aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ps11.cpp
diff options
context:
space:
mode:
authorThanasis Antoniou2019-04-05 21:33:47 +0300
committerThanasis Antoniou2019-04-05 21:35:55 +0300
commita0beaa6f4e925292f3ffaa8045e580cd579d3ed0 (patch)
tree8debb2e8a7d8d7a58295d939ea8cd8bfe2b3e8e5 /engines/bladerunner/script/scene/ps11.cpp
parent62660da0bc8bdbaa464f8b25ee993f6dfb90aa85 (diff)
downloadscummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.tar.gz
scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.tar.bz2
scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.zip
BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/ps11.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps11.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp
index 0100370c2a..1331f4cf4f 100644
--- a/engines/bladerunner/script/scene/ps11.cpp
+++ b/engines/bladerunner/script/scene/ps11.cpp
@@ -61,13 +61,13 @@ static const int *getPoliceMazePS11TrackData9() { // Enemy (kItemPS11Target1)
kPMTIWaitRandom, 5000, 6000,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleSet, kItemPS11Target1,
- kPMTIPlaySound, 31, 33,
+ kPMTIPlaySound, kSfxTARGUP3, 33,
kPMTITargetSet, kItemPS11Target1, 1,
kPMTIEnemySet, kItemPS11Target1,
kPMTIMove, 7,
kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 34, 33,
+ kPMTIShoot, kSfxSMCAL3, 33,
+ kPMTIPlaySound, kSfxTARGUP6, 33,
kPMTIMove, 0,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS11Target1,
@@ -104,7 +104,7 @@ static const int *getPoliceMazePS11TrackData10() { // Enemy (kItemPS11Target2,
kPMTIEnemyReset, kItemPS11Target3, // both targets should clear their enemy flag here
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleSet, kItemPS11Target2,
- kPMTIPlaySound, 33, 33,
+ kPMTIPlaySound, kSfxTARGUP5, 33,
kPMTIMove, 14,
kPMTIWait, 500,
kPMTIPausedReset, kItemPS11Target3,
@@ -129,12 +129,12 @@ static const int *getPoliceMazePS11TrackData11() { // Enemy (kItemPS11Target2,
kPMTIMove, 25,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS11Target3, // rotate - reveal -- no need to set target 2 as enemy too, since it's gone
- kPMTIPlaySound, 32, 33,
+ kPMTIPlaySound, kSfxTARGUP4, 33,
kPMTIRotate, 644, 80,
kPMTIWait, 0,
kPMTIRotate, 388, 80,
kPMTIWait, 1000,
- kPMTIShoot, 12, 33,
+ kPMTIShoot, kSfxLGCAL1, 33,
kPMTIMove, 79,
kPMTIObstacleReset, kItemPS11Target3,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -206,7 +206,7 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5)
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS11Target5,
- kPMTIPlaySound, 33, 33,
+ kPMTIPlaySound, kSfxTARGUP5, 33,
kPMTITargetSet, kItemPS11Target5, 1,
kPMTIEnemySet, kItemPS11Target5,
kPMTIMove, 4,
@@ -227,8 +227,8 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5)
kPMTIWait, 0,
kPMTIRotate, 340, 80,
kPMTIWait, 200,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 34, 33,
+ kPMTIShoot, kSfxSMCAL3, 33,
+ kPMTIPlaySound, kSfxTARGUP6, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target5,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -261,7 +261,7 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6)
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIObstacleSet, kItemPS11Target6,
- kPMTIPlaySound, 33, 33,
+ kPMTIPlaySound, kSfxTARGUP5, 33,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS11Target6, // rotate - reveal
@@ -273,8 +273,8 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6)
kPMTIRotate, 260, 80, // corrected orientation - face towards McCoy
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
- kPMTIPlaySound, 34, 33,
+ kPMTIShoot, kSfxSMCAL3, 33,
+ kPMTIPlaySound, kSfxTARGUP6, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target6,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -305,7 +305,7 @@ static const int *getPoliceMazePS11TrackData15() { // Special (kItemPS11Target7
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 7000,
kPMTIObstacleSet, kItemPS11Target7,
- kPMTIPlaySound, 29, 33,
+ kPMTIPlaySound, kSfxTARGUP1, 33,
kPMTIEnemyReset, kItemPS11Target7,
#if BLADERUNNER_ORIGINAL_BUGS
#else
@@ -336,7 +336,7 @@ static const int *getPoliceMazePS11TrackData16() { // Innocent (kItemPS11Target
kPMTIEnemyReset, kItemPS11Target8, // [redundant after bug fix]
kPMTIMove, 25,
kPMTIWait, 500,
- kPMTIPlaySound, 32, 33,
