diff options
| author | Peter Kohaut | 2019-01-21 21:57:44 +0100 |
|---|---|---|
| committer | Peter Kohaut | 2019-01-21 22:03:01 +0100 |
| commit | 364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42 (patch) | |
| tree | d0eabbce85750bdefe3d8a8182cbf228cd751dca /engines/bladerunner/script/scene/ps11.cpp | |
| parent | 43a3eed2b2af3db6723d45d5379876a99693a7b8 (diff) | |
| download | scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.gz scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.bz2 scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.zip | |
BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
Diffstat (limited to 'engines/bladerunner/script/scene/ps11.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ps11.cpp | 238 |
1 files changed, 120 insertions, 118 deletions
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp index 01ed9874c3..1e45ddc768 100644 --- a/engines/bladerunner/script/scene/ps11.cpp +++ b/engines/bladerunner/script/scene/ps11.cpp @@ -24,9 +24,11 @@ namespace BladeRunner { +static int kPoliceMazePS11TargetCount = 20; + void SceneScriptPS11::InitializeScene() { if (Game_Flag_Query(kFlagPS10toPS11)) { - Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); Game_Flag_Reset(kFlagPS10toPS11); Setup_Scene_Information(World_Waypoint_Query_X(6), World_Waypoint_Query_Y(6), World_Waypoint_Query_Z(6), 840); @@ -35,7 +37,7 @@ void SceneScriptPS11::InitializeScene() { Setup_Scene_Information(World_Waypoint_Query_X(7), World_Waypoint_Query_Y(7), World_Waypoint_Query_Z(7), 132); } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); - Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); + Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); } static int track_data_9[] = {-26, 11, 20, -18, 11, 20, -9, 9, -5, 50, -1, 0, -7, 5000, 5000, -8, 9, -10, 31, 33, -15, 9, 1, -22, 9, -2, 7, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -3, 500, -9, 9, -13, 15, 10, -12, 9, -4}; @@ -75,63 +77,63 @@ void SceneScriptPS11::SceneLoaded() { Unclickable_Object("PARKMETR15"); Unclickable_Object("PARKMETR16"); if (!Query_System_Currently_Loading_Game()) { - Item_Add_To_World(9, 449, 14, -450.0f, -7.5f, 335.0f, 50, 72, 36, true, false, false, true); - Item_Add_To_World(10, 449, 14, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(11, 449, 14, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(12, 441, 14, -400.0f, -9.23f, -75.0f, 725, 72, 36, true, false, false, true); - Item_Add_To_World(13, 443, 14, -803.72f, -72.7f, 60.22f, 340, 72, 36, true, false, false, true); - Item_Add_To_World(14, 443, 14, -853.0f, -70.0f, 195.0f, 900, 72, 36, true, false, false, true); - Item_Add_To_World(15, 447, 14, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(16, 447, 14, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true); - Item_Add_To_World(17, 445, 14, -888.0f, 155.0f, 100.0f, 310, 72, 36, true, false, false, true); - Item_Add_To_World(18, 443, 14, -430.0f, 164.0f, 11.0f, 900, 72, 36, true, false, false, true); - Item_Add_To_World(19, 443, 14, -430.0f, -0.86f, 11.0f, 512, 72, 36, true, false, false, true); - Item_Add_To_World(20, 443, 14, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true); - Item_Add_To_World(21, 447, 14, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true); - Item_Add_To_World(22, 445, 14, -891.0f, 171.0f, 190.0f, 255, 72, 36, true, false, false, true); - Item_Add_To_World(23, 441, 14, -888.0f, 155.0f, 30.0f, 310, 72, 36, true, false, false, true); - Item_Add_To_World(27, 445, 14, -800.0f, -9.23f, -75.0f, 346, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target1, 449, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target2, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target3, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target4, 441, kSetPS10_PS11_PS12_PS13, -400.0f, -9.23f, -75.0f, 725, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target5, 443, kSetPS10_PS11_PS12_PS13, -803.72f, -72.7f, 60.22f, 340, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target6, 443, kSetPS10_PS11_PS12_PS13, -853.0f, -70.0f, 195.0f, 900, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target7, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target8, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target9, 445, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 100.0f, 310, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target10, 443, kSetPS10_PS11_PS12_PS13, -430.0f, 164.0f, 11.0f, 900, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target11, 443, kSetPS10_PS11_PS12_PS13, -430.0f, -0.86f, 11.0f, 512, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target12, 443, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target13, 447, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target14, 445, kSetPS10_PS11_PS12_PS13, -891.0f, 171.0f, 190.0f, 255, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target15, 441, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 30.0f, 310, 72, 36, true, false, false, true); + Item_Add_To_World(kItemPS11Target16, 