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| author | Thanasis Antoniou | 2019-04-05 21:33:47 +0300 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-04-05 21:35:55 +0300 |
| commit | a0beaa6f4e925292f3ffaa8045e580cd579d3ed0 (patch) | |
| tree | 8debb2e8a7d8d7a58295d939ea8cd8bfe2b3e8e5 /engines/bladerunner/script/scene/ps11.cpp | |
| parent | 62660da0bc8bdbaa464f8b25ee993f6dfb90aa85 (diff) | |
| download | scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.tar.gz scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.tar.bz2 scummvm-rg350-a0beaa6f4e925292f3ffaa8045e580cd579d3ed0.zip | |
BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
Diffstat (limited to 'engines/bladerunner/script/scene/ps11.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ps11.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp index 0100370c2a..1331f4cf4f 100644 --- a/engines/bladerunner/script/scene/ps11.cpp +++ b/engines/bladerunner/script/scene/ps11.cpp @@ -61,13 +61,13 @@ static const int *getPoliceMazePS11TrackData9() { // Enemy (kItemPS11Target1) kPMTIWaitRandom, 5000, 6000, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target1, - kPMTIPlaySound, 31, 33, + kPMTIPlaySound, kSfxTARGUP3, 33, kPMTITargetSet, kItemPS11Target1, 1, kPMTIEnemySet, kItemPS11Target1, kPMTIMove, 7, kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIWait, 500, kPMTIObstacleReset, kItemPS11Target1, @@ -104,7 +104,7 @@ static const int *getPoliceMazePS11TrackData10() { // Enemy (kItemPS11Target2, kPMTIEnemyReset, kItemPS11Target3, // both targets should clear their enemy flag here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target2, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTIMove, 14, kPMTIWait, 500, kPMTIPausedReset, kItemPS11Target3, @@ -129,12 +129,12 @@ static const int *getPoliceMazePS11TrackData11() { // Enemy (kItemPS11Target2, kPMTIMove, 25, kPMTIWait, 500, kPMTIEnemySet, kItemPS11Target3, // rotate - reveal -- no need to set target 2 as enemy too, since it's gone - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 644, 80, kPMTIWait, 0, kPMTIRotate, 388, 80, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 79, kPMTIObstacleReset, kItemPS11Target3, #if BLADERUNNER_ORIGINAL_BUGS @@ -206,7 +206,7 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5) kPMTIPosition, 0, kPMTIWaitRandom, 4000, 8000, kPMTIObstacleSet, kItemPS11Target5, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTITargetSet, kItemPS11Target5, 1, kPMTIEnemySet, kItemPS11Target5, kPMTIMove, 4, @@ -227,8 +227,8 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5) kPMTIWait, 0, kPMTIRotate, 340, 80, kPMTIWait, 200, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target5, #if BLADERUNNER_ORIGINAL_BUGS @@ -261,7 +261,7 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) kPMTIPosition, 0, kPMTIWaitRandom, 3000, 6000, kPMTIObstacleSet, kItemPS11Target6, - kPMTIPlaySound, 33, 33, + kPMTIPlaySound, kSfxTARGUP5, 33, kPMTIMove, 5, kPMTIWait, 500, kPMTIEnemySet, kItemPS11Target6, // rotate - reveal @@ -273,8 +273,8 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) kPMTIRotate, 260, 80, // corrected orientation - face towards McCoy #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, - kPMTIShoot, 27, 33, - kPMTIPlaySound, 34, 33, + kPMTIShoot, kSfxSMCAL3, 33, + kPMTIPlaySound, kSfxTARGUP6, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target6, #if BLADERUNNER_ORIGINAL_BUGS @@ -305,7 +305,7 @@ static const int *getPoliceMazePS11TrackData15() { // Special (kItemPS11Target7 kPMTIPosition, 0, kPMTIWaitRandom, 3000, 7000, kPMTIObstacleSet, kItemPS11Target7, - kPMTIPlaySound, 29, 33, + kPMTIPlaySound, kSfxTARGUP1, 33, kPMTIEnemyReset, kItemPS11Target7, #if BLADERUNNER_ORIGINAL_BUGS #else @@ -336,7 +336,7 @@ static const int *getPoliceMazePS11TrackData16() { // Innocent (kItemPS11Target kPMTIEnemyReset, kItemPS11Target8, // [redundant after bug fix] kPMTIMove, 25, kPMTIWait, 500, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIRotate, 644, 100, kPMTIWait, 0, kPMTIRotate, 388, 200, @@ -379,10 +379,10 @@ static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9 kPMTIObstacleSet, kItemPS11Target9, // make visible after the wait period, not before kPMTITargetSet, kItemPS11Target9, 1, // set Target-able after the wait period, not before #endif // BLADERUNNER_ORIGINAL_BUGS - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIMove, 10, kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150) - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTITargetSet, kItemPS11Target9, 1, // intended: special: "second" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS11Target9, // intended: special: "second" enemy (re-using the target of the track) @@ -391,7 +391,7 @@ static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9 kPMTIEnemySet, kItemPS11Target9, // intended: special: "third" enemy (re-using the target of the track) kPMTIMove, 10, kPMTIWait, 0, // this results in shooting too fast - TODO maybe introduce a small wait here (50 or 150) - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 24, kPMTIWait, 1000, kPMTIObstacleReset, kItemPS11Target9, @@ -430,9 +430,9 @@ static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target1 kPMTIWaitRandom, 4000, 6000, kPMTIObstacleSet, kItemPS11Target10, kPMTIMove, 5, - kPMTIPlaySound, 19, 33, + kPMTIPlaySound, kSfxRICO3, 33, #if BLADERUNNER_ORIGINAL_BUGS - kPMTIPlaySound, 3, 33, // FEMHURT1 - Wrong sound + kPMTIPlaySound, kSfxFEMHURT1, 33, // FEMHURT1 - Wrong sound #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, #if BLADERUNNER_ORIGINAL_BUGS @@ -447,7 +447,7 @@ static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target1 kPMTIWait, 0, kPMTIRotate, 512, 200, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIPausedReset, kItemPS11Target11, kPMTIObstacleReset, kItemPS11Target10, #if BLADERUNNER_ORIGINAL_BUGS @@ -472,9 +472,9 @@ static const int *getPoliceMazePS11TrackData19() { // Special (kItemPS11Target1 kPMTITargetSet, kItemPS11Target11, 1, // intended: special: "second" enemy (re-using the target of the track) kPMTIEnemySet, kItemPS11Target11, // intended: special: "second" enemy (re-using the target of the track) kPMTIMove, 2, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, kItemPS11Target11, kPMTIWait, 500, kPMTIObstacleReset, kItemPS11Target11, @@ -506,9 +506,9 @@ static const int *getPoliceMazePS11TrackData20() { // Enemy (kItemPS11Target12) kPMTIEnemySet, kItemPS11Target12, kPMTIObstacleSet, kItemPS11Target12, kPMTIMove, 9, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, - kPMTIShoot, 27, 33, + kPMTIShoot, kSfxSMCAL3, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target12, #if BLADERUNNER_ORIGINAL_BUGS @@ -578,9 +578,9 @@ static const int *getPoliceMazePS11TrackData22() { // Enemy (kItemPS11Target14) #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleSet, kItemPS11Target14, kPMTIMove, 7, - kPMTIPlaySound, 32, 33, + kPMTIPlaySound, kSfxTARGUP4, 33, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target14, #if BLADERUNNER_ORIGINAL_BUGS @@ -645,7 +645,7 @@ static const int *getPoliceMazePS11TrackData27() { // Enemy (kItemPS11Target16) kPMTIObstacleSet, kItemPS11Target16, kPMTIMove, 14, kPMTIWait, 1000, - kPMTIShoot, 12, 33, + kPMTIShoot, kSfxLGCAL1, 33, kPMTIMove, 0, kPMTIObstacleReset, kItemPS11Target16, #if BLADERUNNER_ORIGINAL_BUGS @@ -757,15 +757,15 @@ bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) { switch (itemId) { case kItemPS11Target4: // fall-through case kItemPS11Target15: - Sound_Play(555, 50, 0, 0, 50); // MALEHURT + Sound_Play(kSfxMALEHURT, 50, 0, 0, 50); break; case kItemPS11Target7: // fall-through case kItemPS11Target8: // fall-through case kItemPS11Target13: - Sound_Play(4, 50, 0, 0, 50); // FEMHURT2 + Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50); break; default: - Sound_Play(2, 12, 0, 0, 50); // SPINNY1 + Sound_Play(kSfxSPINNY1, 12, 0, 0, 50); break; } |