+ kPMTIPlaySound, kSfxTARGUP4, 33,
kPMTIRotate, 644, 100,
kPMTIWait, 0,
kPMTIRotate, 388, 200,
@@ -379,10 +379,10 @@ static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9
kPMTIObstacleSet, kItemPS11Target9, // make visible after the wait period, not before
kPMTITargetSet, kItemPS11Target9, 1, // set Target-able after the wait period, not before
#endif // BLADERUNNER_ORIGINAL_BUGS
- kPMTIPlaySound, 32, 33,
+ kPMTIPlaySound, kSfxTARGUP4, 33,
kPMTIMove, 10,
kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150)
- kPMTIShoot, 27, 33,
+ kPMTIShoot, kSfxSMCAL3, 33,
kPMTIMove, 0,
kPMTITargetSet, kItemPS11Target9, 1, // intended: special: "second" enemy (re-using the target of the track)
kPMTIEnemySet, kItemPS11Target9, // intended: special: "second" enemy (re-using the target of the track)
@@ -391,7 +391,7 @@ static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9
kPMTIEnemySet, kItemPS11Target9, // intended: special: "third" enemy (re-using the target of the track)
kPMTIMove, 10,
kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150)
- kPMTIShoot, 27, 33,
+ kPMTIShoot, kSfxSMCAL3, 33,
kPMTIMove, 24,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS11Target9,
@@ -430,9 +430,9 @@ static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target1
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS11Target10,
kPMTIMove, 5,
- kPMTIPlaySound, 19, 33,
+ kPMTIPlaySound, kSfxRICO3, 33,
#if BLADERUNNER_ORIGINAL_BUGS
- kPMTIPlaySound, 3, 33, // FEMHURT1 - Wrong sound
+ kPMTIPlaySound, kSfxFEMHURT1, 33, // FEMHURT1 - Wrong sound
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIWait, 1000,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -447,7 +447,7 @@ static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target1
kPMTIWait, 0,
kPMTIRotate, 512, 200,
kPMTIWait, 1000,
- kPMTIShoot, 12, 33,
+ kPMTIShoot, kSfxLGCAL1, 33,
kPMTIPausedReset, kItemPS11Target11,
kPMTIObstacleReset, kItemPS11Target10,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -472,9 +472,9 @@ static const int *getPoliceMazePS11TrackData19() { // Special (kItemPS11Target1
kPMTITargetSet, kItemPS11Target11, 1, // intended: special: "second" enemy (re-using the target of the track)
kPMTIEnemySet, kItemPS11Target11, // intended: special: "second" enemy (re-using the target of the track)
kPMTIMove, 2,
- kPMTIPlaySound, 32, 33,
+ kPMTIPlaySound, kSfxTARGUP4, 33,
kPMTIWait, 1000,
- kPMTIShoot, 12, 33,
+ kPMTIShoot, kSfxLGCAL1, 33,
kPMTIMove, kItemPS11Target11,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS11Target11,
@@ -506,9 +506,9 @@ static const int *getPoliceMazePS11TrackData20() { // Enemy (kItemPS11Target12)
kPMTIEnemySet, kItemPS11Target12,
kPMTIObstacleSet, kItemPS11Target12,
kPMTIMove, 9,
- kPMTIPlaySound, 32, 33,
+ kPMTIPlaySound, kSfxTARGUP4, 33,
kPMTIWait, 1000,
- kPMTIShoot, 27, 33,
+ kPMTIShoot, kSfxSMCAL3, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target12,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -578,9 +578,9 @@ static const int *getPoliceMazePS11TrackData22() { // Enemy (kItemPS11Target14)
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleSet, kItemPS11Target14,
kPMTIMove, 7,
- kPMTIPlaySound, 32, 33,
+ kPMTIPlaySound, kSfxTARGUP4, 33,
kPMTIWait, 1000,
- kPMTIShoot, 12, 33,
+ kPMTIShoot, kSfxLGCAL1, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target14,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -645,7 +645,7 @@ static const int *getPoliceMazePS11TrackData27() { // Enemy (kItemPS11Target16)
kPMTIObstacleSet, kItemPS11Target16,
kPMTIMove, 14,
kPMTIWait, 1000,
- kPMTIShoot, 12, 33,
+ kPMTIShoot, kSfxLGCAL1, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target16,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -757,15 +757,15 @@ bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) {
switch (itemId) {
case kItemPS11Target4: // fall-through
case kItemPS11Target15:
- Sound_Play(555, 50, 0, 0, 50); // MALEHURT
+ Sound_Play(kSfxMALEHURT, 50, 0, 0, 50);
break;
case kItemPS11Target7: // fall-through
case kItemPS11Target8: // fall-through
case kItemPS11Target13:
- Sound_Play(4, 50, 0, 0, 50); // FEMHURT2
+ Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50);
break;
default:
- Sound_Play(2, 12, 0, 0, 50); // SPINNY1
+ Sound_Play(kSfxSPINNY1, 12, 0, 0, 50);
break;
}