445, kSetPS10_PS11_PS12_PS13, -800.0f, -9.23f, -75.0f, 346, 72, 36, true, false, false, true); } - Police_Maze_Target_Track_Add(9, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, track_data_9, true); - Police_Maze_Target_Track_Add(10, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_10, false); - Police_Maze_Target_Track_Add(11, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_11, false); - Police_Maze_Target_Track_Add(12, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, track_data_12, false); - Police_Maze_Target_Track_Add(13, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, track_data_13, true); - Police_Maze_Target_Track_Add(14, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, track_data_14, false); - Police_Maze_Target_Track_Add(15, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_15, false); - Police_Maze_Target_Track_Add(16, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_16, false); - Police_Maze_Target_Track_Add(17, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, track_data_17, false); - Police_Maze_Target_Track_Add(18, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, track_data_18, false); - Police_Maze_Target_Track_Add(19, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, track_data_19, false); - Police_Maze_Target_Track_Add(20, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, track_data_20, true); - Police_Maze_Target_Track_Add(21, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, track_data_21, false); - Police_Maze_Target_Track_Add(22, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, track_data_22, false); - Police_Maze_Target_Track_Add(23, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, track_data_23, true); - Police_Maze_Target_Track_Add(27, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, track_data_27, false); + Police_Maze_Target_Track_Add(kItemPS11Target1, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, track_data_9, true); + Police_Maze_Target_Track_Add(kItemPS11Target2, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_10, false); + Police_Maze_Target_Track_Add(kItemPS11Target3, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_11, false); + Police_Maze_Target_Track_Add(kItemPS11Target4, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, track_data_12, false); + Police_Maze_Target_Track_Add(kItemPS11Target5, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, track_data_13, true); + Police_Maze_Target_Track_Add(kItemPS11Target6, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, track_data_14, false); + Police_Maze_Target_Track_Add(kItemPS11Target7, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_15, false); + Police_Maze_Target_Track_Add(kItemPS11Target8, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_16, false); + Police_Maze_Target_Track_Add(kItemPS11Target9, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, track_data_17, false); + Police_Maze_Target_Track_Add(kItemPS11Target10, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, track_data_18, false); + Police_Maze_Target_Track_Add(kItemPS11Target11, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, track_data_19, false); + Police_Maze_Target_Track_Add(kItemPS11Target12, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, track_data_20, true); + Police_Maze_Target_Track_Add(kItemPS11Target13, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, track_data_21, false); + Police_Maze_Target_Track_Add(kItemPS11Target14, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, track_data_22, false); + Police_Maze_Target_Track_Add(kItemPS11Target15, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, track_data_23, true); + Police_Maze_Target_Track_Add(kItemPS11Target16, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, track_data_27, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); - Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); + Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); } bool SceneScriptPS11::MouseClick(int x, int y) { return false; } -bool SceneScriptPS11::ClickedOn3DObject(const char *objectName, bool a2) { +bool SceneScriptPS11::ClickedOn3DObject(const char *objectName, bool combatMode) { return false; } @@ -139,22 +141,22 @@ bool SceneScriptPS11::ClickedOnActor(int actorId) { return false; } -bool SceneScriptPS11::ClickedOnItem(int itemId, bool a2) { +bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) { if (Player_Query_Combat_Mode()) { switch (itemId) { - case 15: - Sound_Play(4, 50, 0, 0, 50); + case kItemPS11Target4: + Sound_Play(555, 50, 0, 0, 50); break; - case 16: + case kItemPS11Target7: Sound_Play(4, 50, 0, 0, 50); break; - case 21: + case kItemPS11Target8: Sound_Play(4, 50, 0, 0, 50); break; - case 23: - Sound_Play(555, 50, 0, 0, 50); + case kItemPS11Target13: + Sound_Play(4, 50, 0, 0, 50); break; - case 12: + case kItemPS11Target15: Sound_Play(555, 50, 0, 0, 50); break; default: @@ -162,59 +164,59 @@ bool SceneScriptPS11::ClickedOnItem(int itemId, bool a2) { break; } Item_Spin_In_World(itemId); - if (itemId == 9) { - Item_Flag_As_Non_Target(9); + if (itemId == kItemPS11Target1) { + Item_Flag_As_Non_Target(kItemPS11Target1); } - if (itemId == 10) { - Item_Flag_As_Non_Target(10); - Item_Flag_As_Non_Target(11); + if (itemId == kItemPS11Target2) { + Item_Flag_As_Non_Target(kItemPS11Target2); + Item_Flag_As_Non_Target(kItemPS11Target3); } - if (itemId == 11) { - Item_Flag_As_Non_Target(10); - Item_Flag_As_Non_Target(11); + if (itemId == kItemPS11Target3) { + Item_Flag_As_Non_Target(kItemPS11Target2); + Item_Flag_As_Non_Target(kItemPS11Target3); } - if (itemId == 12) { - Item_Flag_As_Non_Target(12); + if (itemId == kItemPS11Target4) { + Item_Flag_As_Non_Target(kItemPS11Target4); } - if (itemId == 13) { - Item_Flag_As_Non_Target(13); + if (itemId == kItemPS11Target5) { + Item_Flag_As_Non_Target(kItemPS11Target5); } - if (itemId == 14) { - Item_Flag_As_Non_Target(14); + if (itemId == kItemPS11Target6) { + Item_Flag_As_Non_Target(kItemPS11Target6); } - if (itemId == 15) { - Item_Flag_As_Non_Target(15); - Item_Flag_As_Non_Target(16); + if (itemId == kItemPS11Target7) { + Item_Flag_As_Non_Target(kItemPS11Target7); + Item_Flag_As_Non_Target(kItemPS11Target8); } - if (itemId == 16) { - Item_Flag_As_Non_Target(15); - Item_Flag_As_Non_Target(16); + if (itemId == kItemPS11Target8) { + Item_Flag_As_Non_Target(kItemPS11Target7); + Item_Flag_As_Non_Target(kItemPS11Target8); } - if (itemId == 17) { - Item_Flag_As_Non_Target(17); + if (itemId == kItemPS11Target9) { + Item_Flag_As_Non_Target(kItemPS11Target9); } - if (itemId == 18) { - Item_Flag_As_Non_Target(18); - Item_Flag_As_Non_Target(19); + if (itemId == kItemPS11Target10) { + Item_Flag_As_Non_Target(kItemPS11Target10); + Item_Flag_As_Non_Target(kItemPS11Target11); } - if (itemId == 19) { - Item_Flag_As_Non_Target(18); - Item_Flag_As_Non_Target(19); + if (itemId == kItemPS11Target11) { + Item_Flag_As_Non_Target(kItemPS11Target10); + Item_Flag_As_Non_Target(kItemPS11Target11); } - if (itemId == 20) { - Item_Flag_As_Non_Target(20); + if (itemId == kItemPS11Target12) { + Item_Flag_As_Non_Target(kItemPS11Target12); } - if (itemId == 21) { - Item_Flag_As_Non_Target(21); + if (itemId == kItemPS11Target13) { + Item_Flag_As_Non_Target(kItemPS11Target13); } - if (itemId == 22) { - Item_Flag_As_Non_Target(22); + if (itemId == kItemPS11Target14) { + Item_Flag_As_Non_Target(kItemPS11Target14); } - if (itemId == 23) { - Item_Flag_As_Non_Target(23); + if (itemId == kItemPS11Target15) { + Item_Flag_As_Non_Target(kItemPS11Target15); } - if (itemId == 27) { - Item_Flag_As_Non_Target(27); + if (itemId == kItemPS11Target16) { + Item_Flag_As_Non_Target(kItemPS11Target16); } return true; } @@ -223,19 +225,19 @@ bool SceneScriptPS11::ClickedOnItem(int itemId, bool a2) { bool SceneScriptPS11::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, 1, false)) { + if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) { Game_Flag_Set(kFlagPS11toPS10); - sub_402744(); + removeTargets(); Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS10); } return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, 1, false)) { + if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, true, false)) { Game_Flag_Set(kFlagPS11toPS12); - sub_402744(); - Global_Variable_Decrement(9, 20 - Global_Variable_Query(11)); - Global_Variable_Set(11, 20); + removeTargets(); + Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS11TargetCount - Global_Variable_Query(kVariablePoliceMazePS11TargetCounter)); + Global_Variable_Set(kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount); Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12); } return true; @@ -263,23 +265,23 @@ void SceneScriptPS11::PlayerWalkedOut() { void SceneScriptPS11::DialogueQueueFlushed(int a1) { } -void SceneScriptPS11::sub_402744() { - Item_Remove_From_World(9); - Item_Remove_From_World(10); - Item_Remove_From_World(11); - Item_Remove_From_World(12); - Item_Remove_From_World(13); - Item_Remove_From_World(14); - Item_Remove_From_World(15); - Item_Remove_From_World(16); - Item_Remove_From_World(17); - Item_Remove_From_World(18); - Item_Remove_From_World(19); - Item_Remove_From_World(20); - Item_Remove_From_World(21); - Item_Remove_From_World(22); - Item_Remove_From_World(23); - Item_Remove_From_World(27); +void SceneScriptPS11::removeTargets() { + Item_Remove_From_World(kItemPS11Target1); + Item_Remove_From_World(kItemPS11Target2); + Item_Remove_From_World(kItemPS11Target3); + Item_Remove_From_World(kItemPS11Target4); + Item_Remove_From_World(kItemPS11Target5); + Item_Remove_From_World(kItemPS11Target6); + Item_Remove_From_World(kItemPS11Target7); + Item_Remove_From_World(kItemPS11Target8); + Item_Remove_From_World(kItemPS11Target9); + Item_Remove_From_World(kItemPS11Target10); + Item_Remove_From_World(kItemPS11Target11); + Item_Remove_From_World(kItemPS11Target12); + Item_Remove_From_World(kItemPS11Target13); + Item_Remove_From_World(kItemPS11Target14); + Item_Remove_From_World(kItemPS11Target15); + Item_Remove_From_World(kItemPS11Target16); } } // End of namespace BladeRunner |
