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authorPeter Kohaut2019-01-21 21:57:44 +0100
committerPeter Kohaut2019-01-21 22:03:01 +0100
commit364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42 (patch)
treed0eabbce85750bdefe3d8a8182cbf228cd751dca /engines/bladerunner/script/scene/ps11.cpp
parent43a3eed2b2af3db6723d45d5379876a99693a7b8 (diff)
downloadscummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.gz
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BLADERUNNER: More game constants
Added Region_Check functionality Code cleanup
Diffstat (limited to 'engines/bladerunner/script/scene/ps11.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps11.cpp238
1 files changed, 120 insertions, 118 deletions
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp
index 01ed9874c3..1e45ddc768 100644
--- a/engines/bladerunner/script/scene/ps11.cpp
+++ b/engines/bladerunner/script/scene/ps11.cpp
@@ -24,9 +24,11 @@
namespace BladeRunner {
+static int kPoliceMazePS11TargetCount = 20;
+
void SceneScriptPS11::InitializeScene() {
if (Game_Flag_Query(kFlagPS10toPS11)) {
- Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(kFlagPS10toPS11);
Setup_Scene_Information(World_Waypoint_Query_X(6), World_Waypoint_Query_Y(6), World_Waypoint_Query_Z(6), 840);
@@ -35,7 +37,7 @@ void SceneScriptPS11::InitializeScene() {
Setup_Scene_Information(World_Waypoint_Query_X(7), World_Waypoint_Query_Y(7), World_Waypoint_Query_Z(7), 132);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
- Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
+ Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
}
static int track_data_9[] = {-26, 11, 20, -18, 11, 20, -9, 9, -5, 50, -1, 0, -7, 5000, 5000, -8, 9, -10, 31, 33, -15, 9, 1, -22, 9, -2, 7, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -3, 500, -9, 9, -13, 15, 10, -12, 9, -4};
@@ -75,63 +77,63 @@ void SceneScriptPS11::SceneLoaded() {
Unclickable_Object("PARKMETR15");
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
- Item_Add_To_World(9, 449, 14, -450.0f, -7.5f, 335.0f, 50, 72, 36, true, false, false, true);
- Item_Add_To_World(10, 449, 14, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true);
- Item_Add_To_World(11, 449, 14, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true);
- Item_Add_To_World(12, 441, 14, -400.0f, -9.23f, -75.0f, 725, 72, 36, true, false, false, true);
- Item_Add_To_World(13, 443, 14, -803.72f, -72.7f, 60.22f, 340, 72, 36, true, false, false, true);
- Item_Add_To_World(14, 443, 14, -853.0f, -70.0f, 195.0f, 900, 72, 36, true, false, false, true);
- Item_Add_To_World(15, 447, 14, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true);
- Item_Add_To_World(16, 447, 14, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true);
- Item_Add_To_World(17, 445, 14, -888.0f, 155.0f, 100.0f, 310, 72, 36, true, false, false, true);
- Item_Add_To_World(18, 443, 14, -430.0f, 164.0f, 11.0f, 900, 72, 36, true, false, false, true);
- Item_Add_To_World(19, 443, 14, -430.0f, -0.86f, 11.0f, 512, 72, 36, true, false, false, true);
- Item_Add_To_World(20, 443, 14, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true);
- Item_Add_To_World(21, 447, 14, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true);
- Item_Add_To_World(22, 445, 14, -891.0f, 171.0f, 190.0f, 255, 72, 36, true, false, false, true);
- Item_Add_To_World(23, 441, 14, -888.0f, 155.0f, 30.0f, 310, 72, 36, true, false, false, true);
- Item_Add_To_World(27, 445, 14, -800.0f, -9.23f, -75.0f, 346, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target1, 449, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target2, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target3, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target4, 441, kSetPS10_PS11_PS12_PS13, -400.0f, -9.23f, -75.0f, 725, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target5, 443, kSetPS10_PS11_PS12_PS13, -803.72f, -72.7f, 60.22f, 340, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target6, 443, kSetPS10_PS11_PS12_PS13, -853.0f, -70.0f, 195.0f, 900, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target7, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target8, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target9, 445, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 100.0f, 310, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target10, 443, kSetPS10_PS11_PS12_PS13, -430.0f, 164.0f, 11.0f, 900, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target11, 443, kSetPS10_PS11_PS12_PS13, -430.0f, -0.86f, 11.0f, 512, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target12, 443, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target13, 447, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target14, 445, kSetPS10_PS11_PS12_PS13, -891.0f, 171.0f, 190.0f, 255, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target15, 441, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 30.0f, 310, 72, 36, true, false, false, true);
+ Item_Add_To_World(kItemPS11Target16, 445, kSetPS10_PS11_PS12_PS13, -800.0f, -9.23f, -75.0f, 346, 72, 36, true, false, false, true);
