObstacleReset, kItemPS11Target9, - kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14, - kPMTIPausedSet, kItemPS11Target9, - kPMTIPosition, 0, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIFacing, 310, + kPMTIPosition, 0, + kPMTIObstacleSet, kItemPS11Target9, + kPMTITargetSet, kItemPS11Target9, 1, + kPMTIEnemySet, kItemPS11Target9, + kPMTIWaitRandom, 4000, 8000, + kPMTIPlaySound, 32, 33, + kPMTIMove, 10, + kPMTIWait, 0, + kPMTIShoot, 27, 33, + kPMTIMove, 0, + kPMTITargetSet, kItemPS11Target9, 1, + kPMTIEnemySet, kItemPS11Target9, + kPMTIMove, 24, + kPMTITargetSet, kItemPS11Target9, 1, + kPMTIEnemySet, kItemPS11Target9, + kPMTIMove, 10, + kPMTIWait, 0, + kPMTIShoot, 27, 33, + kPMTIMove, 24, + kPMTIWait, 1000, + kPMTIObstacleReset, kItemPS11Target9, + kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14, + kPMTIPausedSet, kItemPS11Target9, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -309,33 +309,33 @@ static const int *getPoliceMazePS11TrackData17() { static const int *getPoliceMazePS11TrackData18() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target10, - kPMTIObstacleReset, kItemPS11Target11, - kPMTIFacing, 900, - kPMTIPosition, 0, - kPMTITargetSet, kItemPS11Target10, 1, - kPMTITargetSet, kItemPS11Target11, 1, - kPMTIEnemyReset, kItemPS11Target10, - kPMTIWaitRandom, 4000, 6000, - kPMTIObstacleSet, kItemPS11Target10, - kPMTIMove, 5, - kPMTIPlaySound, kItemPS11Target11, 33, - kPMTIPlaySound, 3, 33, - kPMTIWait, 1000, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target10, + kPMTIObstacleReset, kItemPS11Target11, + kPMTIFacing, 900, + kPMTIPosition, 0, + kPMTITargetSet, kItemPS11Target10, 1, + kPMTITargetSet, kItemPS11Target11, 1, + kPMTIEnemyReset, kItemPS11Target10, + kPMTIWaitRandom, 4000, 6000, + kPMTIObstacleSet, kItemPS11Target10, + kPMTIMove, 5, + kPMTIPlaySound, kItemPS11Target11, 33, + kPMTIPlaySound, 3, 33, + kPMTIWait, 1000, kPMTILeave, - kPMTIRotate, 700, 80, - kPMTIEnemySet, kItemPS11Target10, - kPMTIWait, 0, - kPMTIRotate, 512, 200, - kPMTIWait, 1000, - kPMTIShoot, 12, 33, - kPMTIPausedReset, kItemPS11Target11, - kPMTIObstacleReset, kItemPS11Target10, - kPMTIObstacleSet, kItemPS11Target11, - kPMTIPausedSet, kItemPS11Target10, - kPMTIPosition, 0, + kPMTIRotate, 700, 80, + kPMTIEnemySet, kItemPS11Target10, + kPMTIWait, 0, + kPMTIRotate, 512, 200, + kPMTIWait, 1000, + kPMTIShoot, 12, 33, + kPMTIPausedReset, kItemPS11Target11, + kPMTIObstacleReset, kItemPS11Target10, + kPMTIObstacleSet, kItemPS11Target11, + kPMTIPausedSet, kItemPS11Target10, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -343,23 +343,23 @@ static const int *getPoliceMazePS11TrackData18() { static const int *getPoliceMazePS11TrackData19() { static int trackData[] = { - kPMTIFacing, 512, - kPMTIPosition, 0, - kPMTIEnemySet, kItemPS11Target11, - kPMTIMove, 8, - kPMTIWait, 4000, - kPMTITargetSet, kItemPS11Target11, 1, - kPMTIEnemySet, kItemPS11Target11, - kPMTIMove, 2, - kPMTIPlaySound, 32, 33, - kPMTIWait, 1000, - kPMTIShoot, 12, 33, - kPMTIMove, kItemPS11Target11, - kPMTIWait, 500, - kPMTIObstacleReset, kItemPS11Target11, - kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6, - kPMTIPausedSet, kItemPS11Target11, - kPMTIPosition, 0, + kPMTIFacing, 512, + kPMTIPosition, 0, + kPMTIEnemySet, kItemPS11Target11, + kPMTIMove, 8, + kPMTIWait, 4000, + kPMTITargetSet, kItemPS11Target11, 1, + kPMTIEnemySet, kItemPS11Target11, + kPMTIMove, 2, + kPMTIPlaySound, 32, 33, + kPMTIWait, 1000, + kPMTIShoot, 12, 33, + kPMTIMove, kItemPS11Target11, + kPMTIWait, 500, + kPMTIObstacleReset, kItemPS11Target11, + kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6, + kPMTIPausedSet, kItemPS11Target11, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -367,24 +367,24 @@ static const int *getPoliceMazePS11TrackData19() { static const int *getPoliceMazePS11TrackData20() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target12, - kPMTIFacing, 280, - kPMTIPosition, 0, - kPMTIWaitRandom, 5000, 7000, - kPMTITargetSet, kItemPS11Target12, 1, - kPMTIEnemySet, kItemPS11Target12, - kPMTIObstacleSet, kItemPS11Target12, - kPMTIMove, 9, - kPMTIPlaySound, 32, 33, - kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS11Target12, - kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4, - kPMTIPausedSet, kItemPS11Target12, - kPMTIPosition, 0, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target12, + kPMTIFacing, 280, + kPMTIPosition, 0, + kPMTIWaitRandom, 5000, 7000, + kPMTITargetSet, kItemPS11Target12, 1, + kPMTIEnemySet, kItemPS11Target12, + kPMTIObstacleSet, kItemPS11Target12, + kPMTIMove, 9, + kPMTIPlaySound, 32, 33, + kPMTIWait, 1000, + kPMTIShoot, 27, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS11Target12, + kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4, + kPMTIPausedSet, kItemPS11Target12, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -392,23 +392,23 @@ static const int *getPoliceMazePS11TrackData20() { static const int *getPoliceMazePS11TrackData21() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target13, - kPMTIFacing, 280, - kPMTIPosition, 0, - kPMTIWaitRandom, 5000, 8000, - kPMTITargetSet, kItemPS11Target13, 1, - kPMTIEnemyReset, kItemPS11Target13, - kPMTIObstacleSet, kItemPS11Target13, - kPMTIMove, 5, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target13, + kPMTIFacing, 280, + kPMTIPosition, 0, + kPMTIWaitRandom, 5000, 8000, + kPMTITargetSet, kItemPS11Target13, 1, + kPMTIEnemyReset, kItemPS11Target13, + kPMTIObstacleSet, kItemPS11Target13, + kPMTIMove, 5, kPMTILeave, - kPMTIWait, 1000, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS11Target13, - kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4, - kPMTIPausedSet, kItemPS11Target13, - kPMTIPosition, 0, + kPMTIWait, 1000, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS11Target13, + kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4, + kPMTIPausedSet, kItemPS11Target13, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -416,24 +416,24 @@ static const int *getPoliceMazePS11TrackData21() { static const int *getPoliceMazePS11TrackData22() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target14, - kPMTIFacing, 255, - kPMTIPosition, 0, - kPMTITargetSet, kItemPS11Target14, 1, - kPMTIEnemySet, kItemPS11Target14, - kPMTIWaitRandom, 5000, 5000, - kPMTIObstacleSet, kItemPS11Target14, - kPMTIMove, 7, - kPMTIPlaySound, 32, 33, - kPMTIWait, 1000, - kPMTIShoot, 12, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS11Target14, - kPMTIPausedReset1of2, 23, kItemPS11Target9, - kPMTIPausedSet, kItemPS11Target14, - kPMTIPosition, 0, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target14, + kPMTIFacing, 255, + kPMTIPosition, 0, + kPMTITargetSet, kItemPS11Target14, 1, + kPMTIEnemySet, kItemPS11Target14, + kPMTIWaitRandom, 5000, 5000, + kPMTIObstacleSet, kItemPS11Target14, + kPMTIMove, 7, + kPMTIPlaySound, 32, 33, + kPMTIWait, 1000, + kPMTIShoot, 12, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS11Target14, + kPMTIPausedReset1of2, 23, kItemPS11Target9, + kPMTIPausedSet, kItemPS11Target14, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -441,24 +441,24 @@ static const int *getPoliceMazePS11TrackData22() { static const int *getPoliceMazePS11TrackData23() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target15, - kPMTIFacing, 310, - kPMTIPosition, 0, - kPMTIWaitRandom, 3000, 6000, - kPMTITargetSet, kItemPS11Target15, 1, - kPMTIEnemyReset, kItemPS11Target15, - kPMTIObstacleSet, kItemPS11Target15, - kPMTIWait, 1000, - kPMTIMove, 24, - kPMTIWait, 1000, - kPMTIMove, 0, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target15, + kPMTIFacing, 310, + kPMTIPosition, 0, + kPMTIWaitRandom, 3000, 6000, + kPMTITargetSet, kItemPS11Target15, 1, + kPMTIEnemyReset, kItemPS11Target15, + kPMTIObstacleSet, kItemPS11Target15, + kPMTIWait, 1000, + kPMTIMove, 24, + kPMTIWait, 1000, + kPMTIMove, 0, kPMTILeave, - kPMTIObstacleReset, kItemPS11Target15, - kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9, - kPMTIPausedSet, kItemPS11Target15, - kPMTIPosition, 0, + kPMTIObstacleReset, kItemPS11Target15, + kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9, + kPMTIPausedSet, kItemPS11Target15, + kPMTIPosition, 0, kPMTIRestart }; return trackData; @@ -466,29 +466,28 @@ static const int *getPoliceMazePS11TrackData23() { static const int *getPoliceMazePS11TrackData27() { static int trackData[] = { - kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, - kPMTIObstacleReset, kItemPS11Target16, - kPMTIFacing, 346, - kPMTIPosition, 0, - kPMTIWait, 0, - kPMTITargetSet, kItemPS11Target16, 1, - kPMTIEnemySet, kItemPS11Target16, - kPMTIObstacleSet, kItemPS11Target16, - kPMTIMove, 14, - kPMTIWait, 1000, - kPMTIShoot, 12, 33, - kPMTIMove, 0, - kPMTIObstacleReset, kItemPS11Target16, - kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12, - kPMTIPausedSet, kItemPS11Target16, - kPMTIPosition, 0, + kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount, + kPMTIObstacleReset, kItemPS11Target16, + kPMTIFacing, 346, + kPMTIPosition, 0, + kPMTIWait, 0, + kPMTITargetSet, kItemPS11Target16, 1, + kPMTIEnemySet, kItemPS11Target16, + kPMTIObstacleSet, kItemPS11Target16, + kPMTIMove, 14, + kPMTIWait, 1000, + kPMTIShoot, 12, 33, + kPMTIMove, 0, + kPMTIObstacleReset, kItemPS11Target16, + kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12, + kPMTIPausedSet, kItemPS11Target16, + kPMTIPosition, 0, kPMTIRestart }; return trackData; } - void SceneScriptPS11::SceneLoaded() { Obstacle_Object("PARKMETR01", true); Obstacle_Object("PARKMETR02", true); |