}
- Police_Maze_Target_Track_Add(9, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, track_data_9, true);
- Police_Maze_Target_Track_Add(10, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_10, false);
- Police_Maze_Target_Track_Add(11, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_11, false);
- Police_Maze_Target_Track_Add(12, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, track_data_12, false);
- Police_Maze_Target_Track_Add(13, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, track_data_13, true);
- Police_Maze_Target_Track_Add(14, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, track_data_14, false);
- Police_Maze_Target_Track_Add(15, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_15, false);
- Police_Maze_Target_Track_Add(16, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_16, false);
- Police_Maze_Target_Track_Add(17, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, track_data_17, false);
- Police_Maze_Target_Track_Add(18, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, track_data_18, false);
- Police_Maze_Target_Track_Add(19, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, track_data_19, false);
- Police_Maze_Target_Track_Add(20, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, track_data_20, true);
- Police_Maze_Target_Track_Add(21, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, track_data_21, false);
- Police_Maze_Target_Track_Add(22, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, track_data_22, false);
- Police_Maze_Target_Track_Add(23, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, track_data_23, true);
- Police_Maze_Target_Track_Add(27, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, track_data_27, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target1, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, track_data_9, true);
+ Police_Maze_Target_Track_Add(kItemPS11Target2, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_10, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target3, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_11, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target4, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, track_data_12, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target5, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, track_data_13, true);
+ Police_Maze_Target_Track_Add(kItemPS11Target6, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, track_data_14, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target7, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_15, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target8, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_16, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target9, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, track_data_17, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target10, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, track_data_18, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target11, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, track_data_19, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target12, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, track_data_20, true);
+ Police_Maze_Target_Track_Add(kItemPS11Target13, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, track_data_21, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target14, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, track_data_22, false);
+ Police_Maze_Target_Track_Add(kItemPS11Target15, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, track_data_23, true);
+ Police_Maze_Target_Track_Add(kItemPS11Target16, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, track_data_27, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
- Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
- Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1);
+ Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
bool SceneScriptPS11::MouseClick(int x, int y) {
return false;
}
-bool SceneScriptPS11::ClickedOn3DObject(const char *objectName, bool a2) {
+bool SceneScriptPS11::ClickedOn3DObject(const char *objectName, bool combatMode) {
return false;
}
@@ -139,22 +141,22 @@ bool SceneScriptPS11::ClickedOnActor(int actorId) {
return false;
}
-bool SceneScriptPS11::ClickedOnItem(int itemId, bool a2) {
+bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) {
if (Player_Query_Combat_Mode()) {
switch (itemId) {
- case 15:
- Sound_Play(4, 50, 0, 0, 50);
+ case kItemPS11Target4:
+ Sound_Play(555, 50, 0, 0, 50);
break;
- case 16:
+ case kItemPS11Target7:
Sound_Play(4, 50, 0, 0, 50);
break;
- case 21:
+ case kItemPS11Target8:
Sound_Play(4, 50, 0, 0, 50);
break;
- case 23:
- Sound_Play(555, 50, 0, 0, 50);
+ case kItemPS11Target13:
+ Sound_Play(4, 50, 0, 0, 50);
break;
- case 12:
+ case kItemPS11Target15:
Sound_Play(555, 50, 0, 0, 50);
break;
default:
@@ -162,59 +164,59 @@ bool SceneScriptPS11::ClickedOnItem(int itemId, bool a2) {
break;
}
Item_Spin_In_World(itemId);
- if (itemId == 9) {
- Item_Flag_As_Non_Target(9);
+ if (itemId == kItemPS11Target1) {
+ Item_Flag_As_Non_Target(kItemPS11Target1);
}
- if (itemId == 10) {
- Item_Flag_As_Non_Target(10);
- Item_Flag_As_Non_Target(11);
+ if (itemId == kItemPS11Target2) {
+ Item_Flag_As_Non_Target(kItemPS11Target2);
+ Item_Flag_As_Non_Target(kItemPS11Target3);
}
- if (itemId == 11) {
- Item_Flag_As_Non_Target(10);
- Item_Flag_As_Non_Target(11);
+ if (itemId == kItemPS11Target3) {
+ Item_Flag_As_Non_Target(kItemPS11Target2);
+ Item_Flag_As_Non_Target(kItemPS11Target3);
}
- if (itemId == 12) {
- Item_Flag_As_Non_Target(12);
+ if (itemId == kItemPS11Target4) {
+ Item_Flag_As_Non_Target(kItemPS11Target4);
}
- if (itemId == 13) {
- Item_Flag_As_Non_Target(13);
+ if (itemId == kItemPS11Target5) {
+ Item_Flag_As_Non_Target(kItemPS11Target5);
}
- if (itemId == 14) {
- Item_Flag_As_Non_Target(14);
+ if (itemId == kItemPS11Target6) {
+ Item_Flag_As_Non_Target(kItemPS11Target6);
}
- if (itemId == 15) {
- Item_Flag_As_Non_Target(15);
- Item_Flag_As_Non_Target(16);
+ if (itemId == kItemPS11Target7) {
+ Item_Flag_As_Non_Target(kItemPS11Target7);
+ Item_Flag_As_Non_Target(kItemPS11Target8);
}
- if (itemId == 16) {
- Item_Flag_As_Non_Target(15);
- Item_Flag_As_Non_Target(16);
+ if (itemId == kItemPS11Target8) {
+ Item_Flag_As_Non_Target(kItemPS11Target7);
+ Item_Flag_As_Non_Target(kItemPS11Target8);
}
- if (itemId == 17) {
- Item_Flag_As_Non_Target(17);
+ if (itemId == kItemPS11Target9) {
+ Item_Flag_As_Non_Target(kItemPS11Target9);
}
- if (itemId == 18) {
- Item_Flag_As_Non_Target(18);
- Item_Flag_As_Non_Target(19);
+ if (itemId == kItemPS11Target10) {
+ Item_Flag_As_Non_Target(kItemPS11Target10);
+ Item_Flag_As_Non_Target(kItemPS11Target11);
}
- if (itemId == 19) {
- Item_Flag_As_Non_Target(18);
- Item_Flag_As_Non_Target(19);
+ if (itemId == kItemPS11Target11) {
+ Item_Flag_As_Non_Target(kItemPS11Target10);
+ Item_Flag_As_Non_Target(kItemPS11Target11);
}
- if (itemId == 20) {
- Item_Flag_As_Non_Target(20);
+ if (itemId == kItemPS11Target12) {
+ Item_Flag_As_Non_Target(kItemPS11Target12);
}
- if (itemId == 21) {
- Item_Flag_As_Non_Target(21);
+ if (itemId == kItemPS11Target13) {
+ Item_Flag_As_Non_Target(kItemPS11Target13);
}
- if (itemId == 22) {
- Item_Flag_As_Non_Target(22);
+ if (itemId == kItemPS11Target14) {
+ Item_Flag_As_Non_Target(kItemPS11Target14);
}
- if (itemId == 23) {
- Item_Flag_As_Non_Target(23);
+ if (itemId == kItemPS11Target15) {
+ Item_Flag_As_Non_Target(kItemPS11Target15);
}
- if (itemId == 27) {
- Item_Flag_As_Non_Target(27);
+ if (itemId == kItemPS11Target16) {
+ Item_Flag_As_Non_Target(kItemPS11Target16);
}
return true;
}
@@ -223,19 +225,19 @@ bool SceneScriptPS11::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptPS11::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, 1, false)) {
+ if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) {
Game_Flag_Set(kFlagPS11toPS10);
- sub_402744();
+ removeTargets();
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS10);
}
return true;
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, 1, false)) {
+ if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, true, false)) {
Game_Flag_Set(kFlagPS11toPS12);
- sub_402744();
- Global_Variable_Decrement(9, 20 - Global_Variable_Query(11));
- Global_Variable_Set(11, 20);
+ removeTargets();
+ Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS11TargetCount - Global_Variable_Query(kVariablePoliceMazePS11TargetCounter));
+ Global_Variable_Set(kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount);
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12);
}
return true;
@@ -263,23 +265,23 @@ void SceneScriptPS11::PlayerWalkedOut() {
void SceneScriptPS11::DialogueQueueFlushed(int a1) {
}
-void SceneScriptPS11::sub_402744() {
- Item_Remove_From_World(9);
- Item_Remove_From_World(10);
- Item_Remove_From_World(11);
- Item_Remove_From_World(12);
- Item_Remove_From_World(13);
- Item_Remove_From_World(14);
- Item_Remove_From_World(15);
- Item_Remove_From_World(16);
- Item_Remove_From_World(17);
- Item_Remove_From_World(18);
- Item_Remove_From_World(19);
- Item_Remove_From_World(20);
- Item_Remove_From_World(21);
- Item_Remove_From_World(22);
- Item_Remove_From_World(23);
- Item_Remove_From_World(27);
+void SceneScriptPS11::removeTargets() {
+ Item_Remove_From_World(kItemPS11Target1);
+ Item_Remove_From_World(kItemPS11Target2);
+ Item_Remove_From_World(kItemPS11Target3);
+ Item_Remove_From_World(kItemPS11Target4);
+ Item_Remove_From_World(kItemPS11Target5);
+ Item_Remove_From_World(kItemPS11Target6);
+ Item_Remove_From_World(kItemPS11Target7);
+ Item_Remove_From_World(kItemPS11Target8);
+ Item_Remove_From_World(kItemPS11Target9);
+ Item_Remove_From_World(kItemPS11Target10);
+ Item_Remove_From_World(kItemPS11Target11);
+ Item_Remove_From_World(kItemPS11Target12);
+ Item_Remove_From_World(kItemPS11Target13);
+ Item_Remove_From_World(kItemPS11Target14);
+ Item_Remove_From_World(kItemPS11Target15);
+ Item_Remove_From_World(kItemPS11Target16);
}
} // End of namespace BladeRunner